Balmora Underworld by Fulgore
Morrowind » Dungeons and Locations
Added: 17/03/2013 - 01:45PM
Updated: 26/06/2017 - 11:14PM

582 Endorsements

V1.1 Latest version

7,258 Unique D/Ls

10,297 Total D/Ls

57,836 Total Views

Uploaded by MrFulgore


Last updated at 23:14, 26 Jun 2017 Uploaded at 13:45, 17 Mar 2013

Balmora's underworld V1.1 by Fulgore

Additional quests and dialogue by Envy123

Get lost within the depths of Balmora's Underworld. Walk through the sewers: let the Thousand Lanterns Market take your breath away and explore the abandoned canals. Witness criminal factions fighting against each other and common folks going on about their daily lives. Discover the access to the massive cave system that lies deep below Balmora. Explore it enough and maybe you'll even be able to see with your own eyes Bthumynal, the legendary lost Dwemer ruin and its secrets within.

This mod adds a 3 cells sewer system to Balmora, and many more for the cave system and the Dwemer Ruin called Bthumynal. Refs count is pretty high in almost every cell and it goes from 400 to a over 1000 in some cells so this may cause a big FPS hit if your pc is not quite powerful. I won't spoil anything but I've tried to go a bit crazy with this, of course this is not the ultimate version: some misc quests and dialogue has been made by Envy123 and I plan to make future updates with full questlines and NPCs with dialogue. I'm still getting the hand of the TESCS and it's possibilities so this mod as been quite a good opportunity to learn many new things. I hope it will be fun for you to play as much it was for me to make it!
There is also an extra cell as little teaser of what\'s coming next ;)

For users of MW Rebirth 2.0 and newers
Uninstall the old version and use this one if you want to have Envy's dialogue and quests.

Copy the .esp to your Data Files folder.
Then, from the Morrowind Launcher, select Data Files and check the box next to the FLG - Balmora's Underworld V1.1.esp file.

Delete the Balmora's Underworld V1.1.esp in your Data Files folder.

Every object/script that I have created or duplicated has a new ID that starts with "FLG_" to avoid conflicts. Any mod that has objects with the same IDs (which is highly improbable) will create conflicts.

V1.0: Initial release, works only with Trancemaster's MW Rebirth V2.0 and newers.
V1.1: Stand-alone release with additional quests and dialogue made by Envy123.

You can find me on the official Elder Scrolls forums and Great House Fliggerty as 'fulgore'.

Thanks to Envy123 for the quests and dialogue.
Thanks to Hordane for testing the mod.