1027 comments

  1. ulysses
    ulysses
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    For me it works nicely, no errors at first use, but it shows version number 0.11.0 instead of expected 0.11.1 (manual install version).

    Aaand is 'MGE XE - Distant Land Generation Texture Error Fix' still 'needed'?
  2. Hrnchamd
    Hrnchamd
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    For people with this error in their mgeXE.log:

    !! Could not load world normal map texture for distant land

    The game is looking for a generated texture named "Data Files/distantland/world_n.dds". It may be somewhere else on your hard drive, somehow. Please visit #troubleshooting on discord for help. It's a problem with where the files are saved on certain Windows versions, so I really need your setup to figure out why it happens.
  3. Cacconis
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    I want to report an issue and a fix (it took me hours to figure this one out)
    On my machine (Win10 x64 latest update) MGE XE saved the "morrowind.ini" file with UTF-8 BOM encoding instead of just UTF-8.
    This caused the game to report an error on startup: "Only one root object allowed on file "base_anim_female.1st.nif"" and a crash to desktop on new game.
    I tried an older version of MGE XE and got the same error.
    I remember using MGE XE on this same PC years ago with no issue, so this must be related with a Windows update.
    I wanted to post the temporary solution if anyone has the same problem because it's nowhere to be found on google.
    Here's the steps:
    -if you don't have it already, install notepad++
    -open morrowind.ini from your main morrowind folder (open with notepad++)
    -under the "encoding" menu at the top select "UTF-8"
    -save
    1. michalion91
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      Thanks dude, it helped me as well !
    2. Hrnchamd
      Hrnchamd
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      Thank you so much for taking the time to figure it out. I can see where the problem is. The MGE XE code makes a bad assumption that the system default encoding is used for INI files. Microsoft must have changed it to UTF-8-BOM with the latest .NET updates. I'll have a fixed version out soon.
  4. Rafnagud
    Rafnagud
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    So does this new version supports PBR or do we still have to use the special version?
    1. Hrnchamd
      Hrnchamd
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      PBR is just too slow to put into the Morrowind engine, without replacing most of the renderer. Sorry.
  5. MonteCarlo85
    MonteCarlo85
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    I believe I installed everything correctly, but when I load into the game it says critical error, when I check the log it says:
    !!could not load world map normal texture for distant land
    The only other mods I have are Seyda Neen Manor House and Accurate Attack, and I cannot find any information on this error
  6. dunagos
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    So I've just installed this for the first time with some other mods. Everything works great besides distant land. It generates the land fine and the game boots fine but once in game the message appears in the top right saying MGE XE has a critical error. I've tried auto generation and custom for distant lands.
    This is the log I get for it.
    MGE XE 0.11.0
    MWSE.dll injected.
    >> CreateD3DWrapper
    -- CreateD3DWrapper calling Direct3DCreate9
    GPU: NVIDIA GeForce GTX 1080 (26.21.14.3064)
    << CreateD3DWrapper
    >> D3D Proxy CreateDevice
    -- D3D Proxy Factory OK
    << D3D Proxy CreateDevice
    >> CreateInputWrapper
    << CreateInputWrapper
    -- Proxy Keyboard OK
    -- Proxy Mouse OK
    >> HUD init
    << HUD init
    >> Distant Land init
    >> Distant Land init BSAs
    >> Distant Land init shader
    -- Shader compiled OK
    -- Shadow map shader compiled OK
    -- Depth shader compiled OK
    >> Distant Land init fixed function emu
    >> Distant Land init post shaders
    >> Post Process shader init
    -- Post shader Data Files\shaders\XEshaders\SSAO HQ.fx loaded
    -- Post shader Data Files\shaders\XEshaders\Underwater Interior Effects.fx loaded
    -- Post shader Data Files\shaders\XEshaders\Underwater Effects.fx loaded
    -- Post shader Data Files\shaders\XEshaders\Sunshafts.fx loaded
    -- Post shader Data Files\shaders\XEshaders\Bloom Soft.fx loaded
    -- Post shader Data Files\shaders\XEshaders\Eye Adaptation (HDR).fx loaded
    -- Shader chain indicates HDR On
    -- Shader chain replaces standard Morrowind sun glare
    << Post Process shader init
    >> Distant Land init depth
    >> Distant Land init shadow
    >> Distant Land init water
    -- Distant Land init dynamic water
    >> Distant Land init world
    >> Landscape Load
    !! Could not load world normal map texture for distant land
    >> HUD release
    << HUD release

    Any ideas?
  7. xlukemanx
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    So I have an issue. Was re-generating distand land, got an unhandled exception, MGE cant delete the files in distand land/textures for permission reasons. I am administrator, and cannot change anything, including the owner, nor delete them manually.
    1. Hrnchamd
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      I'm sorry about this bug. If you can't delete "Data Files/distantland" manually, then the program can't do it either. I recommend installing Morrowind outside of Program Files for this reason.

      First you could try going to the Morrowind directory and right clicking on MGEXEgui, click Properties and in the Compatibility tab, set "Run this program as administrator". Windows doesn't automatically give programs adminstrator permission, it requires explicit action. Hopefully that will fix it.
    2. xlukemanx
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      Yeah didn't do the trick. also i am the permission changed for music/battle as well. really not sure why, i haven't added any new mods recently. Sucks my morrowind is totally locked up, cant even delete everything and start fresh atm.
    3. xlukemanx
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      Hey so I fixed it. Its obviously the issue with windows 10 and the program files folder, for those who by some chance have this issue, start up your PC in safe mode, right click and hit properties on those files go to compatability, then advanced settings, and override the owner to all of the files affected. Should take care of it.
  8. zelurker
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    Coming back to this after more than 6 months, well you get a mysterious slimdx.direct3d error message when trying to upgrade from 0.10 and regenerating the distant land. It's because you need to disable the distant land from mo 1st (if you use mo). It puzzled me for quite a while...
    Also if suddenly the game insists on running in 1024x768 and the button in mgexegui to change the resolution doesn't work anymore, try to run as admin !
  9. Svuber
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    Having installed this mod, I run into a problem from the moment I try to start up my game. As soon as I start the game up, it goes "Program couldn't start up correctly (0xc000007b)." Anybody know how to fix this issue?
    1. Svuber
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      I figured it out finally. Will provide the answer to my own problem here, if anybody gets it in the future:
      If you have the same problem, what fixed it for me was going to Windows/SysWoW64 and copying the "dinput8.dll" file and pasting it into the Morrowind folder.
  10. omacdacia
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    since i update this s*** i got CTD if i play some time
    1. omacdacia
      omacdacia
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      it looks like has a really proble with balmora, i have a masive glitch with that city, please, i wantgh to play but since this update come, i can't plar, all fotr tehe perfect placement mod
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