This is incredible work. My personal favorite is option 4 as it is, while majestic, the most subtle and immersive of the set. It is probably my favorite skybox available. It would, as a casual request, make it better if you leaned harder into the nuance on this option and removed the "cross" shine in those brighter stars. Either way, I have to take this over the also enchanting "Window to Aetherius," as that one was just too on-the-nose with its constellations.
Good suggestion on #4! I'll add that to my growing todo list. Not sure when I'll get to a lot of these since I am spending most of my focus on Lyithdonea at the moment. Although I may take a quick break to participate in the May Modathon this year since it's the 10th anniversary.
Hey, simply knowing that your work is ongoing is enough for me, however long it takes. Modders like you are the reason Morrowind keeps me more excited than ES6.
Anyone else having troubles? My sky looks like the default morrowind night sky, installed it like any other mod (manually), could my clouds and mist mod possibly be fuckin with it?
I have troubles as well. I did the OpenMW Expanded Vanilla modlist and have problems displaying this mod in game. My loading screen picture shows the night sky and the water reflections show it as well, however I still see the moving clouds that the daytime Skies.iv mod provides.
These all look really nice, but are kind of immersion breaking for me, and none of them actually look all that realistic. I expect to look up at the sky and see stars, and the moons, not a splattered rainbow and a bunch of huge glowing areas. A couple of these are nice but the rest look like something you would only see through a telescope or on a science diagram or something.
yep exactly, it's a matter of preference. i'm on the other end of the spectrum and i'm aware it's not exactly lore friendly. still, the version with the bright orange skies has been one of my must have mods for years lol
You would see the "glowing areas" if it wasn't for our modern light polution. If you go to a secluded area, far away from cities, you can see the milkyway galaxy.
Excellent, thank you! I would like to point out to anyone using the "Total Overhaul" list that by default the post-processor covers up the textures. You will need to pull up the post-processor HUD in game, go to "clouds" and disable the option that says "replace skybox."
In the main folder of 00 core is a folder called meshes, and in the other folders are files called textures. I'm not using fomod, so if I'm doing a manual install, where am I placing these meshes and texture folders in Starfield? Am I placing them in the base game folder or in the folder called Data?
As usual MD, ... excellent work! My son and I appreciate you making this old gem shiny again! I am using the core sky night mesh and Option 1 (100% opacity) and the crazy thing is that I get the two moons appearing BEHIND the stars. I was going to attach a screenshot but this forum only allows images from a website (what?!). I assume this means that the two moons need to load after the sky night mesh but unsure how to arrange this (Wrye Mash noob). I am not using Skies IV but I am using Weather Adjuster and Weather Chances (two MWSE mods).
I'm glad that you like the mod! Thanks for the heads up about the moons. That's very strange... I took a closer look at Skies IV to see if maybe this needed more files from it, but I don't see anything. I wonder if something else might be going on. I'll have to do a little digging.
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I'm not using fomod, so if I'm doing a manual install, where am I placing these meshes and texture folders in Starfield? Am I placing them in the base game folder or in the folder called Data?