Morrowind

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qqqbbb

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qqqbbb

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151 comments

  1. JoylessJoker15
    JoylessJoker15
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    Containers do not animate on Solstheim (near the docks are some containers, barrels, crates, which do not animate.
    1. qqqbbb
      qqqbbb
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      They have scripts. Containers with scripts dont animate to not break quests.
    2. JoylessJoker15
      JoylessJoker15
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      thank you for the reply. Will take this in mind. They sometimes break through walls or animate through other things, is this something that can be resolved?
    3. qqqbbb
      qqqbbb
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      It's very hard to fix.
    4. JoylessJoker15
      JoylessJoker15
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      WHY IS THAT
    5. AbduSharif
      AbduSharif
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      • 0 kudos
      Because the game doesn't have object physics.
  2. AbduSharif
    AbduSharif
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    Can you make it so you don't have to wait for the full animation just to loot?
  3. dejunai
    dejunai
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    As of Feb. 2, 2024
    Missing Sounds: sound/AC/AC_kollop_open and AC_kollop_close

    Otherwise: Great mod...Great Animations. Thank You.
  4. Eldritzh
    Eldritzh
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    I have an interesting occurrence.
    My animated containers are in french - and the "you've got a map now" message is also in french.
    Did a search on "Caisse" and the only files that contain it is AC_Optimized and AC_Optimized_AA.

    So for some reason, they're taking total control of my containers and making it be in french instead of the language of the game itself. 
    1. qqqbbb
      qqqbbb
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      Read the mod description. You dont need AC optimized if you are using  v2.
  5. D3SOL4TE
    D3SOL4TE
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    Hi qqqbbb,

    Would it be possible to have an option where you need to hold a hotkey (e.g. shift) when activating an already opened container.
    So as to prevent the issue of having to close an already open container so that you can open it again and access it's contents?
  6. Dimmu
    Dimmu
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    Greetings,

    I just got back into playing Morrowind and modding and all of that. I downloaded the latest version of Containers Animated, and I am getting these errors:

    Unable to find script 'AC_chest' on object 'de_p_chest_02_meldor'.
    Unable to find script 'AC_chest' on object 'de_p_chest_02_aryne'.
    Unable to find script 'AC_crate' on object 'crate_01_dandera'.
    Unable to find script 'AC_Closet' on object 'com_closet_01_fg'.
    Unable to find script 'AC_Barrel' on object 'barrel_01_manicky'.

    I read that this is due to out of date versions, so maybe it is something on my end.

    EDIT: It was on my end. I overlooked something with a previous merge.  Trying to organize 300 mods will do that...
  7. wellden
    wellden
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    Hey qqqbbb and thank you for all the years!
    Getting this after the last nightly update of MWSE (12/1) anytime I open a container, which seems to mention this mod. Will let them know as well since my knowledge is limited here. Hiding the MWSE folder of this mod in MO2 stops all errors (with no animations of course) :

    [MWSE] WARNING: An unknown object type was identified with a virtual table address of 0x5f415c61. Report this to MWSE developers.stack traceback:[C]: in function '__index'Data Files\MWSE\mods\MWCA\main.lua:313: in function 'GetItems'Data Files\MWSE\mods\MWCA\main.lua:641: in function <Data Files\MWSE\mods\MWCA\main.lua:497>[C]: in function 'xpcall'.\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger'.\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170>

    Sorry about the formatting...couldn't get Nexus to cooperate!
  8. Salzber
    Salzber
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    How do I uninstall the mod,I know that I can't open any containers after uninstalling the Mod normally and that I apparently need to clean the savegame.
    So how do I do that?
    1. qqqbbb
      qqqbbb
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      You dont have to clean anything. Just remove the mod.
  9. Pherim
    Pherim
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    The mod is 10 years old today! Congratulations!
    1. qqqbbb
      qqqbbb
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      Thanks
  10. Reizeron
    Reizeron
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    Hey qqqbbb any chance we can get an interop option so that we could automatically add new animated containers in mods?
    1. qqqbbb
      qqqbbb
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      Are you making mod that adds new animated containers?
    2. Reizeron
      Reizeron
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      We've been discussing adding some to OAAB.
    3. qqqbbb
      qqqbbb
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      Added interop 
    4. Reizeron
      Reizeron
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      Based!