if you like the filter i am thinking of making a regular noise type filter thats just dots that make textures look a little more pop without it looking some kid drew s#*! all over your game
1. download reloaded II mod and install to a folder inside your Metaphor game folder, i call mine RE2 2. Added metaphorFix reloaded version mod for Reloaded DO NOT USE ASI MODE, delete the dill WINMN.DLL or whatever its called and make a shortcut instead (below) or launch from reloaded 3. make a shortcut that looks like this : "C:\Program Files (x86)\Steam\steamapps\common\Metaphor ReFantazio\RE2\Reloaded-II.exe" --launch "C:\Program Files (x86)\Steam\steamapps\common\Metaphor ReFantazio\METAPHOR.exe"
Thanks for the advice, I ended up using instead a local special K install instead by doing the following.
Start the game with special-k normally Use ctrl+shift+backspace to enter the SK config Filed > Install wrapper DLL for this game. Then I relaunched the game normally with reloaded-2 and special K injects good and my reloaded-2 mods are working as well.
I this still needed if I use Metaphor Refantazio 4k ? It seems like they conflict since this mod and the 4k mod both use specialk injection and the 4k mod has the 3 .dds texture files this mod also has, I concluded this mod to be the winner of the conflict, is this correct?
dude,You did a great job with this. Can you make it in the format of MetaphorFix and put it directly into a folder to use? This will be simpler and more convenient. Thank you very much
hey man i got a weird setup but i can tell you how mine works: 1. download reloaded II mod and install to a folder inside your Metaphor game folder, i call mine RE2 2. Added metaphorFix reloaded version mod for Reloaded 3. make a shortcut that looks like this : "C:\Program Files (x86)\Steam\steamapps\common\Metaphor ReFantazio\RE2\Reloaded-II.exe" --launch "C:\Program Files (x86)\Steam\steamapps\common\Metaphor ReFantazio\METAPHOR.exe"
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2. Added metaphorFix reloaded version mod for Reloaded
DO NOT USE ASI MODE, delete the dill WINMN.DLL or whatever its called and make a shortcut instead (below) or launch from reloaded
3. make a shortcut that looks like this : "C:\Program Files (x86)\Steam\steamapps\common\Metaphor ReFantazio\RE2\Reloaded-II.exe" --launch "C:\Program Files (x86)\Steam\steamapps\common\Metaphor ReFantazio\METAPHOR.exe"
Start the game with special-k normally
Use ctrl+shift+backspace to enter the SK config
Filed > Install wrapper DLL for this game.
Then I relaunched the game normally with reloaded-2 and special K injects good and my reloaded-2 mods are working as well.
It seems like they conflict since this mod and the 4k mod both use specialk injection and the 4k mod has the 3 .dds texture files this mod also has, I concluded this mod to be the winner of the conflict, is this correct?
1. download reloaded II mod and install to a folder inside your Metaphor game folder, i call mine RE2
2. Added metaphorFix reloaded version mod for Reloaded
3. make a shortcut that looks like this : "C:\Program Files (x86)\Steam\steamapps\common\Metaphor ReFantazio\RE2\Reloaded-II.exe" --launch "C:\Program Files (x86)\Steam\steamapps\common\Metaphor ReFantazio\METAPHOR.exe"
Thank you for the author's production.