Metal Gear Solid V: The Phantom Pain
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AlisterTheModNerd

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AlisterTheModNerd

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About this mod

This mod takes aims to give a more diverse approach when it comes to taking down enemies in Close Quarters Combat.

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This mod changes most of the CQC moves to give ya more versatility to dispatch your enemies instead of them having them go to the lame STN every time you take them down with a throw or choke. This mod was inspired by both the Alternate CQC Throw by TheRuda and More Lethal CQC by CountFuzzball.

The Changes it Will Bring ;

This mod will change the effects your CQC moves will have on your opponents when you started dispatching them. Some throws and such will no longer instantly knock them out and enemies can come back up if you don't hold them up, stuff like punch combos and leg sweeps will now injure them.

Injury ; 2 - 3 Consecutive Throws / Wall Throws / Leg Sweeps / 3 - 5 Punch Combo / Dash Punch / Knife Kills (If using the 1.0a Version)

Moves That Will No Longer STN ; Grab Throws / Direct Throws (2nd Throw will STN) / Arm Sweeps / Counters

Note ;
Chokes has been made so that they will be put to ZZZ instead of STN, and if using the 1.0a Version, "Knife Kills" has now been changed into a "Knife Stun" So now you can quickly knock out someone without the need for a Bionic STN Arm. However, it also injures them, so as soon as they wake up they will go into a injured state and will Bleed Out.