Morrowind

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770 comments

  1. trainwiz
    trainwiz
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    Locked
    Sticky
  2. AriahsVibes
    AriahsVibes
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    Pog Chronoc0da pog
  3. GregorianGangsta
    GregorianGangsta
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    Bruh, tell me why I just now discovered dick and balls on the Silflowers! LMAO! xD
  4. ArachnidSpy
    ArachnidSpy
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    Is version 3.0 still being worked on? 
    1. trainwiz
      trainwiz
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      Yes. When Underspace finally releases I'll be finishing it up for release. I've just got a lot of matters that are extremely pressing right now.
    2. ArachnidSpy
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      That is great to hear and I hope all is well for you and can't wait till then. Thanks for the response!
    3. Littledog123456
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      Not sure how to add a seperate post.  made it past the first swinging blades at the start.  When I get to the room with the doors and rusted handles.  No Lights what so ever.  Not Blank, just not there,  No lever in the center, nothing.  what am i doing wrong?
  5. What the hell is this stupid ass gdr master file it keeps asking for when I try to open the game? f*#@ your gdr master file just let me play the mod, tf?
    1. Galcyon
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      Looks like a mistake was made and Dark Nut's Greater Dwemer Ruins was accidentally made a master of the mod.
    2. GregorianGangsta
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      The real question is, why wouldn't you play with GDR?
    3. Folcro
      Folcro
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      Because it's a bit clumsily made, particularly when it comes to the alignment of interior cells. Started to bother me so I nixed it. Then there's all of the compatibility issues it has with other, imo better mods.
  6. mr3cman
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    I'm having trouble, the pipe that's supposed to fall at the beginning isn't falling so I can't progress into the actual dungeon
  7. SigynLaufeyson
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    I don't know if anyone pointed this out previously but most of the missing textures for this mod can be found here:  Dark Nut's Greater Dwemer Ruins 1.2.  Manually download the mod to a temporary folder (don't install it), then copy/paste the textures to your data files\textures folder.  If you're using a mod manager like MO2, navigate to your virtual folder, open the Sotha Sil Expanded mod folder & paste the textures from DNGDR into the textures folder for Sotha Sil Expanded.  Keep the internal structure the same.

    For the crane texture, if you don't want to do the suggested Nifskope fix, search your textures folder for tx_metal_iron_rusty.dds.  Make a copy of it & rename it to steelplt.dds.
  8. Morrowfall77
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    Is there any way to find/fix this texture?

    Missing texture: steelplt.dds referenced in: sotha\sotha_crane.nif
    1. jatkinson85
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      MgeXE throws this error in distant land generation "Missing texture: steelplt.dds referenced in: sotha\sotha_crane.nif".  I fixed this by opening sotha_crane.nif in Nifskope (https://github.com/niftools/nifskope/releases), expanding the 44 NiNode and finding the Texture property and changing it's texture path to textures/tx_metal_iron_rusty.dds.  This texture is used on most of the other parts of this object so it should blend in.
    2. Delta77777777
      Delta77777777
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      Thanks.
  9. every2
    every2
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    Quite possibly my favorite Morrowind mod. Feels like the honest-to-god guns-blazing finale Morrowind deserved but never got.

    I encountered two warnings when running the merge script for a delta patch generator for OpenMW - just posting them here for reference in case tw is not already aware of them.

    WARN - Encountered delete record String(Cell, "Broken_Imperfect") with no record to delete!
    WARN - Encountered delete record String(Cell, "Sound_Sotha_Amb") with no record to delete!

    About to run my first playthrough of this mod in OpenMW (aware there may be some issues), so I will report back on how things go. Good luck with Underspace.
  10. vincentsitu8888
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    What will 3.0 include? I completed the mod once and I'm ready to do it again.
  11. GlassFedDockterr
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    Hey! I've played this excellent mod quite a few times but on my most recent playthrough, the teleporter to the imperfect fight isn't working. I've noclipped to the arena and force started a few scripts, but nothing has worked.
    1. trainwiz
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      The teleporter is the script that starts the fight proper, but relies on you colliding with the podium IIRC. If you have something that changes the collision meshes of that piece, it might cause issues. At the same time, destroying the Imperfect is not a requirement to actually progress to the end (in that Almalexia's fight is not dependent on the Imperfect), so if nothing else you can COC yourself to "Sotha Sil, The Imperfect Destroyed" to bypass it.
    2. GlassFedDockterr
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      Thank you! 
    3. zarerirareri
      zarerirareri
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      Could you say what is the teleporter script?