Adds slow mo on final hit, but also maybe more importantly removes the annoying monster kill cam that does some cutscene from a few different views as the monster dies. Sunbreak Compatible.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Godoakos with their mod https://www.nexusmods.com/monsterhunterrise/mods/62 for reference on detecting quest end and getting input from controllers etc.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 2.6
Separated detection for kills and camera changes to hopefully finally fix the issues of activation once and for all
Version 2.5
Should probably fix capture not working if thats enabled, thanks to elmodor on github for figuring some of this out
Should probably fix slowmo/killcam not working when all monsters is off
Version 2.3
Updated to use float sliders in latest custom mod ui
Version 2.2
Added support for my new custom ingame mod menu plugin
Version 2.0
Removed old protections for crashes.
Should address complaints of certain features not working. If stuff is broken or starts crashing, just revert to the last version.
Version 1.9
refactor functions to local to avoid conflict with other scripts because apparently thats a thing
Version 1.8
Maybe made slowmo activation more reliable in certain situations.
Also add an optional script
Version 1.7
Probably adds persistent settings. Thanks to chenjr0719 on the GitHub repo
Makes skip button manual so it stops causing problems for people that dont use it
Version 1.6
Fix bug causing slowmo trigger on fast travel after quest clear and monster leaving locale
Version 1.5
attempt to add option for motion blur during slowmo (enable in settings) but it isn't that impressive
Version 1.4
Made some hooks conditional to hopefully avoid freezing when combined with other mods
Disabled slowmo and stuff in rampage mode maybe unless its the final kill
Added keybind options for toggle slowmo and ui
Version 1.3
Probably fixed bug where possible to get UI stuck off.
Added options for:
activateForAllMonsters
activateByAnyPlayer
activateByEnemies
activateOnCapture
Version 1.2
Fixed stupid debug prompt left in 1.1
Version 1.1
Add ability to disable UI on kill Change slow mo ramp to be framrateindependant
Add ability to disable UI on kill
Change slow mo ramp to be framrate independant
Added ability to skip slow mo with keyboard and controller buttons
Added toggle to use slow mo in multiplayer
Donations
No donations accepted
I had an idea, so I did it, and it's pretty cool.
Sunbreak Compatible.
The main features of this mod are:
Disables the aerial view of the monster from different angles after killing them.
Disable UI after killing monster.
Disables fast travel cutscene cam and end of quest cam (like petting your buddies etc.)
Enters slow motion for a certain duration of time after the last blow on the monster.
Installation: 1) Install REFramework; 2) Download the mod; 3) Extract the folder from the archive and place it in MonsterHunterRise folder.
Final path to the mod should be like this: MonsterHunterRise/reframework/autorun/NoKillCam+SlowMo.lua
Customization: You can change the values through the REFramework UI but idk how to make those save so, the file NoKillCam+SlowMo.lua file has some values for customization. Open it with any text editor, adjust and change values in Customization Section according to your preference. The effect of each option is explained there. Notes: -Apparently works fine in multiplayer, but there's an option to use slow mo online or not. You should not get banned for using this script at all though. -If using disableOtherCams, it can be slightly glitchy with fast travel camera transitions.
Thanksies: Thanks to the dev(s) over at REFramework for making the tool to allow this to happen at all. Godoakos with their mod Quest End Skip mod for reference on detecting quest end and getting input from controllers etc. chenjr0719 for contributing the persistent settings update on the github. elmodor for contributing some fixes to capture stuff and some other things