A collection of 15 unique 1024x1024 PBR Metallic Textures for Minecraft: Bedrock Edition on Windows 10 with RTX.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Donations
No donations accepted
This set of high-definition textures was created from the ground up following Physically Based Material techniques. My goal is to take advantage of the RTX enhancements available in Minecraft: Bedrock Edition on Windows 10, in order to achieve a set of dynamic textures with added depth to their surface and structural details. Although raytracing allows for realistic interactions with light by calculating the reflection and refraction of rays in order to render accurate color blending, shadows and transparency effects: the objective of this set is not to achieve photorealism, but rather to provide interesting surfaces with details that are revealed or obscured under different lighting conditions and viewing angles, while still being recognizable as their real-world material counterparts.