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CountFuzzball

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CountFuzzball

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10 comments

  1. Hey, so... the description of the mod says this:

    "There are both credits for the Combat Unit and credits for some of the unique named staff you can play as. These are NOT DYNAMIC, so you'll need to install it for one person at a time."

    But there's only one file to be installed. How do I get the different versions? Instructions actually unclear, please advise :(

    Edit: nevermind, figured it out... The ZIP-file contains all the different files to choose from. Thanks for the mod :)
  2. Dovarno
    Dovarno
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    Instructions unclear. i accidentally destroyed a civilian camp with white phosphorus.
    Seriously though, pretty good mod ^^
    1. CountFuzzball
      CountFuzzball
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      Do you feel like a hero yet?

      "I never meant to hurt anyone."
      "No-one ever does, Walker."
  3. LordDaedalus99
    LordDaedalus99
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    Can I ask, do you know who Punished "Venom" Snake is? Venom Snake is the medic that survived the attack on the MSF base, after the events of the first mission in Ground Zeroes. The same medic that you are at the beginning of the game that gets a face change to look like Naked Snake. You are playing in the place of the original Big Boss.

    https://youtu.be/wfmGfDIwmkM
    https://metalgear.fandom.com/wiki/Venom_Snake
    1. LumiKlovstad
      LumiKlovstad
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      Literally everyone knows that by now.
    2. CountFuzzball
      CountFuzzball
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      ^this
  4. KingFloppa34
    KingFloppa34
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    Is there a chance of gettinga mod that increases the speed of the character ?



    1. CountFuzzball
      CountFuzzball
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      As of now, no. The special gameplay effects are hard-coded to the outfits (like silent footsteps/increased running speed).
  5. LumiKlovstad
    LumiKlovstad
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    Do you have a tutorial for making a custom credit if someone wants a specific one not in this mod?
    1. CountFuzzball
      CountFuzzball
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      Not much a tutorial, but hope this'll help.
      You'll need:
      Langtool https://github.com/Atvaark/FoxEngine.TranslationTool
      Gzstool. https://github.com/Atvaark/GzsTool/releases

      unzip one of my mgsv files (mgsv files are just renamed zip files) and drill down the folders until you get to a .fpk file. Drag and drop the fpk file over the gzstool exe to unpack the fpk file.
      Then drill down again into the newly created folder until you hit the lang file itself, you'll have to drag and drop that file over the langtool exe to convert it to an xml file. Edit the xml file to your liking and then drag the xml file over langtool again to repack it into the "lang" file format.
      From there, you can now use Makebite to create your new mod.

      N.B about Makebite, in case anyone doesn't know: If you've unpacked the mgsv file into a folder, for example, "ModFolder", then you need to select that folder as your top-level directory in Makebite, so the Assets folder comes first in the path.
      So you should only see "Assets/TPP...,etc etc" in the right hand pane of Makebite, and NOT "ModFolder/Assets/TPP...etc etc".