This page was last updated on 11 August 2022, 11:32PM
Changelogs
Version v1.3.6
Small fix on declaration scopes.
Version v1.3.5
Small update. Added a global "Enabled" toggle so you can disable the mod entirely for a while without removing its file from the autorun folder.
Version v1.3.0
Improved the battle detection so it works correctly in more scenarios, such as Endurance quests. Also added a debug info section for easier bug reporting.
Version v1.2.1
Backwards-compatible patch for the mod to work even when the REFramework JSON utils aren't available for some reason.
Version v1.2.0
The mod now disables itself when other players join your quest by default. This is configurable through REFramework > Scripts Generated UI.
Version v1.1.0
Now only refreshes the wirebugs you used, and works with multi-wirebug silkbinds (if you disable battle detection)
Version v1.0.0
You can now disable the battle detection through the UI. The changes get saved between restarts.
Version v0.9.6
Fixed a bug where the cooldown would be back to full at the village if you completed a quest and went back. I also lowered the cooldown a bit more so you always use the modded wirebug.
Version v0.9.5
Initial version.
Version 1.4.1
Fix to work with REF 1.3.2.
Version 1.4.0
Now has an option to disable itself if you're on a quest, if you only want to use the mod while in lobbies.
Version 1.3.8
Doesn't lock wirebugs anymore if you/your followers use wirebugs while yours are on cooldown.
Version 1.3.7
Now detects battles in the quest "Troubled Waters" and similar. Ditched the v in front of the version.