I'm having an issue where I have 12 point of budget available and the thing I'm trying to lock in costs 12, but it still won't let me do it. Should I try a fresh install or am I missing something? Specifically I'm trying to lock in buildup boost [12] by also locking in a -2 dragon res [-2] with a starting budget of [10]. It tells me I have a budget of 12, and buildup boost costs 12, but I still can't lock it in.
Hi I love this mod as you can reasonably get closer to perfect augments, but I think it's still not powerful enough. My problem is when you're rolling for the last slot of the augment (i.e. trying to get 3rd point of wind mantle while -48 defense and +2 wind mantle are locked), the augment comes out empty. If it just rolled something that would fit (whether it is a 9 point skill or anything else, as long as the augment doesn't fail), getting the perfect augment would be more reasonable yet grindy enough to warrant the power (in my opinion).
i might be stupid or i might've installed it incorrectly, but where in the world do i lock things? i just installed using vortex so it should just work right
I wonder, would it be at all possible to mod the ability to manually edit the curious crafting using legal rules and points? I know there are a few qurious crafting edit mods out there, but afaik they're all just "choose whatever you want" cheats and I don't feel like referencing the datamined tables each time to make sure I'm within the legal limits of the system :P
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sometimes i get -25def but gains no points
Edit: reinstalled and it worked