I stumbled across this mod (Calendar, by JaceyS) and noticed that it has a MWSE interop so other mods can interact with the in-journal calendar. I realized that this would be an almost perfect fit for your mod, since you identify specific days that are local holidays based on the in-universe Calendar.
Is there any way you'd consider making an update to tie this into that Calendar mod? The nice thing about interops is that it'd only take effect if users had the Calendar mod, so it'd be an optional add-on, but I think it'd be a great addition for those of us who like roleplaying.
HAT would probably benefit a lot from mwse expansion, though my skills are very limited in that direction. I will see what can be done, thanks for the tip!
Very minor but I thought you should know that in the link to "RR Mod Series - Holamayan Monastery Replacer" you forgot an "s" in https so it doesn't redirect properly. Or just remove the http:// since any browser modern enough to run nexus should automatically add the https://
Ah how unfortune but thats fine I will just enjoy the work you have already completed. Also sorry to ask but iwanted to know if this is compatible with BCOM or do you know how I can change the games date to check if it does work?
I guess it could be compatible unless BCOM is changing interior cell layouts. You could set your game time scale with "Set Timescale to X" command, where X would be some high number, then you should be able to see the offerings appear and disappear around shrines.
The problem I have with this is that it is somewhat unbalancing. The icons are expensive and most can be stolen without much effort, that's too easy money.
Other than that, I love the mod. It adds a certain feel which I cannot really describe... Like Corsair83 said, it does make a difference. Endorsed, even though I might not keep it in my load list for the reason mentioned above. (Hard to part with it, I have to say...)
That is an excellent point, but it's also somewhat counterbalanced by the fact such icons are only present on certain days of the year. I still agree on nerfing the value, of course -- especially if they're plentiful.
So it's not actually possible to use the Dramatic Vivec patch and the RR Mod Series - Holamayan Monastery compatible version?
The Dramatic Vivec patch depends on the Holidays Across Tamriel - Vvardenfell.esp
To make this mod compatible with the RR Mod Series Holamayan Monastery it depends on The Holidays Across Tamriel - Vvardenfell - RR Mod Series - Holamayan mod.esp
So there's no way all three (patched) mods can be used together, right?
I realize this is probably too late for GetWeirder, but hopefully it may help someone else.
To use all three, you can rename the RR version to match the original, "Holidays Across Tamriel - Vvardenfell.esp." Then, use Wyre Mash to update the masters for the Dramatic Vivec patch to make the engine happy. The rename will get you warnings in mlox but I don't think there will be any real conflicts.
Can someone tell me how to summon icon via console i tried several things> player->additem "HAT_icon_strelms" 1 same but "HAT_icon_strelms_", i tried without _,HAT....but nothing seems to work.
Would love to see an update that included some dialog to give it that extra little blend with the game world. The "little advice" or "latest rumors" seem like generally good places to tuck stuff about this. Also "specific place" could be used to denote some places in towns that might have things happening for the holiday (even if nothing really special is going on but the decorations being visible).
Alternately you could slip in a new dialogue topic like "holiday" to tuck all of the stuff under. Just some general thoughts, since having it actually talked about seems fitting without taking the mod into the realm of crazy.
For now it only includes misc items and static objects appearing and disappearing during holidays. NPC dialogues and more complex scripts will probably be done in the future.
65 comments
Is there any way you'd consider making an update to tie this into that Calendar mod? The nice thing about interops is that it'd only take effect if users had the Calendar mod, so it'd be an optional add-on, but I think it'd be a great addition for those of us who like roleplaying.
Thanks for the reply.
Other than that, I love the mod. It adds a certain feel which I cannot really describe... Like Corsair83 said, it does make a difference. Endorsed, even though I might not keep it in my load list for the reason mentioned above. (Hard to part with it, I have to say...)
The Dramatic Vivec patch depends on the Holidays Across Tamriel - Vvardenfell.esp
To make this mod compatible with the RR Mod Series Holamayan Monastery it depends on The Holidays Across Tamriel - Vvardenfell - RR Mod Series - Holamayan mod.esp
So there's no way all three (patched) mods can be used together, right?
To use all three, you can rename the RR version to match the original, "Holidays Across Tamriel - Vvardenfell.esp." Then, use Wyre Mash to update the masters for the Dramatic Vivec patch to make the engine happy. The rename will get you warnings in mlox but I don't think there will be any real conflicts.
i tried several things>
player->additem "HAT_icon_strelms" 1
same but "HAT_icon_strelms_", i tried without _,HAT....but nothing seems to work.
Alternately you could slip in a new dialogue topic like "holiday" to tuck all of the stuff under. Just some general thoughts, since having it actually talked about seems fitting without taking the mod into the realm of crazy.