In your tutorial you mentioned opening a .sbnk file in RingingBloom, but I've been trying to figure out how to do that for at least an hour and no matter what I try, I can't. I click "import .bnk" but it doesn't recognize any of my extracted files as .bnk... probably because they're .sbnk, but also Windows is classifying them as "x64 files" for some reason. This actually also occurs for Fusion Tools but I know how to make audio mods with a slower method so I don't need to really know how to fix that. I've tried setting RingingBloom to Rise mode too, and that doesn't seem to do anything. Regardless of what "game" I set it to, it doesn't recognize anything I extracted with RE Tool.
1. Download and install REFramework using the instructions on its page, open the game, enable "loose file loader" 2. Download mod and unpack it 3. Go to Steam, right click MHWi, properties, installed files, browse 4. Open the unpacked mod, select the natives folder, copy it, and paste directly into the folder that Steam opened for you. Unless you have the game installed somewhere else, the entire path should be like this: C:\Program Files (x86)\Steam\steamapps\common\MonsterHunterWilds(\natives\STM\Sound\Wwise)
This is how you install pretty much all mods that use natives/reframework folders
I would also appreciate it very much if you would share some knowledge on how to get started with sound mods. I have so many in mind I want to create :)
I would appreciate that as well. Having a bit of trouble figuring out how to comb through and play the extracted files to see which sound I'm looking to swap.
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I've tried setting RingingBloom to Rise mode too, and that doesn't seem to do anything. Regardless of what "game" I set it to, it doesn't recognize anything I extracted with RE Tool.
2. Download mod and unpack it
3. Go to Steam, right click MHWi, properties, installed files, browse
4. Open the unpacked mod, select the natives folder, copy it, and paste directly into the folder that Steam opened for you. Unless you have the game installed somewhere else, the entire path should be like this:
C:\Program Files (x86)\Steam\steamapps\common\MonsterHunterWilds(\natives\STM\Sound\Wwise)
This is how you install pretty much all mods that use natives/reframework folders
create :)