I'm sorry but would it be possible to add the option to reposition and resize the Wyvernspark hud? Unfortunately it is not possible for me to use it because, at least for me, the bar appears very large and covers a good part of the game hud, not allowing me to see life, stamina or part of the game weapon hud. I tried the mod in the safe zone and it looks interesting but at the moment it is difficult for me to use it. Thanks and sorry for the english I'm using google tranzlate.
Is there any way we can move the heat gauge? It's clipping on some of the UI elements for me, likely because I'm playing on 3440x1440. The code is obfuscated so I can't do it myself. Speaking of which, any particular reason this is obfuscated?
I'll see if I can't add a setting at some point. The main reason the code is obfuscated is because I don't like the thought of people messing with the balance of the mod. I understand that it makes actual convenient edits harder, but I'd rather have to manually add those changes myself, rather than giving that ability to the user. I get that it's a **** move, but it's just how I wanted to do this mod.
Took me 2 hunts to understand how it works, but now that i do it makes my playstyle with Wide-style alot more fun. Didn't really like the full-burst style in Rise so this will keep me playing Gunlance. Cool mod, thanks for your hard work! EDIT: Back to post my opinion on this after buying Sunbreak. Feel like Erupting cannon "eats" away from the playstyle I had with Wyvernspark. I'll have to try with some switch skill practice but for now I am at a crossroads on if I want to keep using the mod.
It looks like a great and fun way to play GL but when i installed the mod the only way i can build heat is with charged shelling, any other method builds up like 2 pixels of the heat gauge and doesn't go beyond it with repeated shelling. unlike in the example where you get a lot of heat for just regular shelling, I get pretty much nothing. I don't have any other gunlance mods installed so idk what's going on, anybody got any ideas?
Edit: I found the problem: the "Hard or Soft" mod (lets you customize the colors of the number values), idk how or why but it just breaks the heat build up. turned the mod off and the heat is building like it should
Edit 2: upon further testing it also just breaks the WyvernSpark mechanic all together, damage is not increased and the color on the shells don't change back after *using* WSpark until you like reset the UI by reloading the training area or leaving the quest
things that work with "Hard or Soft" mod: the heat gauge is there, heat gauge builds with at least charged shelling, attacking reduces the heat, it recognizes that WSpark has been loaded (sort of), changes the shells color, and uuuhhhhhh I think that's it
Is there a way to make it that blast dash/reverse blast not use up the wyvernspark? I lose my mobility option while holding onto the spark, unless you purposely created it this way. Really cool mod otherwise
Not planned, and probably never will be. Guard reload is powerful enough as is. I might add it to the regular reload at some point, though, but guard reload will never be able to load a wyvernspark.
This is rad as hell, but I have one small problem (of my own creation): Using the Michael Rosen sharpening sound makes the indicator for firing an ignited shot extremely silly. Would it be possible to add an option to select alternate effects, or otherwise disable the indicator?
As an aside out of curiosity, though also so I can edit the effect myself if possible: What the hell am I looking at in this lua file?
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EDIT: Back to post my opinion on this after buying Sunbreak. Feel like Erupting cannon "eats" away from the playstyle I had with Wyvernspark. I'll have to try with some switch skill practice but for now I am at a crossroads on if I want to keep using the mod.
We want to make 4 player boom sticks
Edit: I found the problem: the "Hard or Soft" mod (lets you customize the colors of the number values), idk how or why but it just breaks the heat build up. turned the mod off and the heat is building like it should
Edit 2: upon further testing it also just breaks the WyvernSpark mechanic all together, damage is not increased and the color on the shells don't change back after *using* WSpark until you like reset the UI by reloading the training area or leaving the quest
things that work with "Hard or Soft" mod: the heat gauge is there, heat gauge builds with at least charged shelling, attacking reduces the heat, it recognizes that WSpark has been loaded (sort of), changes the shells color, and uuuhhhhhh I think that's it
As an aside out of curiosity, though also so I can edit the effect myself if possible: What the hell am I looking at in this lua file?