Find and Install the Morrowind AnimKit by liztail, just folow the readme to get it up and running properly
Now in the %morrowinddir%/data files/animations/base_anim (this folder tree will be made if you installed the anim kit correctly) , find the gender your character is.
In that folder locate the Spellcast;Touch/Target/Self.kf , these 3 files you will replace with the XNewcasting.kf from the awsome animation pack you just downloaded^^
In order to do that, simply make 3 copies of Xnewcasting.kf and then rename each one with Spellcast; Touch.kf , Spellcast; Target.kf and Spellcast; Self.kf , then copy/paste/replace the files in the base_anim folder with your newly created ones, run the anim kit program and press the apply anim mod and VOILA! your new casting animations are set!.
I also have no experience with morrowind animation moding and figured this procedure out after tinkering on my own for a while ( the really awsome casting animations were worth it^^) , so there probably is a much smarter and easer way of doing it, but this one works for me and i hope it will help for others like me that have problems folowing the instructions in the readme file.
I realy like how this turned out. I will give it a try in a few moments and I'll probably be back with a rating as soon as I can. Kudos for doing a good job and for taking your time to make my precious Morrowind more alive.
I followed all your steps but in mesh folder, I couldn't find Base_anim file anywhere. And new animation happened in dark elf character only. Help me please, your mod is really really cool so I don't wanna miss it.
18 comments
Now in the %morrowinddir%/data files/animations/base_anim
(this folder tree will be made if you installed the anim kit correctly) , find the gender your character is.
In that folder locate the Spellcast;Touch/Target/Self.kf , these 3 files you will replace with the XNewcasting.kf from the awsome animation pack you just downloaded^^
In order to do that, simply make 3 copies of Xnewcasting.kf and then rename each one with Spellcast; Touch.kf , Spellcast; Target.kf and Spellcast; Self.kf , then copy/paste/replace the files in the base_anim folder with your newly created ones, run the anim kit program and press the apply anim mod and VOILA! your new casting animations are set!.
I also have no experience with morrowind animation moding and figured this procedure out after tinkering on my own for a while ( the really awsome casting animations were worth it^^) , so there probably is a much smarter and easer way of doing it, but this one works for me and i hope it will help for others like me that have problems folowing the instructions in the readme file.
But you could make a version compatible with Liz Tail AnimKit UI?
Thanks.
Cheers,
Pushkatu!
Thanks
MR_KING.