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Danae and PikachunoTM

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Danae123

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73 comments

  1. Kolodets
    Kolodets
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    Odral Helvi in Caldera Governors Hall must have rare cards that he doesn't want to trade,journal entry says its locked somewhere in his appartment. Stole the key, opened chest, but nothing except for Secret Ledger and History of Empire
  2. Kolodets
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    Where is this card in Sadryon Tomb? This is quest from Vanel Serven. Cant find
    1. Danae123
      Danae123
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      Thanks for letting me know, just checked, Vanel Server actually has the card in his inventory.
      The quest is broken for now.
    2. Kolodets
      Kolodets
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      Thanks for letting me know. Any chance to pickpoket?
    3. Danae123
      Danae123
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      Yes, the card is a misc item, so totally pick-pocketable if you have the skill.
    4. Kolodets
      Kolodets
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      Did that
  3. Kolodets
    Kolodets
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    Got the list of all traders from Magnus, but the girl in Khuul (Thendar or so her name) has no Topic regarding trading cards. Is this due to conflict with lgnpc Khuul?.
    1. Danae123
      Danae123
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      It might be, Thondur, the trader is a nord male though, you might be looking at the wrong person. If you were talking to him then it is like;y a conflict as lgnpc also attaches scripts to some npcs.
  4. Gortag
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    Out of curiosity, how old is this mod originally? Regardless I believe I've been playing with it for a good 10 years, one of my favorite "non vanilla" additions to the game
    1. Danae123
      Danae123
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      Oh boy, I've been modding for years, 10 years sounds like a good age... originally uploaded on PES ;)
      So glad it has found a place on your modlist~
  5. lukaboot
    lukaboot
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    While using openmw I get a error when entering suran trading house : error in framelistener: Faction 'aa collectors' not found .
    Can you fix this as I really like this mod :/
    1. Danae123
      Danae123
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      I don't use OpenMW and know next to nothing about how to make mods for it so at this point, I cannot.
      I don't know why the faction is not found when entering this particular cell, there are a dozen npcs with that faction throughout the game.
    2. lukaboot
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      Kinda saddens me , but well it is what it is , would have loved to keep using this but if it gotta go it gotta go
    3. Danae123
      Danae123
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      I will seriously look into OpenMW modding once their CS is done. In the meanwhile, have fun Morrowinding ;)
    4. lukaboot
      lukaboot
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      it works fine now for some reason idk
    5. Danae123
      Danae123
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      Good, have you change anything in your modlist or load order?
    6. carnagehunts
      carnagehunts
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      Any word on what he did to fix the problem I get the same thing with openMW.
    7. lukaboot
      lukaboot
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      Sorry , stopped playing for some time.

      Recently got back into the game , tried MTC on openmw again and well suran traing house was somehow fine this time around , but in Balmora the Lucky Lockup somehow now has the same issue.

      My openmorrowind log is spammed with the same error again
  6. Prime2911
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    I can't seem to activate packs at all, I've only managed to open one. I think it might be other mods conflicting with it but I'm not so sure about this. Can anyone enlighten me?
    1. Danae123
      Danae123
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      Normally, you drop the pack (on a table) and simply activate it (the same way you open containers or doors).
      If you have already successfully done that and it then stopped working, you have most likely altered your mod list and created a conflict. Knowing how the modlist was altered would help to pinpoint the problem :)
      Hope this helps.
  7. Dragon1857
    Dragon1857
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    Awesome mod, imo realistic. Those traders are getting so much money off me just for little papers with words lol.
    1. Danae123
      Danae123
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      Words and pictures, totally worth the septims! ;)
  8. SerenityMW
    SerenityMW
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    I love this! It may be not very realistic, but MW is a game after all, and collecting things is entertaining.
    Thanks, Danae!

    If you still have plans to develop the mod further (I understand that it's unlikely, because it's an old work), I have a couple of suggestions:

    1. Give interior of Magnus Stylus' tower in Gnisis a unique ID to prevent conflict with Apel's Lighthouse Retexture (replacer, actually, http://www.nexusmods.com/morrowind/mods/42532/?), which is pretty cool.

    2. Make images on cards a bit higher-res maybe? They look slightly blurry.

    Anyway, just my two cents. Great mod!

    Edit: Actually I've just read that PikachunoTM did something with your textures, gotta check them out.
    1. Danae123
      Danae123
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      Glad you are enjoying MTC

      I used stock vanilla objects on purpose so that whatever texture pack / replacer is used shows in the game rather than the ones I'd choose so I prolly won't be changing that.
      I agree the card pictures could use some work. At the time, I used the screenies from UESP. Add to that the fact that the cards are pretty tiny, they do look blurry indeed
      Pikachuno's update is already on this page. He converted the textures to a smaller size format but didn't change the resolution, I think.

      Even though it is an older mod, I will update it to fix serious issues (Pikachuno already took care of most typos) I won't re-do the dialogues and who cards are exchanged because that would be incredibly time consuming.

      Let me know if you have issues while playing MTC
    2. SerenityMW
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      Thanks! I love your works!
  9. Kogorn
    Kogorn
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    I think this may conflicts Morrowind crafting, which also adds script to the singing crystals that allows the player to mine them. Is there a workaround?
    1. Danae123
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      I have made a patch and tested it as well as I could with a character that has close to no mining skills.

      The way it is, you first need to have enough mining skill to mine the crystal successfully and then you have a chance to get a Soul deck, and once the crystal is mined, you won't have a chance to get a card anymore.

      Do let me know of any issues.
  10. Glisp
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    Okay, so here's my review after trying it out:
    I have to start off and say I still like the idea. It's fun to do. It was especially challenging for me because I'm a Lich in my savegame and it's hard to interact with Mortals while in my Lich form because they tend to get very hostile towards me as you might expect. So using my human disguise spell was the only way I could interact with them. It added to the fun of the search.

    Now with that out of the way, let me discuss some of the problems with the mod. First off, there were a LOT of spelling errors and various other grammatical errors. For instance, you spelled "Artifacts" as "Artefacts" and various other spelling mistakes. I also noticed inconsistency in capitalization and sentence structure. In fact, it looked almost like a 13 year old made the mod which is unfortunate.

    The next problem is the lack of certain creatures. Notably, Verminous Fabricant. Hulking Fabricant was present but Verminous was not which is a shame because it happens to be my favorite of the two.

    Another problem was with trading. If you cancelled the trade, you'd lose the ability to trade with that person for a day, even though you didn't actually trade anything. Then there's the issue where trading with certain people results in something different completely. Like Magnus Stylus offered me a Golden saint card and I gave him an Ash creature card. Instead of giving him the proper card, I instead gave him one of my imperfect cards and he gave me an Ogrim card.

    the last problem is that the Test barrel is still under the Isolated tower's floor. anyone using the tcl code can easily bypass the quest and get all the cards from the start. It should be removed.

    Additionally, the unique encounter cards should be explained better. I can understand that they're supposed to be a mystery but some hint of where to locate them would be nice.

    Overall, it's not a bad mod, it just needs some improvement.
    1. wretchedfetcher
      wretchedfetcher
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      I agree about spelling, but could you please be a bit more polite to the author? Danae is a master and gave us many wonderful mods, which use complicated scripts much above the level of a "13 year old". She's not a native English speaker, so spelling errors are understandable.

      >...anyone using the tcl code can easily bypass...

      Anyone can break any mod using console commands, this is not an argument.
    2. Glisp
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      Who said I was being impolite? I was just was being honest with how I felt about the mod. I didn't say I hated it mind you. I just said there was room for improvement.
    3. Danae123
      Danae123
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      It is fine really. No offence taken.
      Between the honest mistakes, the typos, the bad dialogue windows of the Construction Set and the sheer amount of repetitive lines in that mod, mistakes are plentiful.
    4. Glisp
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      Well I'm glad that you aren't offended by it. =) it's a pretty good mod for what it is regardless of the typos and bugs. I usually give detailed feedback if I've played the mod enough. It can be pretty blunt when I give it but I'm pretty thorough with play testing mods. Pretty much I'm the kind of guy that's like "if I do this what will happen?"

      But yeah, I enjoy this mod. Keep up the good work.
    5. PikachunoTM
      PikachunoTM
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      Hey, if you'd like, I'd be happy to look for any spelling, grammar, or other issues. I know Danae's mods are always amazing, and aanything that makes them more amazing is always welcome!
    6. Danae123
      Danae123
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      I would be great! Let me know if/when you get round to it

      In the meanwhile, I have been thinking about MW quite a bit lately, maybe enough to make me want to *finally* finish some mods I started years ago...
    7. PikachunoTM
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      Please do! I'd absolutely love to see some new ones by you... especially to see how much you've improved 0v0

      And thanks for the permission, I'll get to that ASAP
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