A replacement HUD that can be toggled on/off or placed offscreen so that vital information can still be seen when the in-game HUD is disabled.
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Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
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File credits
classMemory.ahk written by RHCP: https://github.com/Kalamity/classMemory
- Added the extremely rare status ailment that reduces all elemental resistances
Version 4.15-421470
- Updated for game version 421470 (06/01/2021)
Version 4.14-421409
- Updated for game version 421409 (04/12/2020)
Version 4.13-420540
- Party members' HP should be working again
Version 4.12-420540
- Updated for game version 420540 (12/10/2020)
- Fixed issue with Felyne Booster and Cool Cat not displaying properly
Version 4.11-419914
- Updated for game version 419914 (01/10/2020)
- Fixed an issue preventing certain hotkey options from saving through the GUI
- Party members' HP broken for now - will fix when possible
Version 4.10-416251
- Updated for game version 416251 (12/08/2020)
Version 4.09-414136
- Updated for game version 414136 (21/07/2020)
- Adjusted the way party members' HP gets read for compatibility with latest patch
Version 4.08-413161
- Updated for game version 413161 (09/07/2020)
Version 4.07-410918
- Updated for game version 410918 (04/06/2020)
Version 4.06-410014
- Gunlance's Wyrmstake indicator should now change colour when Wyrmstake Blast is loaded; default colours slightly adjusted for contrast
- Charge Blade's "shield box" is now split into two halves to indicate sword charge level on the left and the original shield charge level on the right
- The colour of the bar for each tool slot (human tool 1 and 2; palico tool 1,2 and 3) can be adjusted separately by editing the settings file - see "Other options" in readme for more info
Version 4.05-410014
- Updated for game version 410014 (23/04/2020)
- Slightly changed the way statuses get displayed to accommodate Dragonvein Awakening and Blastscourge (which should hopefully now be fixed)
- Fixed an issue with Zombify
Version 4.04-410013
- Updated for game version 410013 (09/04/2020)
- Added Dragonvein Awakening status effect
- Bandaid fix for issues with Blastscourge; HP bar colour change temporarily disabled
- Fixed an issue with Felyne Booster and Cool Cat not showing up
- Increased precision of specialised tool and status effect bars
Version 4.03-408899
- Updated for game version 408899 (27/03/2020)
Version 4.02-406510
- Added option to hide overlay when MHW is not the active window - this is enabled by default
- Removed the option to disable the version warning message - instructions to accomplish the same thing are included in the readme but this is (usually) discouraged anyway
- Added "hidden" options to place specific weapon info in different places - see "Other options" in readme for more info
- Blank option values now have the same effect as "default". This means that running the script without a settings file will start it with default settings, but the following behaviours have been made explicit
- Foreground opacity: empty string is equivalent to 255
- Hotkeys: empty string is equivalent to "disabled"
- Hotkey modifiers: empty string is equivalent to"~*"
- Fixed an issue where font size would be set to 24 instead of 12 if it was manually changed to "default"
- Previous settings files should still be compatible but disableVersionWarning is no longer used and should be deleted. Apart from that, they may just look slightly different.
Version 4.01-406510
- Updated for game version 406510 (12/03/2020)
- Added "thawpuff" and "offensive guard" statuses
- Heavy Bowgun's special ammo gets read slightly differently
Version 4.00-404549
- Updated for game version 404549 (20/02/2020) (ICEBORNE)
- Included all the Iceborne status effects I could find and updated several icons
- Reversed blastblight so that the bar counts up instead of down (like the new blastscourge)
- Frostcraft also added as a special status effect
- Fixed a very specific bug which could cause an empty status timer to show on statuses like armorskin and demondrug
- Fixed an issue with the resuscitate status
- Hot and cold environments change the background colour of hp and stamina when draining their respective bars
- Player tab of options separated into two pages for the sake of new colour options
- Updated overlay to accommodate 3rd Palico tool
- Added options to edit the colours of human and cat tools separately
- Added purple sharpness and corresponding option
- Long sword's spirit gauge changes colour with Iai Slash, just like Spirit Thrust
- Fixed a minor display issue with "Level 0" Spirit Gauge
- Charge Blade's charged axe state will change the colour of the phials to a slight pink
- Insect Glaive's Kinsect Charge is indicated by a new box to the right
- Kinsect's currently carried extract is separated into two little boxes
- New icon, song entries and corresponding status effects added for Hunting Horns
- Adjusted default colours slightly
- Some changes to the way addresses are read and other backend things
- A few other things I may have forgotten
Version 3.05-168030
- Updated for game version 168030 (06/12/2019)
- Changed compression method to reduce false positives from AV programs
Version 3.04-167898
- Updated for game version 167898 (17/10/2019)
Version 3.03-167796
- Updated for game version 167796 (18/07/2019)
Version 3.02-167589
- Palico tools should update properly during multiplayer again now
- Added an option to hide the overlay with the "hold" hotkey - ie. when enabled, holding the assigned key makes the overlay disappear and releasing makes it reappear
- Because of the above, "holdHotkeyToHide" has been added to the [hotkey] section in the .ini file
- Minor changes to script and addresses
Version 3.01-167541
- Updated for game version 167541 (09/05/2019)
- Issue where palico tools might not update during multiplayer is back. This will hopefully be fixed again when I can get my "testing buddy" to help
- settings.ini unchanged
Version 3.00-167353
- Options can be changed using a GUI by double clicking the tray icon or right-clicking and choosing "Settings"
- Expanded hotkey functionality - much smaller delay and only takes effect when MHW is active; can now use both "press" and "hold" to toggle visibility
- Added fix for playing in "Fullscreen" mode
- Size, colour and font can be changed individually for almost everything and sections can be placed anywhere
- Option to display numbers for HP and/or stamina, as well as HP for party members
- Option to display some sections horizontally
- Adjusted colour behaviour of some weapons
- Slightly changed default positioning of elements
- Generally overhauled script
- Older settings files no longer compatible, changed to settings.ini now - can still be edited directly
Version 2.06-167353
- Updated for game version 167353 (04/04/2019)
Version 2.05-166925
- Updated for game version 166925 (07/03/2019)
Version 2.04-166849
- Updated for game version 166849 (21/02/2019)
- settings.txt unchanged
Version 2.03-165889
- Updated for game version 165889 (22/01/2019)
- Removed address for highlighted bow coatings that was made redundant in the previous update
- settings.txt unchanged
Version 2.02-163956
- Changed addresses for recoverable red hp and statuses
- Added Cool Cat and Felyne Booster to status list - Felyne Booster gets a new icon
- Highlighted bow coatings should update more consistently now
- Monster HP percentage shows to one decimal place now
- settings.txt unchanged
Version 2.01-163956
- Updated for game version 163956 (21/12/2018)
- Cleaned up script a bit
- settings.txt unchanged
Version 2.00-161254
- Renamed script to better reflect its function at the price of some mild grammatical ambiguity - this is to differentiate from the other one that actually toggles the HUD
- Hp and stamina bars now change colours depending on statuses like poison, recovery up, bleeding, etc.
- Bowguns now display the name of the currently highlighted ammo - bow coatings will still just be indicated by colour to avoid confusion
- "Normal Ammo 1" and "Close-range Coating" now show a stock of "-" instead of "1"
- Dual blade's bar changes colour slightly to indicate Demon Mode
- Long sword's bar changes colour slightly to indicate "auto-charge" after a Helm Breaker
- Long sword's spirit gauge no longer stays white when going from level 1 to level 0
- Switch axes' charge bar changes colour and starts decreasing when it reaches max to indicate duration of the charged state
- Several colours readjusted for contrast
- settings.txt unchanged, addresses.txt modified a bit
Version 1.03-161254
- Section on Palico tools significantly changed, should display correctly when playing as the second member in 2-person parties now, as well as properly hide and show itself to reflect whether your cat is available.
- added "palicoDeployed" pointer to addresses.txt
- Fixed an issue with using 0 as toggleKey
- Improved the way monster hp is moved to left column when nothing is there
- Cleaned up settings.txt a bit, no functional difference
- Readme updated
Version 1.02-161254
- .ahk & .exe files, settings.txt and addresses.txt updated
- Overlay elements can now be hidden/shown in settings selectively
- Added an option to stop the overlay from hiding itself for testing purposes
- Changed tool pointers
Version 1.01-161254
- "weaponType" pointer chain improved a bit
- Removed a line causing sharpness bar to show momentarily regardless of weapon type when using the toggle key.
- Acknowledged issue relating to palico tools in parties
Version 1.0-161254
- First release
- 1.0 denotes program version, 161254 denotes game version
In previous Monster Hunter games, setting the HUD to hidden still allowed vital information to be temporarily displayed by holding down the "camera" or "item selection" button. HUD elements could also be moved onto the second screen on DS titles. To simulate those behaviours, this Autohotkey script aims to act as a toggleable and moveable substitute for most HUD elements.
Iceborne brought with it several changes to the way the HUD works, including the option to toggle HUD elements individually. For a tool that manipulates these options directly, consider checking the other one I wrote linked below. However, this script is still intended for those who would like to do any of combination of the following: - use it in conjunction with the other script - display the information offscreen - have an alternative version of existing HUD elements
It is not intended to "assist" in hunting - fighting monsters without the original HUD should be done with the expectation of being left, in the best cases, at a marginal disadvantage. However, some features that do expose information not readily visible on the HUD are included because they were convenient to implement. Please be considerate of other players' wishes and intentions.
There is one part of the script that optionally writes directly to memory in order to get certain parts of the overlay to update properly.
Usage: Extract the files to any folder. Run the .ahk or the .exe - both should be the same. If MHW is running at the same time, it *should* work regardless of which was started first. Open the menu by double clicking the tray icon to change options if necessary or alternatively edit the settings.ini file directly