My resolution keeps changing from borderless window to full screen, I dont know if there is something else not working but my resolution keeps changing (I have everything updated)
I can't sorry. This mod simply forces settings that are already there, in the in-game options, it doesn't add anything on top. And adding extra aspect ratio is not a trivial thing too.
Forced Screen Mode doesn't appear to work with TU4 (not sure about the other options, haven't tested). I have it set to force Borderless Windowed mode, but the game randomly set itself back to Fullscreen & isn't being forced back to Borderless Windowed. I tried setting it to BW & then to Fullscreen again myself to test if it was a one-off issue, but it consistently fails to force it back to BW. Please let me know if I can provide any more information to help resolve this, & thank you for your hard work!
I saw in patchnotes that they were fixing some issues with display settings, maybe they changed something, i will have a look at it. Thanks for noticing a bug!
The available refresh rates are retrieved directly from the game, and the game retrieves them from the GPU driver. Its physically impossible to set a frequency that is not supported by the monitor.
VSync != Display Frequency They operate with different aspects of the GPU driver. Display Frequency in MHR reports same values as this thing on the screenshot. While in UE4 games this parameter probably corresponds to this. There is also a possibility of UE4 having its own implementation of VSync. The mod operates on the values provided by the game, it doesn't have an access to low level interaction with GPU driver making adding new options impossible.
Would you please tell me how I can force it to fullscreen mode? It seems it will change back to force fullscreen display mode every time I start the game.
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They operate with different aspects of the GPU driver. Display Frequency in MHR reports same values as this thing on the screenshot. While in UE4 games this parameter probably corresponds to this. There is also a possibility of UE4 having its own implementation of VSync.
The mod operates on the values provided by the game, it doesn't have an access to low level interaction with GPU driver making adding new options impossible.
Thx by advance.
Best mod everrrr