Metal Gear Solid V: The Phantom Pain
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Count_Fuzzball

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CountFuzzball

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About this mod

This mod overhauls the scoring system so you don't need to speed-run to get the S rank and instead rewards stealth-oriented gameplay.

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Permissions and credits
Update 10/01/2020: Files updated with the fix as Nexus hadn't uploaded the files properly.
Update 01/01/2020: Added Kvalyr's fix for removing Fire Support/Helicopter/Weather Modification and Restricted Item use.


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This mod overhauls the scoring system so you don't need to speed-run to get the S rank and instead rewards stealth-oriented gameplay. Install with SnakeBite Mod Manager.

The rank score thresholds for all missions were changed to the following:

S - 5000
A - 4000
B - 3000
C - 2000
D - 1000
E - 0


I also made the following changes to the scoring system:
+Using rank limited items/support such as fire support, weather modification and helicopter is no longer a restriction. But the message will still appear.
Thank you to Kvalyr for this fix.

Time Taken: 0
Enemy Combat Alerts: -1000
Re-Discovered Combat Alerts: -750
Hits taken: -20
Tactical Takedowns: 250
Headshots: 0
Accuracy: Vanilla Values
Neutralizations: -100
Markings: 0
Effective Interrogations: 200
Prisoners rescued: 0

Bonus:
First Bonus Objective: 250
Second Bonus Objective: 250
No Retries: 0
No Kills: 1000
No Reflex: 1000
No enemy combat alerts: 1000
Perfect Stealth, No Kills: 2000
No Traces: 6000

The game heavily penalises you for being discovered and/or neutralising the enemy, but rewards tactical takedowns and interrogations.

A No Traces run is of course, an instant S rank, but S rank is possible with a Perfect Stealth/No Kills playthrough too.

This mod affects any other mod that touches TPPResult.lua

[SBWM]