Morrowind

File information

Last updated

Original upload

Created by

Danae

Uploaded by

Danae123

Virus scan

Safe to use

140 comments

  1. Danae123
    Danae123
    • premium
    • 317 kudos
    Locked
    Sticky
    I am going to mod during the xmas break and I want update to this mod . I have a few things written down already, let me know if you can think of other improvements:

    - remove scripts on containers and handle the smugglers attacks differently.
    - redo the lighting, lab way too bright
    - make compatible with ashfall (but keep NoM utilities)
    - give the option to not free the slave
    - update the backpack
    - give more health the the practice dummies (levelled?)
    - give little Nixie a script to follow? improve Dwemer bot
    - add a way to craft empty vials
    - add a way to get moon sugar
    - fix lockpick crafter model
    - add shelves to ingredient cabinet
    - fix weekly items soul gem
    - change painting acquisition
    - give archery target more HP
  2. wcfcarolina13
    wcfcarolina13
    • member
    • 2 kudos
    What is the ID of Nixie? I killed all the hounds and disposed of their corpses. Oops.
  3. SuperMemes991
    SuperMemes991
    • member
    • 0 kudos
    Cool mod. Only issue I'm having is extremely low fps when I enter the cave after reclaiming it. 
    1. steein12
      steein12
      • member
      • 0 kudos
      Are you using OpenMW ? I have the same Issue using the TotalOverhaul modlist from OpenMW. Disposing the Corpse (ContabandChest) fixed it for me. Altough I cant enter the cave a second time withouth activating the Door via console.

      Makes me wonder what I did wrog or what else could be bugged

      Whats the ID of the contraband chest btw ?

      Edit: Since the chest is a NPC I reinstalled the mod so that I can ra the chest it fioxed the lagging and set it in the right position in the shelve, but everyime I Press ESC the chest rotates a bit and now fell out the shelve and begins disappearing into the ground
    2. OuterBard
      OuterBard
      • member
      • 0 kudos
      Having the exact same issue, open mw .49, total overhaul. RA works for me but I have to do it every time I enter. Seems its definitely an issue with the contraband chest.
  4. AniHVX
    AniHVX
    • premium
    • 31 kudos
    this mod attached a invisible dwarven centurion companion to me when i entered the cave, once clearing the camp some enemies almost immediately respawned and then couldnt get rid of the centurion even disabling it in the console (only time it was visible was inventory or menus).. i think ill disable this one for now lol 

    seems to work properly after loading a previous save before entering and trying again. i assume some scripts got messed up in the initial loading
  5. HydraSlayer44
    HydraSlayer44
    • member
    • 0 kudos
    Hi! I've been really enjoying this so far, but I have encountered an issue where I can't reenter Adanumuran after getting raided. I was wondering what the CellID is so I can get back inside to set down a Mark to solve the issue in the future.
    1. steein12
      steein12
      • member
      • 0 kudos
      Have the same issue good to know its because of the Raid, try clicking the door and type in activate in the console
  6. Dario1980
    Dario1980
    • member
    • 2 kudos
    Any chance of an update containing the "features" written in the sticky? I lust for them :P and I'm currently waiting before playing because I'm wondering if you will release them. 
    1. Danae123
      Danae123
      • premium
      • 317 kudos
      You and me both!
      Don't wait to play though, I have quite a few projects and updates, and this one is so big I'm less keen to work on it.
      I'm sorry, I know how frustrating it is to want to play a mod and not be able to :(
    2. wcfcarolina13
      wcfcarolina13
      • member
      • 2 kudos
      I'm stoked for this one, too!
  7. lSerenar
    lSerenar
    • supporter
    • 0 kudos
    I've been trying to use the PositionCell command to move Hardly-Seen a bit. However it's probably moving him to the vanilla cave, since he isn't showing up. Could someone tell me if the modded cave has a different name, and if so what that is?
    It's " Adanumuran" like that with a space at the beginning, just in case someone else needs to know (-_- ;) I spent an embarrassing amount of time looking at the code without realising that minuscule diference.
    Spoiler:  
    Show
  8. mellorm
    mellorm
    • member
    • 0 kudos
    Hi all, great mod been enjoying it. One problem I've found is that I can't seem to do anything with contraband packs found in evidence Chests. They're not picked up by the contraband sorter scroll. Am I missing something?
    1. Danae123
      Danae123
      • premium
      • 317 kudos
      I don't remember, it's been years :D Either through the npc in the cave or simply by adding the contraband and painting in the chest.
  9. MaqueTonight
    MaqueTonight
    • member
    • 0 kudos
    Contraband doesn't appear when using this in conjuction with OAAB Shipwrecks, even with its comp patch.
    1. Danae123
      Danae123
      • premium
      • 317 kudos
      I didn't make the patch so I cannot really troubleshoot.
      I'd recommend moving the order of the mods around, making sure the patch is loaded after both mods.
  10. Tezrel
    Tezrel
    • member
    • 13 kudos
    Discovered this because OAAB Shipwrecks has a patch for it. This'll first perfectly for my Thieves' Guild Ringleading Khajiit. Excited.
  11. EspeciallyCommon
    EspeciallyCommon
    • member
    • 1 kudos
    You may be aware of this already, but there is a conflict between this mod and your other mod Shinies.

    From Warnings.txt
    Matching IDs: MG_Agate1
    Shinies_TR.ESP: type Ingredient
    Adanumuran Reclaimed.esp: type Misc Item
    1. Danae123
      Danae123
      • premium
      • 317 kudos
      Yes indeed, like a selfish modder I made a quick fix for myself, shared it on discord and then forgot about it altogether :(
      Top of my to-do list for this mod!
    2. EspeciallyCommon
      EspeciallyCommon
      • member
      • 1 kudos
      No problem, thanks. Now you know :-)