Q: I use Zeta and Beyond Ultra, performance is abysmal, why? A: Zeta includes an "Advanced Graphics Options" menu that also tweaks various graphics options. Combining both mods will ruin performance regardless of your hardware, Zeta's Advanced Graphics Menu needs to be disabled when using Beyond Ultra. Q: I have a *insert GPU name here*, will this run fine? A: For the Recommended & Alternative versions: If your GPU is on par with a 1060 6gb (e.g RX580), yep it'll run just fine. If your game is stable and runs fine in general at your target resolution and framerate, chances are this mod will run much like vanilla. For the Extreme versions: If your GPU in on-par with a 3060/3060ti, then you should go for those versions instead as they're capable to handle the additional workload.
Q: Can I run this on Steam Deck? A: Yes you can, but you may need to lower a couple of settings to hit a stable 60fps. Check out YadilloH's post for their suggested settings.
Q: Can I disable Motion Blur, Ambient Occlusion, Depth of Field, or reduce Texture Filtering? A: Yes. You can safely set all settings to whatever you like except for Model Details, Lighting and Shadows - those three must be set to Extra High to get the full benefits of this mod. Q: What does "With FXAA" and "Without FXAA" means exactly? A: TPP uses its own, native implementation of FXAA and there's no dedicated toggle for it. Instead, it is governed by the Post Processing preset and is activated from Low onward. With FXAA means that I left FXAA untouched, so it is enabled for every Post-Processing preset except Off and Low. Without FXAA means that it is disabled for every Post-Processing preset. Q: I use a bunch of texture mods, will that affect performance? A: If they are higher resolution than the original, yes, most likely - however I also use quite a bunch of extensive ones and many IH features are on, and the framerate stays steady.
Q: Can I use this mod alongside Zeta? A: Absolutely! ZIP, the author of Zeta, made sure that both could be used together. Just make sure to disable the "Advanced Graphics Options"!
Q: Can I use Special K with this mod? A: You can, it should work. However, issues have been reported regarding how SK handles windowed mode with TPP. You may have serious performance issues even with the vanilla game if it's not running in proper exclusive fullscreen, as described here by charon96. If that happens, remove SK's dll from the game folder or add TPP to SK's blacklist, then make sure to set the game to Fullscreen in the graphics menu.
Q: Is this mod safe to use for FOBs, or is it disabled during those? A: It's safe to use and it will indeed work during FOBs. Most gameplay mods (i.e Infinite Heaven) are disabled during FOBs, but this isn't one.
Q; The colors in my game looks nothing like yours, is the mod not working correctly? A: That's because the screenshots were taken using "I can't believe it's not Reshade" and "Yet Another Weather Mod", two mods from Morbidslinky that I cannot recommend enough. They have no performance impact.
I set shadows on Extra High, but the enemy's shadow disappears in the distance, but like trees and buildings, rocks in the distance somehow have shadows
Hello, I also am noticing shadows pop in and out for some odd reason. Mine is a bit different. The most I've noticed is pop in and out. It also occurs with view distance rendering. I'll show off the shadows since I just noticed it.
I adjusted the camera slightly to show how it pops in and out. Link
I forgot to mention, I am using the recommended version and no other graphics mods. Everything is set to Extra high and FPS is uncapped, if that makes any difference.
I would suggest trying the possible workaround on the PCGW entry (Change your resolution, apply, change back to your desired res, apply) and see if it does the trick. Also - I would suggest using Exclusive Fullscreen instead of Borderless Fullscreen. User dtrail reported that "Switching to exclusive full screen not only fixed it, but also improved it by the game feeling much more smooth now".
I'd wager that the reason why I never ever encountered this bug is that I only ever used Exclusive Fullscreen.
Give it a shot and let me know how it goes. I hope that helps, cheers :)
"To go along with these tweaks, I would recommend using HBAO+ on Quality setting instead of the game's Ambient Occlusion (SSAO). HBAO+ looks far better but is only available on Nvidia GPUs and is more demanding."
How do I enable this? The nvidia control panel or is it more complicated with the profile inspector setup?
I believe that you can still use the regular NVCP to enable HBAO. Maybe the Nvidia App has the required setting too, not too sure. It's ever so slightly more complicated with Nv Profile Inspector. Simply follow these instructions and you should be all set.
If you use HBAO, you should turn off SSAO from the game's menu. You can use both at the same time, but it just won't look very good and defeats the purpose of going through the trouble of setting up HBAO in the first place.
Got any other mod running, MGSVFix aside? Given your specs, you should notice an increased GPU usage. The forest in Lufwa Valley should also be a pretty good stress test.
This may conflict with the LOD tweaks in Lyalls mod, right? I know those settings were causing issues for me, with them enabled certain settings wouldn't update, like I could not disable SSAO and stuff. But as long as you're not using the LOD tweaks from Lyall it seems to work fine.
I see - I had to download the latest MGSVFix, because those LoD Tweaks were not present last time I checked. Those will indeed conflict. Just for the record. Under [LoDTweaks], set "enabled" to "false". Cheers!
Hey friend, thanks for the mod. Is there any quick way to check that the mod is working? Something almost immediate, that I can see, yeah okay this is working
Hey there, there is no easy way, such as a watermark, to make sure that it works. However, there's very few mods that conflicts with this one, and SnakeBite would let you know should that be the case - so don't worry too much, it's most likely working just fine.
If you want to make sure of that however, try going to one of the spots featured in the mod's comparison gifs. Take a before and after screenshot. The easiest way to tell is the mod's working is probably shadows, which are rendered from much, much further away compared to vanilla. Depending on your GPU/CPU, usage should increase as well - though this is less true with beefy GPUs, as those can just bruteforce through the additional load without much of a fuss.
Thank you my man! I actually checked and it works well. I have one more question, it seems as though HBAO plus dont work for me, I have tried activate in nvidia control panel and in nvidia inspector, and its off in game but the game doesn't have ambient occlusion unfortuantely. Do you know why this could be happening?
Alright, glad to hear that! About HBAO - as long you've set it up in Nvidia Profile Inspector, inside the MGSV:TPP profile you should be good. It should look like this:
The "Ambient Occlusion - Setting" line can be set to either Performance or Quality. I'd wager that it is working - it's rather subtle in TPP and that's the best thing about it. It can look a little weird at first, since the game's SSAO tends to darken corners a lot more than HBAO. The "Performance" setting is lower resolution and precision, so you can try that to make sure it works. You might also notice an increased GPU usage, especially in scenes with a lot of stuff (eg the forest in Lufwa Valley).
Thank you so much friend. I have one more question and I promise I wont take any more of your time
Which one looks better, I have a 4090 and I am using at the moment the extreme one but I see that you made another called virtual photography. Does the VP version one looks even better than the extreme version?
Thanks and sorry for asking so many questions, I really appreciate your help
Feel free to ask as many questions as you'd like, I'm always glad to help ;)
As for which version is better - given your GPU, you can go with the Virtual Photography version. To give you the TLDR, the Extreme version pushes most settings to their maximum, but we can still go a tiny little bit higher - with a major performance hit. Very, very minor differences in the very, very distant LoD is what it comes down to - stuff you wouldn't notice without an A/B comparison screenshots. I do mean it when I say: *very* minor differences. The VP version maxes everything out, disregarding performance entirely. At first, I thought of it as something one could use for screenshots, and not actual gameplay (hence the name). But that was when the RTX30 series was brand new, so your 4090 shouldn't even break a sweat - I'd wager you'll never see the framerate dip below 80-90 at 4k with the VP version.
Would it be possible to get the Beyond Ultra - Extreme - Virtual Photography but with FXAA ? Am still getting above 90 fps at 1440p with 33 others mods.
About FXAA - yes, it is possible - but I'm not sure why you'd want to do that. MGSV's FXAA is essentially nothing but a blur filter, and it does a rather poor job at cleaning any aliased edges at resolution above 1080p.
As for your framerate - which GPU are you running? The Lufwa Valley jungle area should serve as a worse case scenario, and on my 3008ti, the VP version holds a somewhat stable 60 (with HBAO) but not much more. The game is heavily GPU bound though, so newer GPUs should be able to do better than that.
Give the Nexusmods Guidelines a read, or simply this mod's permissions tab:
"You are not allowed to upload this file to other sites under any circumstances". So yes, It is very precisely just that: stolen stuff.
How many of those 34 mod's author did you ask permission to? You certainly did not ask me anything. Well, aside for support, of course.
As for Nexus Auto DL:
Collections are different and you're more than welcome to create any. This is because by doing this, you do not reupload someone else's stuff. Simple enough, right?
Talk about entitled... Simple enough indeed: collections rely on their mod manager, that doesn't work with MGSV. You - yes you, that doesn't want to put in any work at all - can make a plugin for it though. Just a thought.
And even then, the permissions tab is crystal clear on what you can and can't do with the stuff that I poured hundreds of hours into.
Or you could like everyone else: download and install mods individually. That in turns rewards the mods creators.
Meanwhile, I do put in the work to make some stuff for free and even offer support only to deal with people like you. Ah well. Let's hope the banhammer doesn't miss on you.
OK, now this is weird. The Mod just doesn't take effect at all. I've tried all the given presets: Beyond Ultra - Recommended - With FXAA, Beyond Ultra - Alternative - With FXAA and Beyond Ultra - Extreme - With FXAA And to be 100% sure that this Mod did not work for me, i also tried: Beyond Ultra - Extreme - Virtual Photography. I'm using the GTX 1060 6GB GPU. My game version is: MGSV 1.0.15.0 / SB 0.9.2.2
The screenshots here show how my base game look: https://ibb.co/QvRCMpQf https://ibb.co/JjL3ZQkN https://ibb.co/Mk6YKrSF
And these shows how it looks like with Beyond Ultra - Extreme - With FXAA: https://ibb.co/RGW7xyms https://ibb.co/SDxDRF56 https://ibb.co/JWSVDT1T
As you can see there is literally no difference, and the features "Higher draw distance & Better LoD" and "An additional Shadow Cascade" are not working for me.
Does the additional render distance this mod provides also effect enemies? I would like to test my sniping skills on enemies over distances beyond just 250 meters.
Hey there, I'd wager you haven't played TPP vanilla for very long. Have a look at the animated GIF comparison, that'll show you how much additional stuff is being rendered - not just shadows mind.
Good evening, well I'm on vanilla now and I have less aliasing than with your mod. I've just smoothed the game and put a SSAO with Reshade and it's perfect!
471 comments
Q: I use Zeta and Beyond Ultra, performance is abysmal, why?
A: Zeta includes an "Advanced Graphics Options" menu that also tweaks various graphics options. Combining both mods will ruin performance regardless of your hardware, Zeta's Advanced Graphics Menu needs to be disabled when using Beyond Ultra.
Q: I have a *insert GPU name here*, will this run fine?
A: For the Recommended & Alternative versions: If your GPU is on par with a 1060 6gb (e.g RX580), yep it'll run just fine. If your game is stable and runs fine in general at your target resolution and framerate, chances are this mod will run much like vanilla.
For the Extreme versions: If your GPU in on-par with a 3060/3060ti, then you should go for those versions instead as they're capable to handle the additional workload.
Q: Can I run this on Steam Deck?
A: Yes you can, but you may need to lower a couple of settings to hit a stable 60fps. Check out YadilloH's post for their suggested settings.
Q: Can I disable Motion Blur, Ambient Occlusion, Depth of Field, or reduce Texture Filtering?
A: Yes. You can safely set all settings to whatever you like except for Model Details, Lighting and Shadows - those three must be set to Extra High to get the full benefits of this mod.
Q: What does "With FXAA" and "Without FXAA" means exactly?
A: TPP uses its own, native implementation of FXAA and there's no dedicated toggle for it. Instead, it is governed by the Post Processing preset and is activated from Low onward.
With FXAA means that I left FXAA untouched, so it is enabled for every Post-Processing preset except Off and Low. Without FXAA means that it is disabled for every Post-Processing preset.
Q: I use a bunch of texture mods, will that affect performance?
A: If they are higher resolution than the original, yes, most likely - however I also use quite a bunch of extensive ones and many IH features are on, and the framerate stays steady.
Q: Can I use this mod alongside Zeta?
A: Absolutely! ZIP, the author of Zeta, made sure that both could be used together. Just make sure to disable the "Advanced Graphics Options"!
Q: Can I use Special K with this mod?
A: You can, it should work. However, issues have been reported regarding how SK handles windowed mode with TPP. You may have serious performance issues even with the vanilla game if it's not running in proper exclusive fullscreen, as described here by charon96. If that happens, remove SK's dll from the game folder or add TPP to SK's blacklist, then make sure to set the game to Fullscreen in the graphics menu.
Q: Is this mod safe to use for FOBs, or is it disabled during those?
A: It's safe to use and it will indeed work during FOBs. Most gameplay mods (i.e Infinite Heaven) are disabled during FOBs, but this isn't one.
Q; The colors in my game looks nothing like yours, is the mod not working correctly?
A: That's because the screenshots were taken using "I can't believe it's not Reshade" and "Yet Another Weather Mod", two mods from Morbidslinky that I cannot recommend enough. They have no performance impact.
Do you use any other mod? Could you provide a screenshot of the issue? This isn't supposed to happen.
I adjusted the camera slightly to show how it pops in and out. Link
I forgot to mention, I am using the recommended version and no other graphics mods. Everything is set to Extra high and FPS is uncapped, if that makes any difference.
User filippasko recorded this clip, showcasing the bug - shadows simply appear and disappear, as they move the camera.
It is documented on the PCGW. It never happened to me though.
I would suggest trying the possible workaround on the PCGW entry (Change your resolution, apply, change back to your desired res, apply) and see if it does the trick. Also - I would suggest using Exclusive Fullscreen instead of Borderless Fullscreen. User dtrail reported that "Switching to exclusive full screen not only fixed it, but also improved it by the game feeling much more smooth now".
I'd wager that the reason why I never ever encountered this bug is that I only ever used Exclusive Fullscreen.
Give it a shot and let me know how it goes. I hope that helps, cheers :)
How do I enable this? The nvidia control panel or is it more complicated with the profile inspector setup?
I believe that you can still use the regular NVCP to enable HBAO. Maybe the Nvidia App has the required setting too, not too sure.
It's ever so slightly more complicated with Nv Profile Inspector. Simply follow these instructions and you should be all set.
Cheers!
Those will indeed conflict. Just for the record. Under [LoDTweaks], set "enabled" to "false". Cheers!
I hope that helps, cheers!
If you want to make sure of that however, try going to one of the spots featured in the mod's comparison gifs. Take a before and after screenshot. The easiest way to tell is the mod's working is probably shadows, which are rendered from much, much further away compared to vanilla.
Depending on your GPU/CPU, usage should increase as well - though this is less true with beefy GPUs, as those can just bruteforce through the additional load without much of a fuss.
I hope that helps, cheers!
The "Ambient Occlusion - Setting" line can be set to either Performance or Quality.
I'd wager that it is working - it's rather subtle in TPP and that's the best thing about it. It can look a little weird at first, since the game's SSAO tends to darken corners a lot more than HBAO.
The "Performance" setting is lower resolution and precision, so you can try that to make sure it works. You might also notice an increased GPU usage, especially in scenes with a lot of stuff (eg the forest in Lufwa Valley).
Let me how it goes! Chers!
Which one looks better, I have a 4090 and I am using at the moment the extreme one but I see that you made another called virtual photography. Does the VP version one looks even better than the extreme version?
Thanks and sorry for asking so many questions, I really appreciate your help
As for which version is better - given your GPU, you can go with the Virtual Photography version. To give you the TLDR, the Extreme version pushes most settings to their maximum, but we can still go a tiny little bit higher - with a major performance hit. Very, very minor differences in the very, very distant LoD is what it comes down to - stuff you wouldn't notice without an A/B comparison screenshots. I do mean it when I say: *very* minor differences.
The VP version maxes everything out, disregarding performance entirely. At first, I thought of it as something one could use for screenshots, and not actual gameplay (hence the name). But that was when the RTX30 series was brand new, so your 4090 shouldn't even break a sweat - I'd wager you'll never see the framerate dip below 80-90 at 4k with the VP version.
I hope that helps! Cheers! :)
Would it be possible to get the Beyond Ultra - Extreme - Virtual Photography but with FXAA ?
Am still getting above 90 fps at 1440p with 33 others mods.
About FXAA - yes, it is possible - but I'm not sure why you'd want to do that. MGSV's FXAA is essentially nothing but a blur filter, and it does a rather poor job at cleaning any aliased edges at resolution above 1080p.
As for your framerate - which GPU are you running? The Lufwa Valley jungle area should serve as a worse case scenario, and on my 3008ti, the VP version holds a somewhat stable 60 (with HBAO) but not much more. The game is heavily GPU bound though, so newer GPUs should be able to do better than that.
"You are not allowed to upload this file to other sites under any circumstances".
So yes, It is very precisely just that: stolen stuff.
How many of those 34 mod's author did you ask permission to? You certainly did not ask me anything. Well, aside for support, of course.
As for Nexus Auto DL:
Collections are different and you're more than welcome to create any. This is because by doing this, you do not reupload someone else's stuff. Simple enough, right?
Simple enough, right?
Simple enough indeed: collections rely on their mod manager, that doesn't work with MGSV. You - yes you, that doesn't want to put in any work at all - can make a plugin for it though. Just a thought.
And even then, the permissions tab is crystal clear on what you can and can't do with the stuff that I poured hundreds of hours into.
Or you could like everyone else: download and install mods individually. That in turns rewards the mods creators.
Meanwhile, I do put in the work to make some stuff for free and even offer support only to deal with people like you.
Ah well. Let's hope the banhammer doesn't miss on you.
I've tried all the given presets: Beyond Ultra - Recommended - With FXAA, Beyond Ultra - Alternative - With FXAA and Beyond Ultra - Extreme - With FXAA
And to be 100% sure that this Mod did not work for me, i also tried: Beyond Ultra - Extreme - Virtual Photography.
I'm using the GTX 1060 6GB GPU.
My game version is: MGSV 1.0.15.0 / SB 0.9.2.2
The screenshots here show how my base game look:
https://ibb.co/QvRCMpQf
https://ibb.co/JjL3ZQkN
https://ibb.co/Mk6YKrSF
And these shows how it looks like with Beyond Ultra - Extreme - With FXAA:
https://ibb.co/RGW7xyms
https://ibb.co/SDxDRF56
https://ibb.co/JWSVDT1T
As you can see there is literally no difference, and the features "Higher draw distance & Better LoD" and "An additional Shadow Cascade" are not working for me.
I appreciate any help, and thanks in advance.
I hope that clears things up, cheers!