Sorry for late response, but yeah, it should be 100% compatible. It only changes insides of the Dark Brotherhood Headquarters in Mournhold, nothing else.
This adds some much needed realism in the way of Dark Brotherhood quarters, which have always been a little sparse for a massive criminal organization of assassins. The named NPCs are also a nice touch, as traditionally, Morrowind named all of it's NPCs, and generic names only became prevalent with Tribunal's release. It makes a lot more sense to have NPCs that are more than a generic title, and makes this part of the sewers fit in much better with the rest of the game. Overall, some very nice additions, especially if this is your first mod for Morrowind! Hope we can see some more from you! Endorsed.
There is one minor flaw I should point out with the mod file, and that's the existence of some dirty references in the mod. These are generally created by accident, and typically result in changing every reference of a particular object in the entire game. You can clean them out using TESPCD, Enchanted Editor or tes3cmd. For Enchanted Editor and TESPCD, see this tutorial for cleaning your mod, otherwise with tes3cmd use the wiki here.
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Is it compatible with mods like delayed DB attacks? You haven't mentioned this one in the readme.
There is one minor flaw I should point out with the mod file, and that's the existence of some dirty references in the mod. These are generally created by accident, and typically result in changing every reference of a particular object in the entire game. You can clean them out using TESPCD, Enchanted Editor or tes3cmd. For Enchanted Editor and TESPCD, see this tutorial for cleaning your mod, otherwise with tes3cmd use the wiki here.