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Adanumuran Reclaimed
By Danae123

Version: 1.0
Requires: Morrowind, Tribunal and Bloodmoon

Adanumuran is a cave north west of Lake Amaya currently occupied bu Nix-Hounds and bandits.

Once the cave is free of enemies, the player may use it as a base of operation and even generate profit from its smuggling

Features of the cave:
- Low key furnishing (lore-friendly and reasonably realistic)
- Only minor changes to the original cave: everything is still there, some objects had to be moved a bit.
- A training area: working practice dummy, dynamic bow display, re-locking chests, containers for armour and weapons.
- A living area: a bed, containers for clothes, a small study with containers for books, scrolls and soul gems.
- A crafting area: Alchemy lab (container, ingredient sorter and apparati), lockpick maker, poison arrow crafting, Skooma lab.
- A common area: Nom basic facilities (firepit, water barrel and frying pan), containers for food.
- A display corridor with shelves. The top shelves will automatically be filled as contraband is invested.
- Many containers
- Compatible with Cave Overhaul (which I really recommend).
- Compatible with MCA and The Hostiles -> enemies won't respawn every time you come home.
- Compatible with NoM

Developing the smuggling operation.
- Explore Dwemer ruins to find Dwemeri artefacts (included new loot: apparati, lockpicks, hammers)
- Explore caves to find raw ebony.
- Steal paintings from manors.
- Bribe guards.
- Find lost contraband in shipwrecks.
- Retrieve stolen property in Imperial evidence chests.
- Kill smugglers to reduce the competition.
- Produce your own skooma.
- Harvest moon sugar.
- Forge mine ledgers to divert ebony, dialonds and glass production.
- Fulfill contracts.
- Defend the cave from raiders attacks.

Reap the benefits:
- Sell your contraband for immediate profit.
- Invest your contraband to increase your weekly profits.
- Keep and display a replica of each item invested. (paintings, Dwemer armour, weapons and artefacts)
- Collect your weekly profits.
- Choose the weekly purchase of supplies (arrows, soul gems, probes and picks, hammers, beverages).

Get ready to venture out:
- Enchanted scripted backpack (compatible with Adventurer's backpack)
- Trade dwemer coins for random items (enchanted jewelery, gemstones, skill books)
- Craft your own arrows (poison, paralysis)
- Find lucky coins (constant buff if carried)
- Find a new enchanted leather set.
- Craft lockpicks.
- Find new enchanted weapons (a short blade, long blade and axe)

All the help you can get:
- Sort, sell and invest your contraband in a single click.
- Leave the accountancy to Hardly-Seen: she will handle the profits, purchases and black market trade.
- Nixie is a cute albino nix-hound. She will return to her kennel.
- Quest to tinker your own Centurion companion.
- Get your backpack refilled with handy potions daily.
- Basic food supplies replenish daily.
- Get potted plants from Hardly-Seen.
- Hardly-Seen knows all there is to know about smuggling.

Drop the Meshes, Icons, Textures folders as well as the esp in your Data Files directory

-With mods that add to Adanumuran: you won't have access to the original cave. (unless you coc)
-Mods the alter the Imperial confiscated goods or the Bitter Coast or Ascadian Isles shipwrecks, manors, mines and caves
--> even if modified by other mods, the content of this mod should be there. Even if it is not, with so many ways to develop
your smuggling operations, one shipwreck less or painting less etc won't be an issue.

1.0: Released at last.

Danae123 at the Official Bethesda Forums, Great House FLiggerty, Wolflore and the Morrowind Nexus.

Thanks to Bethesda Softworks for developing Morrowind and the Construction Set.
Thanks to Brucoms for developing the readme generator this readme was based on.

Despair for the alchemy sorter script.
Taddeus for Necessities of Morrowind (read me included).
Gawain for his Static Alchemy set.
Shanjaq for the arrow crafting scripts.
Cryonaut and Zulduzug for the nix-hound texture.
Andoreth for the alchemy jars and potted plants.
Dongle for the quiver mesh.
Korana for the quiver texture.
Starcon for the gold chest.
Coodiac for the bag mesh.
Mighty Young Joe for the backpack mesh.
Cali for the wooden mannequin.
Silaria for the Argonian head and hair.
Stuporstar for the training dummy and target
Bronzebone MODs for the original Dwemer research quest (modified and compatible with the original)
Anubis for the Skooma lab script (modified and compatible with the original)
Sandman101 for his Dwemer Stuff resource.
Cutthoat beast companion script
Fidel for his blademaster weapon pack
Joel Braddock aka Mantodea for the leather armour

Please do not modify or re-upload.
Let me know if you wish to use parts of this mod.