For some reason this mod has a conflict with mh wilds overlays. Not sure why but I rigorously tested it to isolate this mod as the issue. Without it no issues, with it overlay starts throwing errors.
that's not how this mod works sadly. I'm not setting a custom launch distance. the only thing I'm doing is using the "launch values" that are already in the game. maybe doing a mod like that is possible but i have no idea how lol.
you should try converting to motion value manager using script is better than manually editing MV tables as it is very unlikely to break on updates and it offers easier workflow & structure
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For some reason CB SAED phials aren't causing a sliding launch for the old world style so that is removed for now. I'll update it if I can fix it.
Everything else seems to be working fine :D
using script is better than manually editing MV tables as it is very unlikely to break on updates and it offers easier workflow & structure