Love this mod used it for many playthroughs now! Thank you/the team for the fantastic artwork.
I'm getting a missing master issue though and I can't figure out what it is, I've tried Wares Ultimate and the regular Wares enabled separately. Can you tell me what else this is dependant on?
Warnings just says 'One of the files that "MTC.esp" is dependent on has changed since the last save.' but I haven't even started a new game yet just added a few mods. I'm sure the game would run fine if I just continue anyway but it's bugging me what the problem is.
You're fine. MTC needs the latest Wares master (from Wares Ultimate) The warning means that MTC was last edited with an older version of Wares, the fix is to update the headers in Wrye Mash, basically tell MW "yeah, yeah, it's the same" :)
I'm not sure if this is possible, but is there a way to add a trading card store in morrowind. i've been trying to mess around with my file order in MO2 ,but with other mods on. I can't seem to find many cards in stores. I heard about merging mod list but can't seem to figure it out. plus it would pretty cool and funny to see a card shop in morrowind (breaking lore but I personally don't mind).
It's definitely my modlist. I have a lot of mods on at the same time, making it less frequent. But this mod is very fun. Just gotta reorganize, also all your mods are really cool and fun to play
I can't progress. The Argonian ask me for three wolf cards for some Ash creature card. When I click "Agree" he just says "Ok then" and nothing happens. Other option is a disagree so.. well. I have no extra dialogue either - i ask him for "Crads: New" topic he says about "murderer" clue, but I got that card like couple of in-game-weeks before. For me i's unplayable, what I'm doing wrong?
Almost noone sells cards/pack of cards. I very rarely come across a card in stock, found it like twice tops. Arille doesnt sell packs, and he has dialogue about it. Merging lists doesnt help :F
I can tweak the shops to be a little more generous, alternatively, you can download a pre-wares version where traders always have a pack of cards that respawns. Can you be a little more specific about the Argonian? I wrote this mod years ago with tons of dialogues for many npcs and I don't remember who wants what :)
Okay, so here's my review after trying it out: I have to start off and say I still like the idea. It's fun to do. It was especially challenging for me because I'm a Lich in my savegame and it's hard to interact with Mortals while in my Lich form because they tend to get very hostile towards me as you might expect. So using my human disguise spell was the only way I could interact with them. It added to the fun of the search.
Now with that out of the way, let me discuss some of the problems with the mod. First off, there were a LOT of spelling errors and various other grammatical errors. For instance, you spelled "Artifacts" as "Artefacts" and various other spelling mistakes. I also noticed inconsistency in capitalization and sentence structure. In fact, it looked almost like a 13 year old made the mod which is unfortunate.
The next problem is the lack of certain creatures. Notably, Verminous Fabricant. Hulking Fabricant was present but Verminous was not which is a shame because it happens to be my favorite of the two.
Another problem was with trading. If you cancelled the trade, you'd lose the ability to trade with that person for a day, even though you didn't actually trade anything. Then there's the issue where trading with certain people results in something different completely. Like Magnus Stylus offered me a Golden saint card and I gave him an Ash creature card. Instead of giving him the proper card, I instead gave him one of my imperfect cards and he gave me an Ogrim card.
the last problem is that the Test barrel is still under the Isolated tower's floor. anyone using the tcl code can easily bypass the quest and get all the cards from the start. It should be removed.
Additionally, the unique encounter cards should be explained better. I can understand that they're supposed to be a mystery but some hint of where to locate them would be nice.
Overall, it's not a bad mod, it just needs some improvement.
I agree about spelling, but could you please be a bit more polite to the author? Danae is a master and gave us many wonderful mods, which use complicated scripts much above the level of a "13 year old". She's not a native English speaker, so spelling errors are understandable.
>...anyone using the tcl code can easily bypass...
Anyone can break any mod using console commands, this is not an argument.
Who said I was being impolite? I was just was being honest with how I felt about the mod. I didn't say I hated it mind you. I just said there was room for improvement.
It is fine really. No offence taken. Between the honest mistakes, the typos, the bad dialogue windows of the Construction Set and the sheer amount of repetitive lines in that mod, mistakes are plentiful.
Well I'm glad that you aren't offended by it. =) it's a pretty good mod for what it is regardless of the typos and bugs. I usually give detailed feedback if I've played the mod enough. It can be pretty blunt when I give it but I'm pretty thorough with play testing mods. Pretty much I'm the kind of guy that's like "if I do this what will happen?"
But yeah, I enjoy this mod. Keep up the good work.
Hey, if you'd like, I'd be happy to look for any spelling, grammar, or other issues. I know Danae's mods are always amazing, and aanything that makes them more amazing is always welcome!
Artefacts is the correct spelling, artifact is the bastardized American spelling. Have some common knowledge about the nature of English and various dialects of it across the world before you come at someone with "you sound like a 13 year old".
I'm giving this a shot but rarely find people that sell cards. I tried merging level lists too as you suggested below but I think it made it worse and now absolutely no one sells cards no matter what I do!
Just to let you know, the Suran and Molag Mar cards are impossible to get with the rebirth mod on.
The Molag Mar card is stuck in the wall, making you have to noclip to get it and the Suran one just does not show up because the tower that its in should be the west tower but because the vanilla version of Morrowind is just one tower not called "Guard Tower" it doesnt show up.
A lot of cards are distributed via levelled lists so it is imperatibe you merge those (multipatch for exmample). Traders sell decks: you know what category of card you'll get, but not the exact card. To "open" a deck, place it on a table and activate it :) Hope this helps!
I understand it but I don't see any merchant selling me decks, do I have to pass a specific quest or talk to a specific character to start finding the cards?
I seen this on mms and was excited but after reading the comments it sounds like a few bugs still.... But im gonna try it anyway! Are you still working on this mod?
I have been using this mod since it first came out - in a pretty heavily-modded game - and it works fine. It is older than it looks; It was first released years ago on PES before coming to Nexus. I know I have been using it for at least a decade, and have never experienced problems with it.
Please keep in mind that a lot of "errors" that people may be reporting on the part of this mod may actually be user error. As far as whether Danae is still "working on this mod", they are currently active on Nexus, but if there is nothing on which to work (i.e., mod is done, works as intended), then there is no reason to work on it.
MTC is a lot of fun. The cards are not so big as to be intrusive in a display, but they are large enough so that, put on display, you can clearly see the graphic. The mod is very well done.
Danae is an accomplished and meticulous modder, and I have used several of their mods for years, all without any problems whatsoever. You can use MTC with impunity. :)
This mod has typos, for sure, though personally, I simply collect the cards without trying to exchange them with other collectors. Do let me know if you have issues.
Thanks Centime! Truth be said, I do want to improve MTC, I would love to get some better art for the cards, re-do the dialogues (these are a NIGHTMARE with so many branching options) and see if with the LUA capabilities we have now, the whole album scripts could be improved... S One thing at the time though, I will update Adventurer's backpacks: I used Ashfall rather than NoM now and I miss my backpacks in my game.
Odral Helvi in Caldera Governors Hall must have rare cards that he doesn't want to trade,journal entry says its locked somewhere in his appartment. Stole the key, opened chest, but nothing except for Secret Ledger and History of Empire
97 comments
I'm getting a missing master issue though and I can't figure out what it is, I've tried Wares Ultimate and the regular Wares enabled separately.
Can you tell me what else this is dependant on?
Warnings just says 'One of the files that "MTC.esp" is dependent on has changed since the last save.' but I haven't even started a new game yet just added a few mods. I'm sure the game would run fine if I just continue anyway but it's bugging me what the problem is.
MTC needs the latest Wares master (from Wares Ultimate)
The warning means that MTC was last edited with an older version of Wares, the fix is to update the headers in Wrye Mash, basically tell MW "yeah, yeah, it's the same" :)
YES!
imma collect them all i dont care how much it costs
But a bunch of unique cards can only be traded ;)
Packs of cards can have the rarer cards to, and some cards (cities) are hand-placed.
Almost noone sells cards/pack of cards. I very rarely come across a card in stock, found it like twice tops. Arille doesnt sell packs, and he has dialogue about it. Merging lists doesnt help :F
Can you be a little more specific about the Argonian? I wrote this mod years ago with tons of dialogues for many npcs and I don't remember who wants what :)
I have to start off and say I still like the idea. It's fun to do. It was especially challenging for me because I'm a Lich in my savegame and it's hard to interact with Mortals while in my Lich form because they tend to get very hostile towards me as you might expect. So using my human disguise spell was the only way I could interact with them. It added to the fun of the search.
Now with that out of the way, let me discuss some of the problems with the mod. First off, there were a LOT of spelling errors and various other grammatical errors. For instance, you spelled "Artifacts" as "Artefacts" and various other spelling mistakes. I also noticed inconsistency in capitalization and sentence structure. In fact, it looked almost like a 13 year old made the mod which is unfortunate.
The next problem is the lack of certain creatures. Notably, Verminous Fabricant. Hulking Fabricant was present but Verminous was not which is a shame because it happens to be my favorite of the two.
Another problem was with trading. If you cancelled the trade, you'd lose the ability to trade with that person for a day, even though you didn't actually trade anything. Then there's the issue where trading with certain people results in something different completely. Like Magnus Stylus offered me a Golden saint card and I gave him an Ash creature card. Instead of giving him the proper card, I instead gave him one of my imperfect cards and he gave me an Ogrim card.
the last problem is that the Test barrel is still under the Isolated tower's floor. anyone using the tcl code can easily bypass the quest and get all the cards from the start. It should be removed.
Additionally, the unique encounter cards should be explained better. I can understand that they're supposed to be a mystery but some hint of where to locate them would be nice.
Overall, it's not a bad mod, it just needs some improvement.
>...anyone using the tcl code can easily bypass...
Anyone can break any mod using console commands, this is not an argument.
Between the honest mistakes, the typos, the bad dialogue windows of the Construction Set and the sheer amount of repetitive lines in that mod, mistakes are plentiful.
But yeah, I enjoy this mod. Keep up the good work.
In the meanwhile, I have been thinking about MW quite a bit lately, maybe enough to make me want to *finally* finish some mods I started years ago...
And thanks for the permission, I'll get to that ASAP
How do I fix that?
Traders will also tell you who in town collects cards, so you can trade with them.
Hope this helps!
Ah, also, go to Gnisis and find the small tower very close to the fort, the npc has some useful information and a display for cards.
The Molag Mar card is stuck in the wall, making you have to noclip to get it and the Suran one just does not show up because the tower that its in should be the west tower but because the vanilla version of Morrowind is just one tower not called "Guard Tower" it doesnt show up.
This would be very low priority on my modding to-do list.
Traders sell decks: you know what category of card you'll get, but not the exact card. To "open" a deck, place it on a table and activate it :)
Hope this helps!
Cards are availalbe from the start.
Again, merging levelled lists is a must
Please keep in mind that a lot of "errors" that people may be reporting on the part of this mod may actually be user error. As far as whether Danae is still "working on this mod", they are currently active on Nexus, but if there is nothing on which to work (i.e., mod is done, works as intended), then there is no reason to work on it.
MTC is a lot of fun. The cards are not so big as to be intrusive in a display, but they are large enough so that, put on display, you can clearly see the graphic. The mod is very well done.
Danae is an accomplished and meticulous modder, and I have used several of their mods for years, all without any problems whatsoever. You can use MTC with impunity. :)
Do let me know if you have issues.
Truth be said, I do want to improve MTC, I would love to get some better art for the cards, re-do the dialogues (these are a NIGHTMARE with so many branching options) and see if with the LUA capabilities we have now, the whole album scripts could be improved... S
One thing at the time though, I will update Adventurer's backpacks: I used Ashfall rather than NoM now and I miss my backpacks in my game.
The quest is broken for now.