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About this mod

Lore-friendly, atmospheric enhancements to many Balmora interiors, to reflect the personality and social status of their owners, make them feel lived in and in some cases, to give NPCs somewhere to sleep! Now with OAAB/TD.

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OAAB Balmora Redecorated 

Many of the houses and shops in Balmora are very generic, and don't reflect the personality and social status of their owners (or any personality at all). Moreover, many people have nowhere to sleep.

This mod adds extra detail and clutter to 25 Balmora interiors (see the Details section below for more precise lists of what I've changed), making them more interesting to visit (and in some cases, a little more profitable to the skilled thief - although I've been careful not to include anything unbalancing).

Homes actually feel lived in now. Everything I've added has a reason to exist - but I leave the interpretation to your imagination. Enjoy!

As of 2023, this mod is now even better, making use of all the wonderful assets created by the OAAB and Tamriel Data teams, as well as individual modders such as MwGek and DimNussens who have made their resources available to the community.


Tamriel Data


Changes were made to the following 28 cells:

Balmora, Astius Hanotepelus' House
Balmora, Balyn Omarel's House
Balmora, Clagius Clanler: Outfitter
Balmora, Dorisa Darvel: Bookseller
Balmora, Dralasa Nithryon: Pawnbroker
Balmora, Dralcea Arethi's House
Balmora, Dralosa Athren's House
Balmora, Drarayne Thelas's House
Balmora, Fast Eddie's House
Balmora, Hecerinde's House
Balmora, Hlaalu Council Manor
Balmora, Itan's House
Balmora, Karlirah's House
Balmora, Meldor: Armorer
Balmora, Milie Hastien: Fine Clothier
Balmora, Nalcarya of White Haven
Balmora, Nine Toes' House
Balmora, Rarayn Radarys' House
Balmora, Ra'Virr: Trader
Balmora, Rithleen's House
Balmora, The Razor Hole
Balmora, Tsiya's House
Balmora, Tyermaillin's House
Balmora, Vorar Helas' House
Balmora, Vori's House
Balmora, West Gash Region, -2,-2 
Balmora, West Gash Region, -3,-2 

Balmora exterior cells: Nothing has been added to these cells; they're marked as changed only because I had to move door markers so that the player isn't stuck on the new furniture. Make sure to load this BEFORE any mods that change exteriors.

The mod also adds one book object and changes the path grid for 6 cells to accomodate the changes.

I haven't changed any of the taverns in Balmora. Instead, I recommend the following mods:

South Wall, Den of Iniquity by Balastruthius
Even Seedier Eight Plates by me and Von Djangos
Livelier Lucky Lockup by me
Lucky Lockup Additions by Midgetalien
Balmora Guilds Expanded by me

Beautiful Cities of Morrowind - incompatible, because it contains a reduced edit of an older version of this mod. If you want to run them together, you can use tes3cmd to remove cell edits in Balmora from Beautiful Cities of Morrowind.esp

Hlaalu Council Manor Overhaul by RandomPal - incompatible, because I include an edited version here. 

Should be loaded BEFORE any mods that change the exteriors to let them override the door changes.

Should be loaded before any lighting mods such as TLM, so that their ambient lighting changes can take effect. I've cleaned this mod of the automatic ambience changes the CS makes, but it's still a good idea to load this earlier just in case.

Compatible with Children of Morrowind (it was made as a companion mod of sorts, although it doesn't require COM) - Clagius Clanler, Tsiya and Dralcea Arethi's children now have beds to sleep in.