0 of 0

File information

Last updated

Original upload

Created by

neurotech

Uploaded by

neurotech

Virus scan

Safe to use

61 comments

  1. Torennloft
    Torennloft
    • member
    • 6 kudos
    In your tutorial you mentioned opening a .sbnk file in RingingBloom, but I've been trying to figure out how to do that for at least an hour and no matter what I try, I can't. I click "import .bnk" but it doesn't recognize any of my extracted files as .bnk... probably because they're .sbnk, but also Windows is classifying them as "x64 files" for some reason. This actually also occurs for Fusion Tools but I know how to make audio mods with a slower method so I don't need to really know how to fix that.
    I've tried setting RingingBloom to Rise mode too, and that doesn't seem to do anything. Regardless of what "game" I set it to, it doesn't recognize anything I extracted with RE Tool.
  2. DarkOsiris98
    DarkOsiris98
    • premium
    • 7 kudos
    THE best mod! Thanks for creating!! <3
  3. ffs123
    ffs123
    • member
    • 0 kudos
    Probably a crap shoot but would you be willing to make one for the Chuck E Cheese poggers sound bite as well?
  4. Lozoot
    Lozoot
    • member
    • 0 kudos
    absolutely essential
  5. crankalino
    crankalino
    • supporter
    • 0 kudos
    It doesnt work for me. How should the final path look like?
    1. Bbrraaiill
      Bbrraaiill
      • member
      • 0 kudos
      1. Download and install REFramework using the instructions on its page, open the game, enable "loose file loader"
      2. Download mod and unpack it
      3. Go to Steam, right click MHWi, properties, installed files, browse
      4. Open the unpacked mod, select the natives folder, copy it, and paste directly into the folder that Steam opened for you. Unless you have the game installed somewhere else, the entire path should be like this:
      C:\Program Files (x86)\Steam\steamapps\common\MonsterHunterWilds(\natives\STM\Sound\Wwise)

      This is how you install pretty much all mods that use natives/reframework folders
  6. NosVladimir
    NosVladimir
    • member
    • 2 kudos
    Legendary. The one mod I've always installed since MHW
  7. ShinigamiKishi
    ShinigamiKishi
    • member
    • 0 kudos
    Thank you for making step-by-step instructions! 
  8. TheFlippinGoose
    TheFlippinGoose
    • member
    • 0 kudos
    You are a legend for making this mod. I remember using this sound effect in World and now I can use this in Wilds!
  9. OldDolio
    OldDolio
    • premium
    • 1 kudos
    I'd like to make a mod like this. Any chance you'll share the process?
    1. neurotech
      neurotech
      • member
      • 0 kudos
      I can write something up, sure. Leave it with me.
    2. Atomzahn
      Atomzahn
      • member
      • 0 kudos
      I would also appreciate it very much if you would share some knowledge on how to get started with sound mods. I have so many in mind I want to
      create :)  
    3. recklessrider
      recklessrider
      • premium
      • 2 kudos
      I would appreciate that as well. Having a bit of trouble figuring out how to comb through and play the extracted files to see which sound I'm looking to swap.
    4. neurotech
      neurotech
      • member
      • 0 kudos
      I've updated the mod's description to include a step-by-step on how to modify sounds.
  10. RabidBark
    RabidBark
    • member
    • 0 kudos
    I can't figure out how you changed the sbnk file without it breaking, breaks every time I change something in it, can you share how you did it?
    1. neurotech
      neurotech
      • member
      • 0 kudos
      I've updated the mod's description to include a step-by-step on how to modify sounds.