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archwizard1204

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archwizard1204

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60 comments

  1. skybloodd
    skybloodd
    • member
    • 1 kudos
    65hrs in and HR64, there is a Cohoot nest? what the actual f game? Thanks!
  2. exctsv2016
    exctsv2016
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    • 0 kudos
    not working with ver16.0, what's worse is that this mod will freeze u at the loading screen
    1. archwizard1204
      archwizard1204
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      • 646 kudos
      Tested, works perfectly w/ latest REFramework.
    2. LocoTaco360
      LocoTaco360
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      • 0 kudos
      Same here, might be interfering with other mods.
  3. S6bb
    S6bb
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    • 0 kudos
    Hello, I'm using version 2.0.2, but the NPC still disappears
  4. 009107
    009107
    • supporter
    • 0 kudos
    Still work in T5, thank you
  5. xGeralD22
    xGeralD22
    • member
    • 0 kudos
    The slow-mo mod stops working when this mod is installed I don't know why.

    Edit: I'm dumb. This is not the reason the slow-mo mod stops working. But it seems to still not work for Elgado's cohoot nest, only works for Kamura's.
  6. boytop258
    boytop258
    • member
    • 0 kudos
    still work on TU4.
    1. navandozer
      navandozer
      • member
      • 0 kudos
      Thanks! I appreciate these TU check comments for older mods.
  7. qksrhslrdd
    qksrhslrdd
    • member
    • 0 kudos
    TU3, it works
  8. iStab
    iStab
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    You've made a mod for everything that's been getting on my nerves during long grinds. Thanks a bunch
  9. Galaxon
    Galaxon
    • member
    • 0 kudos
    One of the best quality of live mods. Congratulation. =)

    Now all that's missing is an auto meower mod that they sends  away to a destination of my choice.
    And an auto Argosy looter and Lagniapple placer.

    Thx alot^^
  10. loveasy
    loveasy
    • member
    • 0 kudos
    Is it possible that he caused all my NPC to disappearIt will only appear after re-screening
    but not every time the error occurs
    I'm guessing when the reward is collected

    My English is not good, please forgive me
    1. altova
      altova
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      • 0 kudos
      The script sets the current area number to the location of the nest, when eggs are available to pick up, but does not reset the internal area number to the location of the player. This could lead to the described problem.
    2. archwizard1204
      archwizard1204
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      • 646 kudos
      I see, I’ll fix this today.
    3. Shizen
      Shizen
      • supporter
      • 3 kudos
      Same.
    4. archwizard1204
      archwizard1204
      • premium
      • 646 kudos
      Fixed, please use the 2.0.2 version.
    5. loveasy
      loveasy
      • member
      • 0 kudos
      thank you for your effort
    6. Shizen
      Shizen
      • supporter
      • 3 kudos
      Many thanks!