This page was last updated on 26 January 2024, 11:02AM
Changelogs
Version 2.10
Fixed kollops animation not playing.
Version 2.09
Animated containers from other mods now work with this mod.
Version 2.08
Fixed: you could make containers unopenable when using bag of holding.
Fixed: Jeanne's chest could be buggy.
Version 2.07
Added checks to prevent null reference exception when mesh does not have bounding box.
Version 2.06
Fixed: trap on container always triggered even when opened using telekinesis.
Version 2.05
Proper compatibility with Graphic Herbalism.
Version 2.04
Added smoothed meshes for barrels, pot, cauldron, basket, urn.
Version 2.03
Fixed bug when opening container with key.
Version 2.02
Script optimization.
Version 2.01
Fixed: state of opened containers did not save.
Version 2.0
The mod now uses lua script and the esp file does not modify any containers.
Version 1.21
Fixed: pearls in kollops did not respawn.
Version 1.2
Scripts are free of crash workarounds. 7 new animated models. Added animation to containers that had scripts. Added sounds. Added skipping animation and auto closing. Unique model (anim_daedric_chest.nif) for unique levitating chest in Forgotten Vaults of Anudnabia.
Version 1.1
New scripts.
Version 1.0
Added crates, barrels, sacks. Animation speed is faster (not for dwemer objects since they are heavy, rusty). New scripts.