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Anghelos92

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About this mod

This mod makes villages more useful, as you can craft a village controller, a powerful tool that allows you to claim control of the land and let you enable taxation of the villages, which comes at risk of being targeted by illagers raids, which are now more powerful.
You can defend the village enlisting guards and other units among the village

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This mod makes villages more useful, as you can craft a village controller, a powerful tool that allows you to claim control of the land and let you enable taxation of the villages, which comes at risk of being targeted by illagers raids, which are now more powerful.
You can defend the village enlisting guards and other units among the villagers.
The village produce can be further processed in blast furnaces and smokers to make more refined products, including a new form of energy and a method to quickly use your industrial output to manufacture almost any item in minecraft.
 
This mod has a general vision for balance and possibility of automation in mind. Trades and items values have been carefully pondered, you can now produce a lot of aesthetic blocks easily, with the production chains, so it makes life easier for the builder while maintaining a general balance for the items that are actually useful.
 
You can also make use of all vanilla items that now have all a good purpose, like the leather armor that unlocks powerful modes, like a tree capitator, by wearing it. In addition to this you have handy tools, like -sethome, -gohome and -tpa @(name of player) to process some of the necessary server interactions!
I am making a playlist on youtube, where each video is focused on a particular feature of this mod: https://www.youtube.com/playlist?list=PLvXarkLIjR7Dq8AM1koOYPeg_z9XB-rc7
NEW: IN GAME GUIDES!
You can now craft an insta small library in game with 2 bookshelves in a crafting table. Doing so it will give you a block that you can place anywhere, when you interact with the north, south, east or west side of that block it will build a small 2 tall chiseled library, facing the side you interacted with, full of in game books that you can read, explaining all the mechanisms of this mod and also giving you some lore and useful links.
FEATURES:
VILLAGE CONTROLLER:

- Is a powerful tool that is used to claim your land and obtain resources from a village. IT MUST BE PLACED INSIDE A  VILLAGE boundary otherwise the placement will fail and you will get the item back.
- When placed it searches for other village controllers inside a 250 blocks radius, if found it will tell you that you can't place it there, because there is a "zone of control" exercised by the controller, on top of the land claimed.
- The existance of the village controller is tied to the village it rules, if the village dies, for example if all villagers die or all beds are destroyed, the controller will fall and it will explode.
- It is crafted from 6 copper blocks and 3 emerald blocks. It is neutral to any mobs or entity so ignored in fights. It cannot be directly damaged by the owner or players in the same team of the controller, but can be damaged by enemy players that can then set their own controllers in its place, effectively conquering the land.
- The owner can discard it interacting with a wooden hoe while sneaking.
- Once placed, a village controller will have the name of its owner, and will claim all land in a radius of 48 blocks from it. This means that other players that enter this claimed zone will be forced into adventure mode, not being able to break blocks and generally having the interactions with the land greatly diminished.
- The village controller has an inventory that can be retrieved by vanilla hoppers, so it can be placed into an automation system. When the inventory interface is available the controller will display some red dots in its textures. Interacting with a TORCH WITHOUT SNEAKING will cycle to the TRADE INTERFACE and those dots will become green, you can cycle back and forth between inventory and trade. The trade offers of the controller let you dump some low value items and excess energy or raw materials (items of the new manufactory system) and also buy some pre packed instant buildings.
- The standard mode when you place a controller is LAND CLAIMING ONLY MODE which has a green flag symbol on its faces. In this mode it just claims the land for you but it will not produce anything from the village and at the same time it will never be targeted for an illager raid. You can switch mode by interacting with a TORCH while SNEAKING to cycle between the two following modes:
  • TAXATION MODE: which has an emerald symbol, in this mode the controller will collect emeralds, 2 a day for each villager profession, this means that to have the full tax return you need to have all the 13 vanilla villagers professions, having more than one villager in a profession will not grant more tax.
  • INDUSTRY MODE: which has a green ingot symbol, in this mode the controller will collect RAW MATERIALS, which is a new item that can be used to dupe low value items like cobblestone but then can also be used to be refined into a form of fuel inside smokers or can be refined into processed materials (EMC) inside blast furnaces. Processed materials can then be used to manufacture almost anything in minecraft, see the manufacturing system paragraph for this.
  • When in Industry mode or in taxation mode the village will attract illager attention and you will see in the top face of the controller a cross shaped meter that will slowly fill (it takes about 12 days for completion), once completely filled a raid will happen and the meter will reset.
  • You can turn back into LAND CLAIMING ONLY MODE from taxation or industry mode, and by doing so you will halt (not reset) the progression of the siege risk, but to do so you need to interact with a full EMERALD BLOCK.
-You can assign your team to your village controller by interacting with a banner of any type WITHOUT SNEAKING and you can erase any team by interacting with a banner of any type SNEAKING.
-Interacting with a gold block,a siege will start, this will result in the reset of the siege risk, but also you'll have to face the battle. This can be useful to initiate the raid at your own terms.
-As a player, interacting with a village controller using any wool without sneaking will make you join that wool color team, for example interact with blue wool to join blue team. Interacting while sneaking with any wool will instead make you exit all teams and be in neutral state.
-You can make one of your controller your CAPITAL by interacting with a DIAMOND BLOCK. You can only have one capital in the world, but a capital is much more powerful than a simple controller since it claims all land in a 120 blocks radius and will also chunkload a small area of 32x32 blocks around it, letting your capital continue production even when you are away. In addition to this you can always fast travel back to your capital if you write in chat -gocapital
-You can reset the siege danger meter without fighting if you interact with an emerald while having the hero of the village effect or with a nether star. This can be useful for when you have multiple villages, as you can fight in one, get the hero effect and then secure another. Note that resetting the risk using the hero of the village will make you loose the hero effect.
 VILLAGE GUARDS:

Villagers can now be interacted with an Iron block, if they are adult, to enlist them into the army and become a Village guard.
Guards now spawn accompanying the iron golems, when created by the villages, also all the nitwits are enlisted in the army automatically. If the village build new iron golems, those will be escorted by new recruited village guards. Note that iron golems built by the player do not come with village guards escort-
They are equipped with armor that ranges from leather to iron and they have both a melee and a ranged weapon that they will automatically switch in relation to the distance of the target.
They are capable of swimming and breathing underwater, suffer no fall damage and are easily controllable.
They have 24 HP but also a slow passive regeneration equal to the natural passive regeneration of the player.
They target all monsters except endermen and phantoms. They target succesfully creepers.
If hired (tamed) they attack anything hurts the owner or is target of the owner except other guards or golems, but they will do it if you put them into a team.
Guards attacks follow a priority order: 1. Other enemy guards, 2. Other enemy players, 3. Illagers, 4. Monsters and lastly hoglings and zoglings.
When attacking from range they have a small chance to miss.
When attacking enemy players and guards they will have immense range, about 71 blocks so they are very useful for defending your base and so other players hardly can exploit distance to kill them as they behave exactly like a player in combat.
INTERACTIONS:
-After the enlisting they are in "PATROL MODE", when in this mode they roam inside the village, like the iron golem would, if they get far from the village they are forced to return. If in the wild in this mode and a village is nearby they will run to the nearest village. In this mode they have an iron helmet equipped. Patrol mode is available only when inside the boundaries of a village.
-Interacting sneaking with a torch while they are in "PATROL MODE" put them in "HOLD POSITION MODE", in this case they will hold their ground no matter what and are forced in ranged attack with their ranged weapon. They will have a leather helmet equipped. Sneak interact with a torch again to revert into Patrol mode (if you are in a village).
- You can hire them, "taming" them with an emerald block. When tamed they will accept commands only from the owner, with all the benefits. They equip full iron armor once they are hired.
- An hired guard can be interacted with a torch without sneaking to switch between "PATROL MODE" or "HOLD POSITION MODE" into "FOLLOW OWNER MODE". When following, the guard will equip a diamond helmet and will stay within 10 block radius from the owner, behaving like tamed wolves, but with a better following AI.
-Interacting with an Iron Hoe will turn them back into a villager.
-Interacting with a wooden Hoe will despawn them.
-Interacting with baked potatoes or any cooked meat (except cooked chicken) will grant them 10 minutes of regeneration I on top of their passive regen.
-Interacting with an iron ingot gives them strength 2 for 10 minutes.
-Interacting with a copper ingot gives them fire resistance for 10 minutes.
-They are tempted by torches, so if you hold one in your hand they will follow you closely useful for fine control when needed. Note that if they are engaged in combat they will ignore the tempting and if in patrol mode they will be tempted only if they are within the borders of a village, otherwise they will run back to the village.
-When tamed you can cast your team to the guard by interacting with A BANNER of any type or color WITHOUT SNEAKING.
-When tamed if interacted with a banner of any type or color SNEAKING you erase any team from your guard.
-When they are in following owner mode and they are in water they will swim and go underwater but you can force them to stay on the water surface by interacting with a torch while they are in water. Interact with torch again to revert to swimming behavior.
-When you have tamed a guard, most of the interaction, including the ability to despawn or change mode of it are limited to the owner, so only you can interact with those options.
-You can make them equip any vanilla armor you want, even trimmed or colored armor by interacting with the armor in your hand, like an armor stand. Note that this not include helmets, as those are defined by the mode they currently are. Also note that untamed guards can be given only leather, copper and golden armor, while tamed guards can receive all armors.
-Hired guards will equip any SHIELD you throw at them, and when equipping it they get a 20% damage reduction. If they already have a shield you can make them loose the current shield interacting with any HELMET, and at this point you can throw a new shield at them, even shields customized with banner designs.
-Hired guards have a small inventory of 5 slots, accessible only to owners, that you can use for storage purposes.
TANKS:

-Are a powerful amphibious unit, that has a lethal explosive ranged attack, that can move when fueled and also can be ridden by the player!
-Are made by interacting with a tank equipment item with one of your TAMED guards. By doing so, that guard will enter the tank and operate it. Note that the guard is still there, in fact you can make the guard exit exactly as he was before transformation by interacting with an IRON SHOVEL while sneaking and if the tank has at least 5% of its fuel. This way you get the guard back and also the equip tank item.
-A tank equipment is an expensive item that is produced from processed materials (of the manufacturing system), iron blocks and heavy ammo blocks. Heavy ammo blocks are made from 8 TNT and a copper block, while a TNT now is 9 gunpowders and 1 copper ingot.
-Once a tank is made, it mantain its position, as it can only move when fueled. You will notice 3 bar indicators in the top frontal display and 3 bar indicators in the back of the tank.
  • The upper bar, which is all red at the beginning, is the fuel indicator. You can refuel a tank by interacting with coal or coal blocks, the fuel bar will increase when refueling and will decrease while moving.
  • The central bar is a damage indicator, that will fill the more the tank is damaged, but you will also notice damages on a tank by just looking at its textures as it get more cracked the more is damaged, like an iron golem.
  • The lower bar is instead an ammo level gauge, a tank is capable of storing 10 shots before need to be restock with either TNT or Heavy ammo. Note that the tank has infinite ammo when operating as an unit but if the player wants to manually shoot he needs to have the tank restocked with ammo, and the ammo is consumed with each shot.
-Once a tank is refueled you can interact with a TORCH to cycle between FOLLOW OWNER MODE or HOLD POSITION MODE. Note that when in FOLLOW OWNER MODE the tank consumes fuel with time and if it consumes all fuel it will automatically switch to HOLD POSITION MODE. When a tank is in follow owner mode, a player can ride it and control its movement, and they can shoot with the tank, if the tank has ammo, by pointing with A SPYGLASS. A spyglass is necessary for target the shot, the tank will shoot exactly where the owner is pointing with the spyglass while riding it. The more a player aim with the spyglass the higher the range of the shot will be.
-When in follow owner mode the tanks are tempted by the TORCH, like the village guard.
-When a player riding a tank, use a torch to command the tank into HOLD POSITION MODE, the tank will target enemies indipendently while the player can point and shoot at his own target aiming with the spyglass, making the tank more combat effective.
-The tank, being an amphibious unit, will float on water, so you can get in and out of water with ease.
-Tanks receive extra damage from bosses like wither and dragon but the players riding it receive 90% less damage!
-They can be interacted while you ride them.
-You can cast your team  by interacting with A BANNER of any type WITHOUT SNEAKING.
-If interacted with a banner of any type SNEAKING you erase any team from your tank.
-While having a team assigned they have special decals of the color of their team, but you can also dye the rest of the tank with any color you like using vanilla dyes.
-They behave exactly like the village guards, regarding team rules. Note that neutral tanks, (that are not in any team), you own will still target any other player that is riding and has a spyglass in hand, as that is seen as an hostile act, because with the spyglass you can shoot from a tank, and a tank shot can also destroy blocks, bypassing a land claim.
INTERACTIONS:
-Using an iron ingot repair them of 25% HP;
-Using a wooden hoe will kill them despawning them, if you need to get rid of them;
-Interacting with an Iron Hoe will turn them back into a villager.
-Interacted with a Copper block will give them Resistance 1 for 10 minutes
-Interacting with an IRON SHOVEL while they have at least 5% of fuel they will turn back into your guard and you get back the tank equipment.
MULTI VEHICLE:

The multi vehicle is the pinnacle of transportation and a powerful industrial asset. Its all terrains, all conditions capabilities make it the best choice for long range transportation and workload.
-On land has the speed of a relatively fast horse. It floats on water like a boat and is capable of entering and exiting water mode easily as it is a complete amphibious vehicle, it is also faster than a boat.
-Has 4 powerful thrusters that allow it to gently negate fall momentum and generate a powerful vertical impulse on jumping, ideal for overcoming hish obstacles during the journey. It can also float on lava, making easier nether exploration, just be gentle entering the lava!
-It is also capable of entering AIRSHIP MODE, which is activate when on land you do a perfect jump (you reach the orange level in the power jump meter). Once in this mode you control its altitude with your look, pointing slightly up or neutral will make the vehicle go slowly up while pointing down will make the vehicle go down. The air speed of the multi vehicle is lower than on ground and definitely much lower than the elytra. Still it allows you to reach places otherwise not reacheble with other vehicles as it behave more like an "helicopter" than an aitplane, not having any forced forward momentum.
-It has 40hp but zombies and illagers will target it, unless in a special transportation mode.
-You can repair it using copper or iron ingots while the engine is off (it has no entity riding it)
-You can dye it the color you like, using vanilla dyes.
-It is crafted with iron and copper blocks and also requires 2 256 emc which is an higly compressed form of processed materials (manufacturing system).
FUEL LEVEL:
-The multi vehicle to move at all needs fuel, which is provided by interactin with COAL or COAL BLOCK. There are two fuel gauges on the vehicle, one on the rear for 3rd person camera and one, larger and more precise, in the abitacle for 1st person camera. As you refill your vehicle, you see the gauges increase and you see them decrease while moving and thus consuming fuel. Note that when in AIRSHIP MODE the vehicle consumes more than double the amount of fuel to operate, and once out of fuel the vehicle cannot move, and if you are in air you crash land.
ENGINE STARTING AND SHUT OFF:
-The engine is started once you ride it, when you disembark and no other entity is on board the engine automatically shuts off, preserving the fuel.
TRANSPORTATION MODES:
-The vehicle normally has one seat for one player but can be interacted with a TORCH to cycle between one seat and
  • TROOP TRANSPORT: in this mode you can embark up to 10 guards that you can pick up if they are not in hold position mode.
  • MOBS TRANSPORTATION MODE: This requires to interact with a WHEAT first, in this mode you can transport 2 mobs of any type, even hostiles, in the back of the vehicles. Note that guards and other military units are not included.
  • SECOND SEAT PLAYER: This requires to interact with a LEATHER first, in this mode the vehicle has a full second seat for a second player that can accompany you, like in a boat.
  • DISEMBARK: While you are driving the vehicle and not in air, you can make the other entities on board disembark the vehicle by interacting with a TORCH
INDUSTRIAL MODES:
While the engine is running and the vehicle is not in any special transportation modes you can activate any of the following special industrial modes:
  • MINER MODE: Activated with an iron ingot (30 seconds) or an iron block (300 seconds), while in this mode the vehicle is able to mine a 3x3 area while slowly moving. It automatically places torches when the tunnel becomes too dark.
  • TREE SAW MODE: Activated with a copper ingot (30 seconds) or a copper block (300 seconds) will break any trees by touching them, it's one of the fasted methods to acquire new logs for all your woods needs.
  • HARVESTER MODE: Activated with a any hoe (except the wooden hoe) will break and harvest all crops it passes on, allowing to quickly harvest vast fields.
  • SEEDER/PLANTER/FERTILIZER MODE: Activated with either a carrot, a potato, a beetroot seed or a wheat seed, will plant any of the seed you used on any empty farmalnd it passes on, and while passing on a crop it will fertilize it.
  • DISABLING INDUSTRIAL MODES: You can disable any of the previous industrial modes before the charge runs out by exiting the vehicle and interacting with a TORCH while SNEAKING.
  • INDUSTRIAL MODE CHARGE: whenever the vehicle is in any of the previous industrial modes, you see in the vehicle frontal display the remaining charge that slowly decreases to inform you about the remaining time before having to invest other resources to continue operation. All this while the vehicle still continue to consume fuel because it's engine is running.

 ILLAGER THREAT:
PILLAGERS:
They have both a melee and a ranged attack mode, exactly like the village guards, are more aggressive to initiate the attacks, especially at range. 
Like Vindicators, Ravagers and Evokers now they are capable of destroying fence gates and break down wooden doors.
ILLAGER PATROLS:
Now they do not despawn, so the patrols around the world will keep increase their numbers if you don't get rid of them, but they now spawn farther away from the player and less frequently. 
RAVAGERS:
They are now able to break many blocks while they are making their way into the village, forcing a breach.
PILLAGER TANKS:
have a ranged explosive attack which also set fires for the explosion, often breaking through manned walls. This new unit has a siege and field artillery role, and often is the most powerful enemy you face in the later waves of the illager raid.
RAIDS:
Now are much more dangerous, you are not safe behind walls...as you can see from the pictures where cobblestone has been placed to patch the holes from tank shelling.
-During a raid every 10 minutes, each illager partecipating in the raid will launch a TNT Vex which is a sort of homing missile capable of clip through solid and liquid blocks, that will search and explode near their targets.
So if you ignore the enemies, hiding behind walls or underground, after ten minutes they will start to launch these missiles to flush your village out!
TEAM SYSTEM:
Normally the player can damage other players but cannot damage other untamed guards nor receive damage from them as they do not target other players being neutral towards them.
JOINING A TEAM:
The first time a player enter a village, a random team color is assigned on them. You can then change it and join any team you like, of the 16 available, by interacting with any wool you like with any village controller. So for example, if you want to join the red team, you interact with red wool with a village controller. Once you do this, a message will appear informing that you have joined that team. You can switch doing so at any time and you can also be in no team by simply interact with any wool SNEAKING, with a village controller.
SAME TEAM BEHAVIOR:
When you are in a team you can't be damaged by other players or guards in the same team, nor you can damage your same team. You can damage other players or guards in different teams or players in no team. Note that players in the same team act like if they are allied, but they retain total control over their hired army, so two players of the same team do not target each other nor receive damage from each other but each player can only controls the units they own, even in the same team.
TAMED GUARDS:
When you tame a guard, as the owner you can't damage them but you can dispose of them with a wooden hoe. A tamed guard that is not in any team will not be targeted by other guards and will not target other players. Players, including the owner may still receive friendly fire if not in a team. Tamed guards in no team are intended for neutral use.
TAMED GUARDS IN A TEAM:
After you join a team, as a player, you can copy your current team to your own guard by interacting with a BANNER of any type or color WITHOUT SNEAKING, by doing so the guard will change color, also it will not target any other players in the same team but will target all players in different teams or in no team and will also target and damage other guards that are in different teams. Each time you as owner switch team you can cast your current team with the banner. If you want your tamed guard to be in no team you can interact with any banner SNEAKING.
VILLAGE CONTROLLERS:
When you place a village controller it will land claim a sphere of 48 blocks of radius, every other player that enters that zone will be forced into adventure mode, while they are inside, and will not be capable of breaking or placing any block. They will still be able to interact with doors, levers, buttons and chests with their bare hands so you still need to protect  your stuff, for example with "redstone combination doors" or simply with non activable iron doors you can find many redstone tutorials about it. 
Other players will receive a message when they enter or leave a claimed zone.
This claimed zone can be extended to 120 blocks radius for your capital.
The protected zone also disable the mining mode and other special working mode of the Multi-vehicle, a new powerful industrial tool added by this mod, while they are inside the protected zone.
You can cast your own team by interacting with any BANNER WITHOUT SNEAKING, by doing so any player that is also in the same team of the controller will not be forced into adventure, so they will be able to interact with the world, note that, being the players able to switch team as they like, you should give team to your village controllers only when you want to grant temporary rights to your team over your controlled area, then you should remove the team from the village controller by interacting with any banner SNEAKING.
PROTECTED ZONES AND WAR:
Protected zones by the village controllers are not impenetrable, there are some explosive ways to force into them when waging war, for example using the tank or if all the villager population is killed, so a player must protect his zone with walls, guards and must protect its population of villagers as a village controller can exist only in a village and a village is defined by a place with AT LEAST 1 bed linked to 1 villager.
Remember to change your own units team when you enter or switch to a new team since their attacks are tied to your own team allegiance so if your own guards are of a different color than the team you are currently in unwanted outcomes may happen and their efficiency reduced.
LEATHER ARMOR SPECIAL MODES:
With this mod the leather armor has a really powerful use and is no more useless like in vanilla. Because while wearing a full set of leather armor you have the following interactions available: (Note that you also require the corresponding tool of at least golden tier, this includes golden, iron, diamond and netherite tools, so no wooden or stone tools)
  • TREE CAPITATOR: By interacting with an axe while SNEAKING with any log, as you would to to strip them, you will chop all logs of the same type on top of it, and even near it, depending on the tree.
  • FAST DIGGER: By interacting with a pickaxe or shovel while sneaking with the corresponding blocks (for example pickaxe for stones, shovel for dirt etc) you dig a volume of 3x3x3 of the same block you interacted with.
  • FAST FARMER: By interacting with a hoe with a FLETCHER TABLE! you harvest and automatically replant any fully mature wheat, carrot, potato, beetroot or sweet bush in a 3 blocks radius from the fletcher table, this way the fletcher table is no more useless like in vanilla.
-COOLDOWN: each interaction of the above modes has a cooldown of a second and half so you can't spam these powers.
-HUNGER: when you do these interactions you also get a deep hunger, it's a level 4 hunger that lasts for 20 seconds since the last interaction, because of the heavy workload the player does. Bring food!
-ITEM DURABILITY USAGE: the tools are consumed loosing 1 durability for each block they process, so for example an iron axe that chops a 30 blocks tall tree will loose 30 durability. Item enchantments do not apply.
MANUFACTURING SYSTEM:
The manufactoring system is a powerful new mechanic that allows you to automate and industrialize your materials production. It all starts with the RAW MATERIALS that are an item appearing as a green ingot. Raw materials can be obtained primarly and in great quantity from village controllers in INDUSTRY MODE but also from a few raw resources in the world as a crafting recipe, and those include:
  • Amethyst and amethyst blocks: 16 RAW.
  • Calcite: 4 RAW.
  • Charcoal: 1 RAW.
  • Coal: 4 RAW.
  • Raw copper: 4 RAW.
  • Diamond: 64 RAW.
  • Glowstone dust: 1 RAW.
  • Raw Gold: 32 RAW.
  • Raw Iron: 16 RAW.
  • Quartz: 16 RAW.
  • Redstone: 4 RAW.
  • Smooth basalt: 2 RAW.
Raw materials as they are can be used to dupe very basic blocks and items like cobblestone and dirt. This means that for example you have a crafting recipe where you put 1 cobblestone and 1 raw material and you obtain 2 cobblestones. The recipes are automatically added to your vanilla recipe book/index whenever you obtain a block that can be duped.
Raw materials can be packed into denser forms for storage purposes, but only the unpacked raw materials can be used in the duping recipes.
SMOKER USAGE:
Processing RAW MATERIALS in smokers, will output a new form of fuel called energy unit, which is a new item that can be packed into denser item. Note that you can only stack 4 energy units of the same density form in each inventory slot, so packaging is necessary for transportation while they are optimal to quickly fill inventory slots of hoppers and other automation means.
The net energy obtained by smelting a raw material in a smoker is 1 fuel equivalent, this is because smelting a raw material output energy unit (2KWH) a fuel capable of smelting 2 items. obtaining this for of energy is not required for producing processed materials but it's great for automation purposes, also considering the vastity of the volume of raw materials that need to be processed to obtain meaningful quantity for item duplication.
SMOKER ENERGY UNIT GENERATION: other than using raw materials, you can smelt the following in a smoker to obtain energy units (2KWH):
  • Basalt
  • Beetroot
  • Blackstone
  • Carrot
  • Clay Ball
  • Cocoa Beans
  • Crimsom nylum
  • Dripstone block
  • End Stone
  • Gravel
  • Honeycomb
  • Mud
  • Muddy Mangrove Roots
  • Mycelium
  • Netherrack
  • Pointed Dripstone
  • Pumpkin
  • Red sand
  • Sand
  • Snowball
  • Soul sand
  • Soul soil
  • Sugar canes
  • naturally generated terracotta
  • Tuff
  • Warped Nylium
  • Wheat
A practical example of smelting the previous items or raw material in a smoker to obtain fuel is the ability to amplify your fuel output, for example a lava bucket can smelt up to 100 items, but if you use the lava bucket to smelt the previous items in a smoker and then use the energy units output you can smelt up to 200 items, doubling the efficiency.
BLAST FURNACE USAGE: 
Processing the raw materials in smokers, instead, will produce processed materials which is a new item that appears like a red ingot. Like the energy unit item, these items can be packed into denser forms and occupy one inventory slot for every 4 items stacked. Processed materials can be used to dupe almost any other material or ingredient in minecraft, but more expensive items will require denser forms of procesesd materials. For example stone bricks require just 1 processed materials to dupe while a string requires a 8EMC which is 8 processed materials compacted into one item, while an iron ingot requires 32EMC which is 32 processed materials compacted into 1, tanks and multi vehicle have in their recipes 256EMC which is 256! processed materials compacted into one item, so your industries will have to process h24 to manufacture a good quantity of these important items! The duping recipes will be available once you get the item that can be duped, so for example when you get your first diamond you also get the recipe to dupe it using processed materials that will also inform you of what density form is required for the dupe, for example to dupe a diamond is required the density form 128EMC, which is 128 processed materials packed into 1 item etc.
The manufacturing system has been built with automation in mind, there is also an instant building you can purchase from the village controller, which is called FACTORY, that can help you automatize the manufacturing process!
GRAVESTONES, "HOME", "TPA" AND "SIT ANYWHERE" SYSTEMS:
GRAVESTONE:
When players die, in place is spawned a tomb like entity which will collect all the dropped inventory of the dead player.
Hitting and destroying the tomb will result in its inventory dropped back, so you can retrieve your stuff.
The tomb is able to float in water and it's resistant to fire, while dying in lava still result in loss of inventory since the tomb will melt.
HOME SYSTEM:
As a player you can write in chat -sethome to save your current coordinates, you can always do this overwriting your previous saved coordinates. Then you can write in chat -gohome to initiate fast travel towards the coordinates you saved. Note that this begins a 10 seconds cooldown while you have to not take damage otherwise the procedure will abort!
TPA SYSTEM:
As a player you can request to teleport to another player by writing in chat -tpa @(name of the player) and the player will receive your request and he can ignore you (after 30 seconds the request drops) or he can accept by writing -y or deny by writing -n if the other player accepts a 10 second cooldown before teletransport begins, during this time you don't have to take damage otherwise the procedure is aborted.
SIT ANYWHERE:
As an immersion feature you can now sit on any solid block by just looking straight down, sneaking and hitting the block on which you wanna sit. This is great to finally sit on stairs like when sitting on chairs at a table! Or close to a campfire on a log! You can then jump or sneak again to exit the seat position. It's a small addition and detail but acn change the way you approach the gameplay and how you immerse in the world you create!
TRADE AND BARTER:
Villagers and wandering trader trades and piglin barter are now better and reflect also the uses of the new "MANUFACTURING SYSTEM", you will find that a lot is changed here. Professions like armorer, weaponsmith, leatherworker will sell more useful enchanted items, balanced with the diamond ones, they will reward you if you sell them exotic things, for example looting ancient cities, ocean monument now is more useful because you can sell that unique loot for lots of emeralds and trader xp.
Piglin Barter has been changed to offer only useful things to survive in the nether, a very small possibility to receive ancient debris, also all the barter items offered by the piglins can be sold to one of the villagers profession for one emerald, creating a rewarding loop to inter trade between nether and overworld.
You can barter fire resistance potions, that they could give you when bartering for gold, to obtain a saddle from them. A saddle can be useful to survive in the nether because allows you to mount striders.
The wandering trader accepts some bartering items of the piglings and now offer much, much more to be bought and finally you can sell to the wandering trader a lot of refined products or loot. 
 OTHER CHANGES TO VANILLA:
MANY NEW RECIPES:
Many new recipes have been added, the majority involving the new "MANUFACTURING SYSTEM" that will be explained later. 
VILLAGERS
Players cannot directly damage villagers anymore while in adventure mode, so in other players claimed zones, villagers should be safe. The owner of the claimed zone, not being in adventure mode, can still hurt and kill the villagers.
Villagers can be leashed to fine control them in villages.
COPPER USAGE:
Copper has various usage in alternative recipes and also to obtain iron tools from stone tools spending a full copper ingot.
BOAT, RAFT, CHEST BOAT
Can no more pull in any entities except for players and pets(like wolf and cats), this to prevent exploitations against the village guards, you can still transport entities with minecarts and multi vehicles.
TNT
recipe is now 8 gunpowder and a copper ingot and its explosion will only damage entities without breaking blocks (for balance)
HEAVY AMMO
is a new block for the tank vehicle. It is crafted with 8 TNT and a copper block.
CREEPERS
their explosions will only damage entities without breaking blocks, for balance.
WITHER BOSS
When entering a claimed zone it will be killed without dropping the nether star (to prevent exploits)
BOWS
Have their recipe altered, they are more expensive, for balance reasons.
POWERED RAILS, RAILS
Have now alternate recipes, normal rails in particular can be crafted either with iron or with copper, the copper recipe uses also coal.
GOLD INGOTS, GOLD NUGGET
One gold ingot makes 4 gold nuggets and 4 gold nuggets make a gold ingot.
PIGLINGS
Now they detect enemies further (24 range instead of vanilla 16) and are aggravated also by breaking nether quartz ore and Ancient Debris.
ZOMBIE PIGMEN
They are aggravated from breaking nether ores the same as Piglings.
SMOKERS,  BLAST FURNACES
are now much, much more expensive to craft because they are now treated as the machines of the new "Manufacturing System" (See later).  Also the things that smokers and blast furnaces do in vanilla can be done with a normal furnace, so a new use for them is nice.
HOPPERS
Can also be crafted with 8 copper ingots.
ELYTRA
Can be duped with a recipe, like armor trims. The recipe need phantom membranes.
OMINOUS BOTTLE
Can be duped with a recipe, like armor trims. The recipe need a golden block.
IRON, GOLDEN AND DIAMOND HORSE ARMOR
Can be crafted like vanilla leather horse armor
PHANTOM MEMBRANE
Is craftable with 1 copper ingot and 2 coal
ENCHANTED GOLDEN APPLE
Can be duped using lapis blocks
TRIDENT
Can be crafted with iron ingots and a diamond;
ARMOR TRIMS
can be duped with 128EMC processed materials.
POTTERY SHERDS
can be duped with 8EMC processed materials.
SHULK SENSORS
can be crafted from observers and some other material.
NETHER QUARTZ
has a lot of more uses, in particular can be used to craft overworld ores, in various combinations. This give reward to dangerously mine in the nether (piglings and pigmen are now aggravated to mining nether quartz!).
Nether quartz is also a great source of raw materials that in turn can be made into processed materials!
CHAINMAIL ARMOR
now graphically appears like a copper armor and it is crafted with copper.
COBWEBS
are craftable with 9 strings
Fire potion and saddle in smoker
the first is turned into water bottle, the second in a coal block. (This is because of balance reasons and changes to piglin barter) 
CHAINS
Added alternative recipe for chains that can now be made with 2 copper ingots, vanilla one still usable.
COMPATIBILITY:
Any third mod that change any of the things mentioned in this guide, for example villagers, villagers trades, players and the vanilla recipes here changed and so on will break the balance and functionalities of this mod.
If you have a mod that has a custom player.json it will break the team system and controller functionalities of this mod and many other things, so THIS MOD IS NOT COMPATIBLE WITH MODS THAT CHANGE THE PLAYER.JSON
SERVER OWNERS:
You can now set your server very fast, because there is a custom block, only available in creative: "Create Server Spawn Point", that when placed and interacted will create a custom, ready to be used, spawn point with commands already embedded and automatically executed, server rules, mod guides etc for the best experience with this mod. in addition to this the following is a list for the best settings for your server to work with this mod:
Force gamemode: FALSE (this is required for the team system);
Resource pack required: TRUE;
Allows cheats: TRUE (this is required for commands to be executed and does not affect players as they play in survival mode);
Default permission level: MEMBER;
Visual Distance: 15 or higher, for best experience.
 INSTALLATION:
Treat it as any other addon, you need to install the resource pack and the behavior pack. 
THE BETA API EXPERIMENT IS REQUIRED FOR THE MOST ADVANCED FUNCTIONS, SO ENABLE IT FOR THE MOD TO WORK
 
LEGAL: 
I, Anghelos92, am the sole owner of this mod, with all rights reserved. I authorize the use and distribution of this addon only from the "MCPEDL.COM" and parent company "CURSEFORGE.COM" sites for MINECRAFT BEDROCK and from the site "NEXUSMODS" only from my account "Anghelos92". Private use and use in public and private servers is allowed, also making youtube videos of this addon is allowed at the condition that this page is linked in the description. Any other uses and distributions are a breach of the license.
 
WANT TO CONTRIBUTE?
-MAKE A VIDEO about this mod and let me know and see it, it could be useful for other users that want to enjoy this mod but not to read this wall of a description!
-DOWNLOAD THE MOD using the Lootlabs links you see at the end of this paragraph, by doing so you help me and motivate me to continue developing this mod because the ads you will watch with those links will give me incentive to continue!
BEHAVIOR PACK:
https://loot-links.com/s?fegv
RESOURCE PACK:
https://loot-links.com/s?fegI
Thank you!
Hope you enjoy it, let me know  in the comments if you have other ideas or if you find any bugs!