Morrowind

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Vrolok

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Name: Dark Brotherhood's Headquarters
Author: Vrolok
Version: 1.0
Required: Morrowind, Tribunal
Recommended:Mods to improve lightning, otherwise might be a bit too dark

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This mod redecorates Dark Brotherhood's lair in Old Mournhold.
Oblivion was the first game of the series I've played, so the first time I saw the place I was rather shocked.
I could not believe that the Dark Brotherhood would agree to live in a place like this, so I changed it.
No longer it looks like it is inhabited by junkies and other scumbags, but now it is rather the quarters of one of the most powerful guilds of Tamriel.
Nothing too fancy though, so it will still blend in very well.

The mod also replaces random assassins with Named ones. They all are a bit different in stats, equipment, race, though most of them are Dunmer Assassins.
All enemies vary in levels from 23 to 37. They do not have that much of expensive gear since I think there is no real need for that.
The mod also slightly changes Dandras Vules.


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Known Issues:
None known yet, but there might be, so do not be afraid to put your problems in commentary to the file.

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Incompatibilities:

The mod is slightly incompatible with some mods changing Dark Brotherhood like ranked DB armor, since it removes all random assassins from the lair.
Though there still should not be any problem with most mods out there.


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Installation:

Unzip all stuff in Morrowind\Data Files, and include the new esp file in Active Files in Launcher.

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Future:

Not sure, probably only bugfixing if there are any bugs and I might include something extra later on, though I am not sure about it.

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Credits:

Bethesda Softworks - for the best game I know of and its Construction Set

Rattfink333 - for his amazing Dark Brotherhood tapestry resource

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Contact:

All comments welcome, leave them right here on the Nexus
And if you want to upload it somewhere else or improve on it, feel free, just leave my name somewhere