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Morrowind Trading Cards VERSION 1.4
By Danae

What it does
This mod adds more than 100 cards to collect, each of them representing various creatures found in Morrowind, Tribunal and Bloodmoon.

The cards can be found in various containers except for the rarest and unique ones.

The rarest cards can only be traded: their current owners will let you know what they want in exchange for their card. You will need to ask around to find those cards collectors.

Other card collectors are scattered around, speak to Magnus Stylus in his tower by the fort in Gnisis for tips and a list of these card collectors.

You may also buy packs of cards from traders; you will discover what card is in the pack after you open it. Rare cards can be found this way.Drop the pack on a table, activate it, discover your new card.

You may gather your cards in albums. There are special containers in front of Magnus Stylus. You may also ask him to sort the cards for you. Once a set of cards is complete, you will receive the album for this set. The corresponding cards will be removed from their container and put on display.
There are 14 albums to make (including the CoM album), and each of them will give you a special power (see spoiler section if you canít wait to find out. You can buy Bestiaries from bookshops: they have the illustrations and descriptions of creatures but do not give any powers as the card albums do.

How to install
Extract the content of the compressed file in your Data files folder.
Activate AND load first:
-MTC.esp (basic with all the cards and quests, the albums give special powers)
You can also choose from a number of patches:
-MTC-no buff (the albums no longer give you any power/ability, the guides are no longer for sale.)
-MTC-CoM (Some kids, easily recognisable by the card they are holding will also trade cards like any other collectors. Additionally, they can give you cards from a unique set: the Children of Morrowind set. Will not work without Children of Morrowind, by Emma)

The LGNPC patches are no longer needed, the basic MTC.esp no longer conflicts with LNPC.
The contant abilites given by some albums have been seriously nerfed. The powers mostly remain the same.

Meshes folder
BookArt folder
Texture folder
Icon folder
3esp (1 main, 2 optional addons)
Read me

The cards collectors (see list below) have a small script, any mod giving them another script will prevent them from trading cards, but not prevent you from collecting ;)
The script of one of the crystlas (Act_Crystal_02_Pulse, script: Sound-crystal-ringing) has been swapped with a new one that allows the player to harvest cards/crystals

version 0.9: Initial release
version 0.9a: New book textures, books for sale.
version 1.0: dialogue fix, texture fix, script fix, new icons for all cards, a CoM esp.
version 1.1:adds patches for LGNPC Seyda Neen and Pelagiad
version 1.2: adds 2 new optionnal patches to choose from: one that completely removes the spells/powers/abilities you get when receiving an album and removes the guides you could buy from booksellers, and the other that seriously reduces the said bonus.
Version 1.3: adds 5 new albums. All icon redone to give them tranparency. Magnus Sylus moved to a tower adjacent to the fort. Magnus will sort your cards. Cards are removed from the contianers to be displayed upon album completion)
Version 1.4: fixes mistakes introduced in the previous version. (Set completion script, Children being able to trade more thyan once a day)

Credits and thanks
I take no credit for most the pictures as well as their description; it all comes from The Unofficial Elder Scrolls Pages, slightly edited to fit with my mod.

Also, my scripting skills are limited: I can only see what other scripts do, then edit that too to suit my needs. For this particular mod, I owe Fliggerty a big thanks for his MW Workshop on Scripted spells. See his site here for more info and more!

Thanks to Emma for allowing me to make the CoM addon and to Wolfhawk for suggestion making the addon.
Also, thanks to those who made suggestions and reported bugs Fable2, x Starfire x, Povuholo, maura amalia, Danjb and Aeddan.

Please let me know if you wish to use this mod or parts of it for you own mod.
You can PM on the Official Bethesda forums or email me at [email protected]


List of card collectors with mini-quests:

Jamie, Suran, House of Earthy Delights
Talms Dralor, Gnisis, Madrach tradehouse
Gluronk gra-shula, Sadrith Mora, Gateway inn, North wing
Valvius mevureius, Caldera, his home
Culumaire, Balmora, Lucky Lockup
Fine Nose, Seyda Neen, Fine Mounth's shack
Saetring, Moalg Mar, his shop
Vindyne belvani, Ald-Ruhn, Arobar Manor, Private Quarters
Vanel serven, Sadrith Mora, Tel Nage, General Quarters
Hasphat antabolis, Blamoa, Guild of Fighters
Avon Oran, Suran, his manor
Sirilonwe, Vivec, Foreign Quarters, Mage guild
Divayth fyr, Tower of Tel Fyr, Hall of Fyr.

Locations of Kid Collectors:
Balmora, Mournhold Godscreach and Great Baazar, Skall village, Solstheim Lake Fjalding, Moalr Mar, Ebonheart, Vivec St Delyn (and plaza), Vivec Hlaalu, Vivec Telvanni plaza, Vivec St Olms plaza, Tel Aruhn, Suran, Seyda Neen, Sadrith Mora, Maar Gan, Khuul, Arvel plantation, Gnisis, Hla Oad, Gnaar Mok, Dagon Fel, Ald Velothi, Caldera, Pelagiad, Vivec FQ plaza, Ald-Ruhn.

Other mini-quests:
Fargoth (help him)
Teris Raldran, Ascadian Isles, 3, -7
Vivec, Secret Library
Caldera, Caldera, Governor's Hall

Effects of the card albums:

Ash creature set: Resistance to poison and paralysis (ability)
Beast set: fortify attack (ability)
Bloodmoon set: frost resistance (ability)
Daedric set: summon golden saint (power, once a day)
Dwemer set: summon enchanted dwarven short sword (spell)
Tribunal set: fortify fatigue and endurance (power)
Undead set: turn undead (power ? low cost, 100% success)
Kwama set: night-eye (ability)
Unique card set: fortify luck (ability)
Soul Gem set: empowered soul trap (power)
Legendary weapons: Detect enchantments and keys (power)
Towns and Places: Teleport spell to Magnus' tower in Gnisis (spell)
Daedric Princes: Lorldy defense (summon Daedric armour, power)
Children of Morrowind: no powers, but a chest full of toys including swings, sandboxes, board games, etc.