Monster Hunter: World
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gargolala

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gargolala

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About this mod

Monsters when enraged have the following statistics, with this mod:

Damage to trigger enraged status: Not required.
Enraged duration: Basically infinite. Possible enraged roar or zone change every 2 minutes.
Enraged speed: 1,30 (130%).
Monster Damage Increase (while enraged): 1,35 (135%).
Player Damage: 0,8 (80%)

Requirements
Permissions and credits
Changelogs
DOES NOT INCLUDE ZORAH, KULVE, SAFI AND THE LESHENS.
This mod is compatible with my Arch-Tempered Master Rank mod: https://www.nexusmods.com/monsterhunterworld/mods/2326

Installing:
1) Before installing this mod, its highly recommended to backup your save.
To do so, copypaste somewhere else the file named SAVEDATA1000 (and others if you use more than 1 slot) located in C:\Program Files (x86)\Steam\steamapps\common\Monster Hunter World\savedata_backup folder.
After backing up your save, the following mods should be used which makes hunting monsters with this mod easier:

Mighty Max Might Restoration. WEXToration compatible version. (Replaces the file in WEXToration and combines both changes). https://www.nexusmods.com/monsterhunterworld/mods/2000. MADE BY ASTERISK AMPERSAND
One Finisher Tenderizing. https://www.nexusmods.com/monsterhunterworld/mods/1981. MADE BY ASTERISK AMPERSAND.

This mod can work without using the mentioned recommended mods, but it may be way harder than intended to hunt without them.

2) unzip. Copypaste the nativePC folder to C:\Program Files (x86)\Steam\steamapps\common\Monster Hunter World (where the exe is located).

Uninstalling:
1) Search ".dtt_agr" inside nativePC
2) Remove all files with the .dtt_agr file extension


Monsters when enraged have the following statistics, with this mod:

Damage to trigger enraged status: Not required
Enraged duration: Basically infinite. Possible enraged roar or zone change every 2 minutes.
Enraged speed: 1,30 (130%)
Monster Damage Increase (while enraged): 1,35 (135%)
Player Damage: 0,8 (80%)

Unmodded enraged statistics are shown in the Images section. Monster IDs and Monster Type ID in folders are also shown.

Structure of the .dtt_agr file: (located in nativePC\em\em[MonsterID]\[MonsterTypeID]\data)
[Offset]:[Data type].[Description]

00 to 03: File signature.
04 to 07: Unknown 1. Static decimal 10.
08 to 0b: Int32. Monster ID (hex).
0c to 0f: Unknown 2.
10 to 13: Int32. Damage to trigger enraged status. LOW RANK AND HIGH RANK ONLY. If this is set to 0 then you deactivate a monster's ability to enrage. If you set this to any negative value then you make a monster permanently enraged.
14 to 17: float32. Enraged duration (in seconds).. LOW RANK AND HIGH RANK ONLY
18 to 1b: float32. Enraged speed (percentage, 1 is 100%). LOW RANK AND HIGH RANK ONLY
1c to 1f: float32. Monster Damage while enraged (percentage, 1 is 100%). LOW RANK AND HIGH RANK ONLY
20 to 23: float32. Player Damage (percentage, 1 is 100%). LOW RANK AND HIGH RANK ONLY. Alternatively known as enraged monster defense (inversely). Setting this to 0 will make the monster invincible, and setting this to a really high number oneshots the monster.
24 to 4f: Unknown 3.
50 to 53: Int32. Damage to trigger enraged status. MASTER RANK ONLY
54 to 57: float32. Enraged duration (in seconds). MASTER RANK ONLY
58 to 5b: float32. Enraged speed (percentage, 1 is 100%). MASTER RANK ONLY
5c to 5f: float32. Monster Damage while enraged (percentage, 1 is 100%). MASTER RANK ONLY
60 to 63: float32. Player Damage (percentage, 1 is 100%). MASTER RANK ONLY
64 to 8f: Unknown 4. Repetition of Unknown 3.

Credits:
Asterisk Ampersand https://www.nexusmods.com/monsterhunterworld/mods/1981 https://www.nexusmods.com/monsterhunterworld/mods/2000
Jodo https://www.nexusmods.com/monsterhunterworld/mods/411
Stracker https://www.nexusmods.com/monsterhunterworld/mods/1982