It works great. You can install the patch. It helps if you have a weak pc. Also update the individual mods like Mge Xe and Code patch. Just DL the latest ones and copy over.
Hello everyone. I just finished the install and the game is running really slow. I installed on the highest setting for performance as i have a modern gaming pc and thought that it would make a difference(am i crazy?). The issue is not so much frame rate but its extremely choppy with constant stutters. Any specific setting i should try to mess around with?
What are your specs? First thing I can think of is to just uninstall and reinstall, choosing lesser options for performance and see if there is a difference.
I noticed the stuttering issue was due to me streaming the game. I have zero problem when not, however there is now another problem. I am getting a large amount of crashes. Is there any recommendations past temp patch because after install and regenerating distant lands there where 14 errors located. I reduced my loaded cells and it seems to have some effect on the crashes but there is definitely some bug somewhere and would love any input.
Once again I come back to Morrowind and loving playing with this mod. Very much usable and you can be up and running in max 1 hour, rather than spending hudreds of hours building a modded game and the headache of making it all work.
lol this has to bait, considering the mod author doesn't recommend using this until someone rolls out a new version to fix all its bugs (which i don't see happening anytime soon considering its been 13 years since it was last updated)
Hi mate, I'm curious what part of this mod added the lighting and those beautiful red sunsets? I'm trying to recreate what this mod provides in openMW and I can't pin point the lighting system. Thanks!
The shaders in the screenshots are from MGE XE, and, yes, as that dork opwonee has put it, it only works on the vanilla engine. However, OpenMW also has shaders that look even better, with incredible lighting, godrays, PBR, and a lot more, with way better performance and stability. Just search "zesterer's shaders" and you got it.
As someone who makes shaders and Lua mods for both vanilla and OpenMW; knock it off, you're both being children. Both engines have their own benefits and deficits.
IDGAF what OP says, this is still the best and simplest graphic and sound overhual there is for morrowind. im not about to go follow the guide and mash together a ton of different mods in the hopes that everything works just fine. ill tolerate the few TINY graphical glitches this mod causes, for the VASTLY increased visual videlity of the world.
How do graphics improve in quality when they are the same resolution as vanilla game? (look at texture files in MGSO, they're vanilla resolution)
Textures in MGSO only change color and design a bit, that's it. Trees/plants have more model detail, Graphics Extender adds some basic lighting effects and view distance - that's about it in improvements. I don't understand the hype.
texture resolution and texture quality are not the same thing. the games vanilla textures look like they were drawn in MSpaint by a 12 year old. they look like icon sprites for an old MAC. but even beyond the changes to textures, there is far more added by this overhual. its a compilation of some of the best mods for the game, that arent steeped in complicated nonsense. its simple to install, and as God Howard once said, it just works. dont use animated containers, and the ONLY issue youll run into is there are a few tables that dont have meshes or textures that render as giant yellow triangles. simple fix, though i cant remember what it is, and it dosent matter anyways.
If your speaking of ART STYLE that is entirely subjective. The actual resolution and visual detail when comparing MGSO to vanilla game files is the exact same. Only art style changed, visual fidelity is the same.
Also, you cannot ADD new textures to the game unless you create a new object - but you can change the texture on an existing object. MGSO does not add anything to the game, it only changes textures that already exist. MGSO is also very incomplete, messy and outdated compared to newer mods that replace all textures and models in the game with much higher quality ones.
Discussing art style - In my opinion, MGSO makes objects, the world, NPCs look far more cartoonish and Disney-like goofyness compared to vanilla. For something that's been promoted all these years as a 'graphics enhancing mod' it barely does that and makes it no longer look like Morrowind, but some other stupid cartoon game I don't want to play.
no, im talking about how the original textures were blown up from something about 1/8th their size. they are extremely blurry and blocky, and its not because of the texture resolution but rather because they were extremely low quality textures made by scaling up smaller textures, hence why they are a pixilated mess. changing a texture is the same thing as adding a texture, not sure why youre arguing semantics here.
yes. there are vastly better looking mods out there. unfortunately they are all seperate mods that have to be downloaded and installed 1-by-1, are only compatible with CERTAIN specific other mods, and the entire process of getting your game up to the same level as what MGSO does, can take several days of deleting and reinstalling the game until you manage to get everything working correctly.
with MGSO, you hit a few buttons and dont use animated containers, installing that instead as a separate mod after if you want it, and bam. 10 minutes and youre ready to go, morrowind looks great, and the ONLY PROBLEM YOULL EVER RUN INTO IS 2 TABLES MISSING THEIR MESH/TEXTURE. are there newer mods? absolutely. are there better looking individual mods? without a doubt.
is there a SINGLE INSTALLER PACKER OR MOD COMPILATION where you just download ONE thing, install that ONE thing, and youre done? that compares to MGSO in any way? not even close.
From now on I'll only respond to people who want to discuss MSGO positively, need help, have questions or want to trade pics/videos or share experiences. Everything else, keep it to yourself and go sleep.
Great Opuwonee, hast thou forsaken the divine path? How must the one and true MGSO be defended without thee? We shall miss thee in these times of tribulation. Perhaps thine absence will not be eternal.
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I saw some patches having been made for this mod, but are they improving much?
should I just roll with some other reccomended mod loadorder instead of this?
I can't find the mod credits anywhere.
The archive contains a "MGSO_Credits_Modlist_FAQs.pdf" document but the document has almost no info, with a few links to a non-working website.
Edit: oh, I found this at least http://web.archive.org/web/20160323041913/http://www.ornitocopter.net/mo_wiki/index.php?title=Credits
MGSO 3.0 Updating and Installation Walkthrough
MGSO 3.0 Patch
MGSO 3 broken doors fix
MGSO Temporary Patch
MGSO is ultimate perfection.
Textures in MGSO only change color and design a bit, that's it. Trees/plants have more model detail, Graphics Extender adds some basic lighting effects and view distance - that's about it in improvements. I don't understand the hype.
Also, you cannot ADD new textures to the game unless you create a new object - but you can change the texture on an existing object. MGSO does not add anything to the game, it only changes textures that already exist. MGSO is also very incomplete, messy and outdated compared to newer mods that replace all textures and models in the game with much higher quality ones.
Discussing art style - In my opinion, MGSO makes objects, the world, NPCs look far more cartoonish and Disney-like goofyness compared to vanilla. For something that's been promoted all these years as a 'graphics enhancing mod' it barely does that and makes it no longer look like Morrowind, but some other stupid cartoon game I don't want to play.
yes. there are vastly better looking mods out there. unfortunately they are all seperate mods that have to be downloaded and installed 1-by-1, are only compatible with CERTAIN specific other mods, and the entire process of getting your game up to the same level as what MGSO does, can take several days of deleting and reinstalling the game until you manage to get everything working correctly.
with MGSO, you hit a few buttons and dont use animated containers, installing that instead as a separate mod after if you want it, and bam. 10 minutes and youre ready to go, morrowind looks great, and the ONLY PROBLEM YOULL EVER RUN INTO IS 2 TABLES MISSING THEIR MESH/TEXTURE. are there newer mods? absolutely. are there better looking individual mods? without a doubt.
is there a SINGLE INSTALLER PACKER OR MOD COMPILATION where you just download ONE thing, install that ONE thing, and youre done? that compares to MGSO in any way? not even close.
Your courage and zeal will not be forgotten.
We shall be ever watchful for your return.