This page was last updated on 09 April 2025, 8:20PM
Changelogs
Version 1.21.72
-Fixed: Guards now always drop equipment when turning into villagers or tanks. They drop equipment on death only if you gave them custom armor or a shield;
-Fixed: Tank Combat AI not working after transformation, this was due to the "preserve_equipment" subcomponent of the minecraft:transformation component, and it is now resolved because the guard that is turning into the tank drops the armor now. Note that if the tank will be turned back into a guard, the guard will not have any armor, except the helmet. You can give the armor, that they dropped when they become a tank, back. I suggest to store the armor of the guard inside the tank inventory, on transformation!
-Fixed and updated: factory, warehouse, library guide, village and server spawn point instant structures. In particular the factory instant structure has the energy line fixed, as before the last crafter block was not pointing to the chest!
-Changed: untamed guards can now be given only leather, copper and gold armor, while an hired (tamed) guard can be given any vanilla armor! (This is because, when taming a guard, it will be equipped with full iron armor, so in this way you don't risk to loose expensive armor, if you gave it to the guard while it was untamed.
-Changed: The leather armor modes, including the tree capitator, fast digger, fast farmer etc, now requires at least a golden tool to work, in other words you can no more use those modes with wooden and stone tools.
-Changed: The SERVER operator of the instant server structure will now send drop items purge warning 10 seconds before doing the purge, instead of 5. Also the server operator now kills instantly, instead of giving wither effect, the players that went over the world border limit.
-Changed: Processed materials (EMC) [The red ingots] now can stack up to 64 items per inventory slots instead of 4, like the raw materials. This because the limited stacking was not actually useful for automated vanilla logistics systems. Note that energy units items instead are still stackable up to 4 per slot, because that is useful for best automation and distribution purposes, being those a fuel item!
-Changed: Bow recipe is back to vanilla. I am aware that bows are OP in vanilla minecraft, compared to the crossbow, but my new approach is to try to make the less modifications possible to vanilla. Also bows can be easily obtained from monsters as loot anyways...so there is no purpose in making them more expensive.
-Changed: Now the harvester industrial mode of the multi vehicle can be activated with any hoe, (Except wooden hoe that instead kills the vehicle), without spending the hoe.
-Added: Starter pack and welcome message on entering a world or server for the first time. The items received include basic tools and leather armor, but above all this gives the player an instant guide structure and a village controller ready to be placed, so to kickstart a player into this mod mechanics. Also this is very server oriented, as majority of public servers grant a starter packs to new people.
-Added: the industrial warehouse instant structure, purchasable from the village controller trade interface. This new structure is more expensive than the standar warehouse but allows you to automate the processing of raw materials into processed material with absolute minimal intervention of player. Of course this is intended to be used with the village controller in INDUSTRY MODE