Morrowind

170 comments

  1. matdean
    matdean
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    Played this last year and had a lot of fun with it, it is a really fantastic new lands mod worth anybody's time. Had a couple of issues with progressing some quests, but basically, all the answers on what to do are in other comments further down, so if you get stuck, have a look and the answer is probably within the comments somewhere. Fully recommended  
  2. generationofbmx
    generationofbmx
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    How do you all get the grass cover? Its absent from my download. I had to disable the grass esm because it caused yellow blocks everywhere in my world.
    **Disregard**  Fixed
    1. SloadEnthusiast
      SloadEnthusiast
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      How did you fix it? I'm having the same issue, as well as with the holly bushes.
    2. ramoomar
      ramoomar
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      How was this fixed?
    3. Shaord
      Shaord
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      It is solved by making sure you have Vurt's Groundcover installed Vurt's Groundcover at Morrowind Nexus - mods and community (nexusmods.com).

      It is mentioned in the description as a requirement but it is easy to miss.

      Also as there is different naming between the grass mods it is ok to have multiple grass mod files installed for the mesh and textures. I personally use Aesthesia Groundcover as my primary groundcover. However please ensure only one set of esp's is active for your groundcover.
  3. HoaryMane
    HoaryMane
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    This really is a beautiful mod.
  4. CaeljinX
    CaeljinX
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    How to use the scroll to complete the order quest (missing person) ? There is no option to use as a spell scroll or any talking with the smol dude. I even pick the 2 scrolls possible with this quest
  5. Zenkaix
    Zenkaix
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    Dosen`t work - "Could not find master files" error on start up.
    1. wowzaa2
      wowzaa2
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      Does it matter if you update masters?
    2. Narangren
      Narangren
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      Do you have Tamriel_Data.esm installed? It's working completely fine for me.

      Don't claim a mod doesn't work just because you don't have everything necessary installed, it's been two years since the last update and everyone else has gotten it working.
  6. Glisp
    Glisp
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    So should probably warn players of some bugs as of version 3.0. Two bugs were actually present in older versions however, version 3.0 appears to have introduced new issues.

    -First, the biggest issue you will see is if you don't have Tamriel_Data Graveyard installed you will see deprecated assets everywhere. Version 3.0 introduces support for Tamriel_Data. Unfortunately,  there have been changes to Tamriel_data since 3.0's release and many assets were removed or changed. Graveyard restores most of these.

    -Second,  there appears to be a bug with Raedwald at the end of the Order quest. For some reason he will despawn,  softlocking the quest. you will have to console spawn him and talk to him if you want to complete the wyrmhaven order questline.  This did not happen in version 2.0. I am not sure what's going on but something must have changed in his script between versions that causes the game to disable him at the wrong time. he is spawned when you capture Isiah,  in fact if you make it to the lighthouse you can even see him waiting on the docks.  Unfortunately,  once he appears in view he will then disappear as if he has been disabled.

    -third, there have been reports that the assault on Caedmund's wake is broken and people have been unable to progress. I myself did not have this issue and was able to progress just fine.

    -fourth.  This bug is present in older versions but may halt progress for you and may not. I am not sure what causes this but for whatever reason the werewolf hair item will not spawn on the werewolf. It is supposed to spawn on her body AFTER you go look for it. However, most of the time the werewolf's body will despawn as soon as the quest stage progresses to getting the ingredients for the cure. you can fix this by simply adding it to your inventory via console or using the Item browser MWSE mod to add it to your inventory (it's an ingredient so it will be under that button)

    -fifth This is another game breaking bug that is also present in older versions.  During the False Knight Quest,  the False Knight Sir Leiknir is supposed to spawn. However,  if you have loaded the mead hall previously in that save,  he will not spawn as no exception was made for if you had already loaded the meadhall in your save so the mead hall won't update its state to add him to it when the quest starts like it's supposed to.

    - sixth,  because of the Tamriel_data integration,  version 3.0 suffers from the default sound override issue that plagues a lot of mods. (plus bloodmoon,  which is why things start making werewolf noises with bloodmoon installed instead of alit ones) When he integrated it he left the cait's farm sounds in the sound list. Because they no longer have a sound gen, the game sees the first unassigned sound for each type as the default. As a result creatures without unassigned sound gens will make cow sounds. Easy to hear on Dremora as they will make cow noises mixed in with their regular ones.

    -Seventh and Last, Also worth mentioning, some landscape changes were made and trees were not readjusted in a few locations. as a result you will more than likely encounter some floating trees here and there. Minor issue but worth mentioning. 


    Final verdict:  If you want to play this mod play version 2.0. It has fewer issues. 2.0 also does not rely on Tamriel_data,  thus eliminating two of these bugs right off the bat.
  7. Narangren
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    Wonderful mod!
    Absolutely love the story & NPCs & town.
    Very very very mild spoilers here.

    3 issues and 1 wish:
    Several Legion & Prison NPCs have "this asset is depreciated" armor.
    The boat for going to the boat fight also is depreciated.

    Boat fight scripting ended up breaking down and I had to console through.
    This may have been my fault, though.

    The bar with the drug den always had error messages upon loading but no real issues.

    So nothing completely ruining the mod and I would suggest it to anyone.


    The wish: unless I just couldn't find it, and I looked for a while, the area where you're not supposed to go in the tomb delve, there's a really cool sarcophagus and scene in there, but nothing much happens if you do go there. Also could be because I was disease immune so maybe I was supposed to be infected and couldn't be so no vampire stuff came about? 
    I wish there was a later quest revolving around that section for after you become leader.

    Overall, brilliant mod. Absolutely love it. Do give it a try if you're reading this to decide if you want to do it or not.

    P.S. The Monty Python reference caught me by surprise and it was brilliant. 10/10
    1. Indoras
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      How did you managed to get the boat mission started? I know thereĀ“s Tamriel Garveyard to fix TRs deprecated meshes, but the rawboat to go to the mission seems to be missing still. Are there console commands to get through the mission listed somewhere?
    2. Narangren
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      Eventually I did find out about the graveyard to fix the meshes, that was nice.

      The boat mission you can CoC to the spot and sort of cheat your way through it and manually update the journal. It's really a bear to figure out all the right locations and journal entries to use, and you'd need to go through the mod script to find them, I don't remember at this point.
    3. Glisp
      Glisp
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      I strangely did not have any issues with this.
  8. eurekason
    eurekason
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    grandmaster raedwald isnt appearing at the lighthouse during the final quest like it says in the journal. tried to spawn him in but cant figure out his ID
    1. Glisp
      Glisp
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      yeah it's an issue with 3.0.  downgrade to 2.0. 2.0 doesn't rely on tamriel_data either so unless you have it for other mods that need it,  it doesn't require Tamriel_data graveyard.
  9. JimJumFlugus
    JimJumFlugus
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    I'm having some "this asset is deprecated" issues, namely with armor. It seems to only be the set worn by Tribune Ignatius. I was wondering if anyone knows how to fix this?
    1. generationofbmx
      generationofbmx
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      Disregard.
  10. Atanvarn
    Atanvarn
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    Small problem is that this mod makes random creatures emit sounds from Cait's Farm (in OpenMW). Any fix?
    1. SanctusResurrectio
      SanctusResurrectio
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      I am getting this exact same issue.  I was in Molag Amur and started hearing goats, wtf?