so I downloaded this and put it in GH meshes but when I pick the berries it gives me the yellow exclamation mark thingy, does anyone know how to use this with GH?
Hi Pherim, I thought you might be interested that borok has released a fix for this mod here: https://www.nexusmods.com/morrowind/mods/43795. There was some issue with ambient colors under OpenMW. Might want to integrate it here.
Hello, thanks for the information, I'll look into it. This is my oldest mod and it certainly has its issues, but I'm glad that people are still using it.
Looks fantastic in the screenshots! But I think there are some compatibility issues on OpenMW.
1. The 3D berries visible in the screenshots never show up. So even fresh plants always look like they're picked clean. 2. OpenMW graphic herbalism support doesn't seem to be working correct. Depending on the install order, either gherb fails to work at all (plants just act like containers) OR the plants revert to their vanilla gherb picked textures (pretty bad transition from your high-res plants to the ugly vanilla style ones.)
The comberry is a common plant and symbol especialy in the southern parts of Morrowind, which will be oh so more prevalent once Tamriel Rebuilt is done. This is by far the best texture replacer for comberries.
The slightly tropical touch matches it perfectly in my oppinion.
Would you be willing to make a replacer for the holly bush from bloodmoon? The mesh is pretty much the same so it would just be a matter of making new textures.
The mesh is not really the same, and there are five of them - ok, two are snowy variants, so three different meshes. Anyway, the meshes are actually not that bad (except that they consist of many separate objects), so they should already look alright with new textures. But I'll look into it, maybe I can come up with something.
And yes, good retextures appear to be rare. But it should not be too difficult to make one, as the holly exists in our world as well. But as the berrys are rather small, I'll think about what would be the best way to make them. The polygons really add up quickly with things like these.
Thank you for the best comberry replacer ever. However, with MGE XE Dynamic shadows enabled it have strange glowing on the leaves edges. Screenshot: https://b.radikal.ru/b15/1811/96/8fddbba73fd2.png
Interesting... I have observed a similar issue before, I will look into it. I am not at home right now, though, so it will have to wait until I'm back.
Do you happen to force Adaptive Multi-Sampling Anti-Aliasing with the Radeon Settings menu? Or a similar kind of transparency AA? Because for me, that's the main reason this happens, at least this strong. Adaptive Multi-Sampling AA blurs the edges of alpha-masked textures just a little bit, but I guess because this happens outside of MGE XE, the shadow calculation is a bit off.
I have tried to reduce the effect, but I was not able to get rid of it completely. Darkening the texture helped a bit, which I should do, anyway, a higher alpha test threshold was also beneficial. I should upload a small update, soon. Then you can tell me if it works for you.
Hello and thanks for the reply. I have a Nvidia GTX 1060 3Gb video card. After reading your answer, I opened grafic driver properties and began to gradually turn off the functions associated with antialiasing and textures. That did not work. Then I opened MGE XE and turned off all the shaders. Then return shaders back and start to disable options one by one. The only thing that affects this ussie is turning off dynamic shadows (when there are no shadows, the bush does not fall under it). Glowing edges is observed on some plants from other mods, but most of them did not have it. It would be very grateful if you could fix it and tell here for other people how you did it. Experimemting with leaves texture I saved it with Premodulate color option, wich caused reducing of edge glowing and made it not so annoying ingame, but not removed completely.
Ok, I just thought because it was so strong in your screenshot. It's only like this for me with Adaptive MSAA. Anyway, I will try to make a version with reduced visibility. I was able to almost remove it completely without Adaptive MSAA, so I hope it will be the same for you.
Hello and thank you for your work and responsiveness. Now vanilla textures looks much better, but the problem is still not fixed completely. Here are screenshots to compare both versions. Also a screenshot of your other mod that I use - Hackle-lo Fixed, in this case, green leaves have no such glowing. I hope this somehow helps to make your beautiful mod even better. https://b.radikal.ru/b25/1811/c5/a3af41ff518b.png https://a.radikal.ru/a15/1811/8a/d9ab948a82c2.png https://a.radikal.ru/a14/1811/22/3e7714f12dfd.png
The green leaves from the Hackle-Lo plant don't have it because they are geometry, not alpha masked textures. With the amount of different leaves and their irregular shapes, this is not possible with the comberry, obviously. For me the issue is almost resolved with the new textures, so maybe it has to do with your MGE XE settings... I am not sure if there is anything else I can do about it. But I will try to think of something. One question, is this happening only with my plants and not with other meshes? If so, can you tell me which other plant mods you use that are not affected?
It uses DXT1 compression instead of DXT3, which means there are only fully opaque or fully transparent pixels, and the transparent pixels have no color, which should mean they are all black, I think. The edges may appear a bit more jagged because a blurry outline is smoothed when used with alpha testing (see sticky post) and the outlines in this texture are completely sharp, but it should get rid of the glowing outlines.
Yes, I agree that this is rather a MGE XE problem than yours. Still, on other plants the effect is not so noticeable and the grass (I use both Vurt`s and Ozzy`s packs together) seems not to be affected with that glowing at all. I will try to explore this a bit later and provide you a screenshots and mods links.
Grass is a completely different matter, it is entirely rendered by MGE XE, so I guess the implementation is better. Anyway, have you tried the texture from the previous post I uploaded?
With DXT1 texture the situation is almost the same. Can you look at that mod https://www.nexusmods.com/morrowind/mods/42941 ? It does have a gentle leaves edge glowing, but very smooth and not noticeable at distance. https://c.radikal.ru/c28/1811/9b/5f9db17a0fa9.png
I don't know, I really don't see any outline in this bush, but I don't know what's different about it, also I got almost completely rid of the outlines on my end, so it seems to have something to do with your configuration. Have you tried disabling the MGE XE shaders?
Well, ok, as you like. I just leave here one last screen with both bushes at once and both have same texture from that mod https://c.radikal.ru/c00/1811/56/e777fc6b110b.png
Very strange. I can try to investigate further, but as it is nowhere near as strong here I don't know how much I can really do. I already tried darkening the material in the .nif itself, but I don't think it achieved much. Anyway, I'll let you know if I find anything.
I think I did it! I am an absolute newb in 3D modeling, but I used your advice about the colors of the material and changed them in NifScope as shown in the screenshot (it was taken in 2.3 mod version). The bush came out not as bright as you intended, but absolutely without glowing around the edges. I think you can use this as an extra option for your mod. https://c.radikal.ru/c19/1811/15/1493f026fd0a.png https://c.radikal.ru/c12/1811/c5/9619b67a1582.png https://b.radikal.ru/b36/1811/5e/0be2c135bc17.png https://b.radikal.ru/b23/1811/cf/6164f8d05769.jpg UPD More bright variant and without night glowing :) https://a.radikal.ru/a23/1811/0c/b41eccf97205.jpg UPD In fact, only deffuse color need to be minimised
Hello, firstly I'd like to say great job on this model it looks amazing. Second I have a question, I use a mod called Graphic Herbalism and have made a version of your model that is compatible with it. I was curious if you mind me uploading that here on the nexus for people to use, I would of course give you credit for the model and link people to your original mod(they would need it for it to work correctly)
I have already replied to you personally, but just so other people know: The mod already contains a mesh for Graphic herbalism, just as all my plant mods do. It is in the "Extras" folder, and this is also mentioned in the description and the readme.
48 comments
But if you just want a GH Compatible Comberry NIF, I made one myself.
10/10
1. The 3D berries visible in the screenshots never show up. So even fresh plants always look like they're picked clean.
2. OpenMW graphic herbalism support doesn't seem to be working correct. Depending on the install order, either gherb fails to work at all (plants just act like containers) OR the plants revert to their vanilla gherb picked textures (pretty bad transition from your high-res plants to the ugly vanilla style ones.)
I should add that to the desciption.
The slightly tropical touch matches it perfectly in my oppinion.
And yes, good retextures appear to be rare. But it should not be too difficult to make one, as the holly exists in our world as well. But as the berrys are rather small, I'll think about what would be the best way to make them. The polygons really add up quickly with things like these.
I have tried to reduce the effect, but I was not able to get rid of it completely. Darkening the texture helped a bit, which I should do, anyway, a higher alpha test threshold was also beneficial. I should upload a small update, soon. Then you can tell me if it works for you.
https://b.radikal.ru/b25/1811/c5/a3af41ff518b.png
https://a.radikal.ru/a15/1811/8a/d9ab948a82c2.png
https://a.radikal.ru/a14/1811/22/3e7714f12dfd.png
It uses DXT1 compression instead of DXT3, which means there are only fully opaque or fully transparent pixels, and the transparent pixels have no color, which should mean they are all black, I think. The edges may appear a bit more jagged because a blurry outline is smoothed when used with alpha testing (see sticky post) and the outlines in this texture are completely sharp, but it should get rid of the glowing outlines.
https://c.radikal.ru/c19/1811/15/1493f026fd0a.png
https://c.radikal.ru/c12/1811/c5/9619b67a1582.png
https://b.radikal.ru/b36/1811/5e/0be2c135bc17.png
https://b.radikal.ru/b23/1811/cf/6164f8d05769.jpg
UPD More bright variant and without night glowing :) https://a.radikal.ru/a23/1811/0c/b41eccf97205.jpg
UPD In fact, only deffuse color need to be minimised