After thorough testing, I can confirm this mod works perfectly—I use it myself regularly and would immediately notice any issues. However, if the mod isn't working for you, please check the following:
Verify your prerequisite files (e.g., RE Framework, other dependencies).
Ensure LoosefileLoader_Enabled=true in re2_fw_config.txt (this must be set to ).true
Check if you aren’t equipping the Evasion skill (it may conflict with the mod).
Hey just wondering if it would be possible to make a mod where the dodge/evade animation when weapon is drawn can be replaced with the evasion mantle dodge. So it works kind of like a bows perfect dodge. Only the animations, just for the satisfaction. Do you think this is possible?
1. what happens if i do use EW skill? will it be ignored or will the mod be ignored then? bit more informations about that would be helpfull since some sets include EW as a skill and it becomes hard to avoid when a few gear sets include it in like the hands but also have a skill you want/need.
2. does it work for all "dodges"? if it does not is it possible to make it work on all "dodge" moves? having it limited to just certain actions seams oddly limiting for a mod that essentially aims to make the game more easy
since the April 4th update, there has been a conflict with the ReFramework, and it no longer works. This seems to affect all mods that use the 'natives' folder. This mod is no exception... I was using it well before. Could you possibly update it?
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LoosefileLoader_Enabled=true
inre2_fw_config.txt
(this must be set to ).true
edit: his set has EW lvl 2 so maybe that's why
Do you think this is possible?
If yes: Do you think you can make this?
2. does it work for all "dodges"? if it does not is it possible to make it work on all "dodge" moves? having it limited to just certain actions seams oddly limiting for a mod that essentially aims to make the game more easy
Edit: Nvm it's only the role.