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Shigu

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puspus332

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16 comments

  1. grosstach
    grosstach
    • member
    • 1 kudos
    I found a workaround.
    I think this is working but i tested it ony2/3 hours of play, so i can't be fully confident but what the code seem to say is when you reach a certain point into the game the thirst, hunger and oxygen are activated, here we deactivate them whatever the point.
    I just bought the game and was annoyed to feel thirst and hunger so quikly ingame. I don't know how the mod worked and how to reduce the speed of those functions so i checked the file (BaseMissionSequence.lua) where the changes are made (located in the 00.dat decompressed with the GzsTool v0.6.0, link to the github page).
    There is 3 function already used to ignore thirst, hunger and oxygen in the tutorial at the beginning of the game:
    if n<TppDefine.STORY_SEQUENCE.CLEARED_k40040 then
    ScriptParam.SetValue{category=ScriptParamCategory.PLAYER,paramName="infiniteOxygen",value=true}else
    ScriptParam.SetValue{category=ScriptParamCategory.PLAYER,paramName="infiniteOxygen",value=false}end
    if n<TppDefine.STORY_SEQUENCE.CLEARED_k40040 then
    ScriptParam.SetValue{category=ScriptParamCategory.PLAYER,paramName="ignoreHunger",value=true}else
    ScriptParam.SetValue{category=ScriptParamCategory.PLAYER,paramName="ignoreHunger",value=false}end
    if n<TppDefine.STORY_SEQUENCE.CLEARED_k40040 then
    ScriptParam.SetValue{category=ScriptParamCategory.PLAYER,paramName="ignoreThirst",value=true}else
    ScriptParam.SetValue{category=ScriptParamCategory.PLAYER,paramName="ignoreThirst",value=false}end
    I changed them to:
    if n<TppDefine.STORY_SEQUENCE.CLEARED_k40040 then
    ScriptParam.SetValue{category=ScriptParamCategory.PLAYER,paramName="infiniteOxygen",value=true}else
    ScriptParam.SetValue{category=ScriptParamCategory.PLAYER,paramName="infiniteOxygen",value=true}end
    if n<TppDefine.STORY_SEQUENCE.CLEARED_k40040 then
    ScriptParam.SetValue{category=ScriptParamCategory.PLAYER,paramName="ignoreHunger",value=true}else
    ScriptParam.SetValue{category=ScriptParamCategory.PLAYER,paramName="ignoreHunger",value=true}end
    if n<TppDefine.STORY_SEQUENCE.CLEARED_k40040 then
    ScriptParam.SetValue{category=ScriptParamCategory.PLAYER,paramName="ignoreThirst",value=true}else
    ScriptParam.SetValue{category=ScriptParamCategory.PLAYER,paramName="ignoreThirst",value=true}end
    And then i recompress the 00.dat pack with the file changed.
    Now i can explore the map in a very... laziness way?

    edit: do this with your 00.dat and before alterate it, backup it just in case. The dat files here on nexus are outdated, here the code is tested with the v1.18 of Survive.
    1. i'm not very tech savvy, any way you can Zip that edited 00.dat file you have and send it over?
    2. grosstach
      grosstach
      • member
      • 1 kudos
      The whole 00.dat of the v1.18 of Survive is 1.2 Go, it's pretty big. I will try to upload it tomorrow.
    3. grosstach
      grosstach
      • member
      • 1 kudos
      I uploaded the 00.dat file, you can test it here. (with an ugly image to promote it...)
    4. It took me days to reply to this cause I had fun testing it. So far i didnt run into issues. Odd crash every now and then but i surmise thats something on my end Thanks man!
  2. lelemegun
    lelemegun
    • member
    • 0 kudos
    Would be cool to see this work. but i think this mod would need to be remade from the ground up for it to work again.
  3. Animatedninja1
    Animatedninja1
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    This Mod no longer works :( do we know if this will get updated eventually?
  4. jackofhearts214
    jackofhearts214
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    • 0 kudos
    Echoing AndreasRaziel, could you update this mod?
  5. AndreasRaziel
    AndreasRaziel
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    • 4 kudos
    this mod no longer works, are you planning to update?
  6. Antiqua
    Antiqua
    • member
    • 1 kudos
    This mod also removes the oxygen level inside the dust. I removed that feature for myself. If requested i may upload it!
    1. Nosgoth89
      Nosgoth89
      • member
      • 0 kudos
      Please if you can, upload it. I would apreciate that.
  7. Samufugu
    Samufugu
    • supporter
    • 0 kudos
    Food and water still go down when sleeping, which also lowers the max health and stamina. Anybody else having this issue?
  8. Spb1980
    Spb1980
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    • 0 kudos
    The original mode file was only 29KB. This one is 886.6MB?! Thats a whole lot of 'Update'.
  9. demonsurf
    demonsurf
    • member
    • 0 kudos
    Hi,

    I'm just looking for a way to reduce the speed at which hunger and thirst evolve, not to suppress them. Just slow them down because by default it's being abused ... an idea?
    1. mesh2007
      mesh2007
      • member
      • 4 kudos

  10. anilramdin
    anilramdin
    • member
    • 1 kudos
    thank you so much for this. this mod desperately needed to be updated.