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Description
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My mod unlocks Raiden + Cyborg Ninja Suit instantly without any requirements. There is no development of both suits needed (ready for deployment). It also changes balancing of MGSV for a faster pacing (all details below).
Main file: Unlocker + fast pacing
Optional file: Unlocker only
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Features in detail
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Unlocks:
- Raiden Suit and Cyborg Ninja Suit unlocked from beginning (ready for deployment)
Faster progression:
- soldier progression is now twice as fast and includes S+, S++ on field (no FOB required). At any point in the game there is always a tiny chance for encounter a S++ soldier so gotta catch 'em all! (chance will increase with progression of course)
please note: In the very beginning there is not much of a difference. It will come in handy the more you progress. I didn't want to make every soldier S++ to keep this gameplay mechanic intact.
- base development time reduced by 90% (linear from level 1=6min to level 4=30min [originally 300min!])
- processing time of unrefined resources massively reduced (linear from grade F=7min to grade S=1min)
- processing amount of unrefined resources increased (5 times more)
Amount of collectibles increased:
- refined resource boxes > 5 times
- cargo > 5 times
- small and big diamonds > 2.5 times
- plants > 10 times
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Can I use your mod with other mods?
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- Raiden Suit and Cyborg Ninja Suit Unlocker (without fast pacing): As long as other mods don't alter development of equipment it should work.
- Raiden Suit and Cyborg Ninja Suit Unlocker plus fast pacing: Probably not. I altered a lot of important files.
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Is it compatible to MGSV v1.0.12.0?
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Yes, it works with the most recent update.
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For your own sake:
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Backup your save file to avoid corrupting it for whatever reasons. It never happened to me but safety first!
Save file location: ...\Steam\userdata\12956396\311340 (path may vary) and stay offline!
Please note: If you encounter any problems then please let me know.
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Changelog
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1.01
- improved soldier progression (S++ will now spawn with a tiny chance at any time [chance increases towards the end of the game])
- fixed an issue with motherbase development
1.1
- time consume of researchable items has been quartered