Morrowind

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Silgrad Tower

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Silgrad Tower

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About this mod

Silgrad Tower: Morrowind is an expansion for the computer roleplaying game "The Elder Scrolls III: Morrowind", released by Bethesda Softworks in 2002. The mod has been in development since autumn the same year. Silgrad Tower: Morrowind adds a large chunk of Morrowind's mainland west of Vvardenfell, oppos

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UPDATED 29 th of November 2020.



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The Elder Scrolls III - Morrowind
Silgrad Tower
Release Date: August 25th 2012// Re-Release November 29th 2020 on Nexus

Created by the Silgrad Tower team.


Screenshots

Silgrad Tower Forum

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Please download the ReadMe tracking file (# of downloads) in the image section.
For the latest ReadMe check the documentation.


DOWNLOAD the files -==here=--.



It's not allowed to use our asset.


------------->

Report bugs -=here=-.


Silgrad Tower: Morrowind is an expansion for the computer roleplaying game "The Elder Scrolls III: Morrowind", released by Bethesda Softworks in 2002. The mod has been in development since autumn the same year. Silgrad Tower: Morrowind adds a large chunk of Morrowind's mainland west of Vvardenfell, opposite Hla Oad in the south to Andasreth in the north, sprawling over 240 highly detailed exterior cells. Over time, the Silgrad Tower: Morrowind mod has grown to encompass four major towns, several small settlements, over 35 quests, 500+ interiors and more than a thousand NPCs. If you aim to see everything our world has to offer, you're sure to have your hands full for a long, long time.

On March 6th 2006 it was elected into the PES Hall of Fame, over 11000 downloads (1_4.3).
The download for that version is not available atm.


Silgrad Tower is also the name of our main town, situated in the southwest corner of our landmass, near the border to Cyrodiil. A war between House Hlaalu and House Redoran left the old town in ruins, with only the Tower itself surviving the havoc. After the truce was signed, Silgrad became an independent city-state under the leadership of a "Council of Elders", comprised of representatives from the Houses and factions who had a stake in the future of the city. Together with the mighty Guild of Traders, which is waving the sceptre supreme over all trading business, are bickering about the lands and direction the city should take. Because of the status of the city as a merchant haven the city is a true magnet to all kind of people seeking riches and fortune. This combined with the history of the fragile alliance of the main houses makes the city a both interesting and dangerous place to stay. While the old Tower of Silgrad is casting its shadows over the valley of the city, the surrounding lands are housing many dangers. Rumours about adventure and glory is heard on every corner and the old tomes of the stores promise both riches and death.

There are over 35 quests in the mod, ranging from small quests you can find on the messageboards in Silgrad to huge and complicated quests with multiple ways of solving them depending on your wicked mind. Please bear in mind that our mod isn't always perfect, and there are still bugs to sort out.


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INSTALLATION:
Silgrad Tower Version 1-4_6 Full Version
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Extract ST.bsa, silgrad_tower_1-4_6.6.esp, to the MorrowindData Files directory.
Move the splash, bookart, music and sound folders into data files.

You may use the BSAreg utility, run the executable and select ST.bsa to be registered.

You may also register the BSA file manually if you prefer, or if BSAReg does not work. Open the Morrowind.ini file in your Morrowind directory and add this line to the [Archives] section: Archive X=ST.bsa

Where X is the next available number. If you do not have installed other mods that have BSA files, you should see this:

[Archives]
Archive 0=Tribunal.bsa
Archive 1=Bloodmoon.bsa
Archive 2=ST.bsa

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This is not a completed mod, their are several areas which are still in work.

You will come across many interiors that are not complete, especially in Blacklight and the North Coast

Included are the necessary data files for Blacklight and ZGA. If you have any trouble with extraction or you are missing files please post your "warnings" in the TESIII forum.

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--> Full version 1-4_6:

Add-ons:

Blacklight esp, including Firemoth and Northern Coast --> Modded by Rodan.

ZGA. You'll find this Daedric Ruins West of the City of Silgrad, be careful and enjoy.


--> Fixes compared to 1-4_3:

These fixes have been made so that your PC can now complete these quests and adventure new areas

Ashelon Temple Quest bugs
Dumac Ruins
Vort Tomb
Village Interiors for Jarhald, Deepen Moor and Reich Parkeep
Marran Odi Quest
Missing Armor on Silgrad Protectors
Rip in the Northern Coast
Fix to Robe of Concealment, Robe of Rags and Robe of Vecna

Please post bugs: www.silgradmodding.org
Comments and Suggestions are welcome
Assistance is always needed

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--> Requirements:


Silgrad Tower: Morrowind requires both Tribunal and Bloodmoon, and can\\\\\\\'t be played without the expansions.

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For info please contact  us at our forum.



The Silgrad Tower team.