not 100% sure if it's this mod or some interaction with other mods, but sometimes my "interact" button get stuck and I can't interact with environment, like, gathering and such, and also can't use items, neither via radial menu nor using them via item bar button press.
funniest thing is - easy to solve, just "dodge" once et voila, inputs now work fine.
weird glitch, gave me a few sweat moments, but honestly bearable, this is a fun mod!
That sounds weird. The main modification of this mod is change the ID of slinger ammo when you press shooting. I can promise that this is not related to interacting......probably.
It is weird, right? Can confirm with 100% certainty it's this mod. Tested with only this and REframework, only problem is I can't seem to replicate at will: the bug happens completely at random, only decisive factor it only happens whenever there's anything equiped on the slinger (even the capture net), or at least looks to be that... To complement - not only interact/use gets disabled - "call seikret" also gets stuck for whatever reason. And as always, a quick dodge "unstucks" everything back to normal.
I'll adopt it as head canon - the infinite slinger gets glitched out so you have to roll to fidget its strings or something :P
Anyway to make the ammo properties only affect the Knife ammo in your inventory? So say I have PENETRATE ammo on, my Knife ammo will act like that, but say I find super penetrate ammo on a hunt, I can pick it up without it being overwritten by the PENETRATE ammo. Or maybe it already works that way and I didn't test well, but I believe it overrides all ammos.
This mod only changed the shell you actually shooted. That means, whatever you loaded in slinger it will shoot a shell of the type you locked. Of course only when you enabled ammo type customization option, so if you want to normally shoot stones or something else you've just picked up, you still need to turn off the ammo customization option manually. I know it maybe annoying, so I will update a new option to allow player just shoot customized ammo when using inventory ammos, probably. Updated, in version 1.1. For ammo amounts, infinite ammo only works for ammos like, the super penetrate ammo, which ammos can be picked from the map. As reversed ammo (the ammos in your inventory) loaded currently, they will still consumed since there are 2 different fuctions in code to check your ammo item count. This is not suit for knives, since knives are infinite.
What kind of text file? IDs and localized names? Well, I actually don't know the translations for the ammos... But yeah, sure we can. Text file is coming soon.
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funniest thing is - easy to solve, just "dodge" once et voila, inputs now work fine.
weird glitch, gave me a few sweat moments, but honestly bearable, this is a fun mod!
Tested with only this and REframework, only problem is I can't seem to replicate at will:
the bug happens completely at random, only decisive factor it only happens whenever there's anything equiped on the slinger (even the capture net), or at least looks to be that...
To complement - not only interact/use gets disabled - "call seikret" also gets stuck for whatever reason.
And as always, a quick dodge "unstucks" everything back to normal.
I'll adopt it as head canon - the infinite slinger gets glitched out so you have to roll to fidget its strings or something :P
I know it maybe annoying, so I will update a new option to allow player just shoot customized ammo when using inventory ammos,
probably. Updated, in version 1.1.For ammo amounts, infinite ammo only works for ammos like, the super penetrate ammo, which ammos can be picked from the map. As reversed ammo (the ammos in your inventory) loaded currently, they will still consumed since there are 2 different fuctions in code to check your ammo item count. This is not suit for knives, since knives are infinite.
regarding ID list, can we have text file instead of excel file...?
But yeah, sure we can. Text file is coming soon.