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About this mod

Clear Adanumuran (North west shore of Lake Amaya) of the smugglers and Nix-Hounds to start your own smuggling operations.

Permissions and credits
Removed script attached to book container

Adanumuran is a cave north west of Lake Amaya currently occupied bu Nix-Hounds and bandits.

Once the cave is free of enemies, the player may use it as a base of operation and even generate profit from its smuggling

Features of the cave:
- Low key furnishing (lore-friendly and reasonably realistic)
- Only minor changes to the original cave: everything is still there, some objects had to be moved a bit.
- A training area: working practice dummy, dynamic bow display, re-locking chests, containers for armour and weapons.
- A living area: a bed, containers for clothes, a small study with containers for books, scrolls and soul gems.
- A crafting area: Alchemy lab (container, ingredient sorter and apparati), lockpick maker, poison arrow crafting, Skooma lab.
- A common area: Nom basic facilities (firepit, water barrel and frying pan), containers for food.
- A display corridor with shelves. The top shelves will automatically be filled as contraband is invested.
- Many containers
- Compatible with Cave Overhaul (which I really recommend).
- Compatible with MCA and The Hostiles -> enemies won't respawn every time you come home.
- Compatible with NoM

Developing the smuggling operation.
- Explore Dwemer ruins to find Dwemeri artefacts (included new loot: apparati, lockpicks, hammers)
- Explore caves to find raw ebony.
- Steal paintings from manors.
- Bribe guards.
- Find lost contraband in shipwrecks.
- Retrieve stolen property in Imperial evidence chests.
- Kill smugglers to reduce the competition.
- Produce your own skooma.
- Harvest moon sugar.
- Forge mine ledgers to divert ebony, dialonds and glass production.
- Fulfill contracts.
- Defend the cave from raiders attacks.

Reap the benefits:
- Sell your contraband for immediate profit.
- Invest your contraband to increase your weekly profits.
- Keep and display a replica of each item invested. (paintings, Dwemer armour, weapons and artefacts)
- Collect your weekly profits.
- Choose the weekly purchase of supplies (arrows, soul gems, probes and picks, hammers, beverages).

Get ready to venture out:
- Enchanted scripted backpack (compatible with Adventurer's backpack)
- Trade dwemer coins for random items (enchanted jewelery, gemstones, skill books)
- Craft your own arrows (poison, paralysis)
- Find lucky coins (constant buff if carried)
- Find a new enchanted leather set.
- Craft lockpicks.
- Find new enchanted weapons (a short blade, long blade and axe)

All the help you can get:
- Sort, sell and invest your contraband in a single click.
- Leave the accountancy to Hardly-Seen: she will handle the profits, purchases and black market trade.
- Nixie is a cute albino nix-hound. She will return to her kennel.
- Quest to tinker your own Centurion companion.
- Get your backpack refilled with handy potions daily.
- Basic food supplies replenish daily.
- Get potted plants from Hardly-Seen.
- Hardly-Seen knows all there is to know about smuggling.

Drop the Meshes, Icons, Textures folders as well as the esp in your Data Files directory

-With mods that add to Adanumuran: you won't have access to the original cave. (unless you coc)
-Mods the alter the Imperial confiscated goods or the Bitter Coast or Ascadian Isles shipwrecks, manors, mines and caves
--> even if modified by other mods, the content of this mod should be there. Even if it is not, with so many ways to develop
 your smuggling operations, one shipwreck less or painting less etc won't be an issue.

1.0: Released at last.