Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Rhedd Gorg/Arathrax Robert Liz Tail Ashiraniir uesp.net (for references) The Morrowind modding community
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
My vision is a Morrowind where no two people look the same, and the player is not a clone of anybody else. The faces are made by me, but the meshes are not mine. Resolution is 1024X1024. Orcs have unique tusks and piercings. I like the eyebags that the Dunmer have in Skyrim, so my Dunmer have eyebags... More or less. I've tried to make the faces reflect the lives of the NPCs and their social standing. An example: I gave Neminda small "Dunmer marks" on her forehead. She's a Redoran and not just any Outlander - and she might want to show it in some way.
I recommend "Khajiit Head Pack" by Ashiraniir. She has given unique faces to many of the Khajiit NPCs. http://mw.modhistory.com/download--15171
I also recommend "Better Bodies" with Westly's textures, and "New Beast Bodies", for least possible head/neck seam. Some of the human ears might however look wrong with the heads, because some hairs have ears that are almost white. The faces that came with MGSO and most other modded faces don't match these ears either.
GUARDS DIVERSIFIED (separate esp): Replacing the clone guards with unique guard NPCs. This update contains many new faces in Fort Moonmoth, Pelagiad and Fort Pelagiad. Guards in Tel Mora are female. Guards wearing full helmet have stock faces, the others have unique faces. They are of different races and genders, though most Imperial guards are Imperials and most House guards are Dunmer. The unique guard NPCs don't respawn, so be nice to them!!!
INSTALL: Extract the stuff and copy the content to your data folder, overwrite when asked.
IF YOU UPDATE from a version older than 004, remove the subfolders named vvDiv from your "meshes" and "textures" folders in your "Data Files" before overwriting.