Q: I use Zeta and Beyond Ultra, performance is abysmal, why? A: Zeta includes an "Advanced Graphics Options" menu that also tweaks various graphics options. Combining both mods will ruin performance regardless of your hardware, Zeta's Advanced Graphics Menu needs to be disabled when using Beyond Ultra. Q: I have a *insert GPU name here*, will this run fine? A: For the Recommended & Alternative versions: If your GPU is on par with a 1060 6gb (e.g RX580), yep it'll run just fine. If your game is stable and runs fine in general at your target resolution and framerate, chances are this mod will run much like vanilla. For the Extreme versions: If your GPU in on-par with a 3060/3060ti, then you should go for those versions instead as they're capable to handle the additional workload.
Q: Can I run this on Steam Deck? A: Yes you can, but you may need to lower a couple of settings to hit a stable 60fps. Check out YadilloH's post for their suggested settings.
Q: Can I disable Motion Blur, Ambient Occlusion, Depth of Field, or reduce Texture Filtering? A: Yes. You can safely set all settings to whatever you like except for Model Details, Lighting and Shadows - those three must be set to Extra High to get the full benefits of this mod. Q: What does "With FXAA" and "Without FXAA" means exactly? A: TPP uses its own, native implementation of FXAA and there's no dedicated toggle for it. Instead, it is governed by the Post Processing preset and is activated from Low onward. With FXAA means that I left FXAA untouched, so it is enabled for every Post-Processing preset except Off and Low. Without FXAA means that it is disabled for every Post-Processing preset. Q: I use a bunch of texture mods, will that affect performance? A: If they are higher resolution than the original, yes, most likely - however I also use quite a bunch of extensive ones and many IH features are on, and the framerate stays steady.
Q: Can I use this mod alongside Zeta? A: Absolutely! ZIP, the author of Zeta, made sure that both could be used together. Just make sure to disable the "Advanced Graphics Options"!
Q: Can I use Special K with this mod? A: You can, it should work. However, issues have been reported regarding how SK handles windowed mode with TPP. You may have serious performance issues even with the vanilla game if it's not running in proper exclusive fullscreen, as described here by charon96. If that happens, remove SK's dll from the game folder or add TPP to SK's blacklist, then make sure to set the game to Fullscreen in the graphics menu.
Q: Is this mod safe to use for FOBs, or is it disabled during those? A: It's safe to use and it will indeed work during FOBs. Most gameplay mods (i.e Infinite Heaven) are disabled during FOBs, but this isn't one.
Q; The colors in my game looks nothing like yours, is the mod not working correctly? A: That's because the screenshots were taken using "I can't believe it's not Reshade" and "Yet Another Weather Mod", two mods from Morbidslinky that I cannot recommend enough. They have no performance impact.
Hey friend, thanks for the mod. Is there any quick way to check that the mod is working? Something almost immediate, that I can see, yeah okay this is working
Hey there, there is no easy way, such as a watermark, to make sure that it works. However, there's very few mods that conflicts with this one, and SnakeBite would let you know should that be the case - so don't worry too much, it's most likely working just fine.
If you want to make sure of that however, try going to one of the spots featured in the mod's comparison gifs. Take a before and after screenshot. The easiest way to tell is the mod's working is probably shadows, which are rendered from much, much further away compared to vanilla. Depending on your GPU/CPU, usage should increase as well - though this is less true with beefy GPUs, as those can just bruteforce through the additional load without much of a fuss.
Thank you my man! I actually checked and it works well. I have one more question, it seems as though HBAO plus dont work for me, I have tried activate in nvidia control panel and in nvidia inspector, and its off in game but the game doesn't have ambient occlusion unfortuantely. Do you know why this could be happening?
Alright, glad to hear that! About HBAO - as long you've set it up in Nvidia Profile Inspector, inside the MGSV:TPP profile you should be good. It should look like this:
The "Ambient Occlusion - Setting" line can be set to either Performance or Quality. I'd wager that it is working - it's rather subtle in TPP and that's the best thing about it. It can look a little weird at first, since the game's SSAO tends to darken corners a lot more than HBAO. The "Performance" setting is lower resolution and precision, so you can try that to make sure it works. You might also notice an increased GPU usage, especially in scenes with a lot of stuff (eg the forest in Lufwa Valley).
Thank you so much friend. I have one more question and I promise I wont take any more of your time
Which one looks better, I have a 4090 and I am using at the moment the extreme one but I see that you made another called virtual photography. Does the VP version one looks even better than the extreme version?
Thanks and sorry for asking so many questions, I really appreciate your help
Feel free to ask as many questions as you'd like, I'm always glad to help ;)
As for which version is better - given your GPU, you can go with the Virtual Photography version. To give you the TLDR, the Extreme version pushes most settings to their maximum, but we can still go a tiny little bit higher - with a major performance hit. Very, very minor differences in the very, very distant LoD is what it comes down to - stuff you wouldn't notice without an A/B comparison screenshots. I do mean it when I say: *very* minor differences. The VP version maxes everything out, disregarding performance entirely. At first, I thought of it as something one could use for screenshots, and not actual gameplay (hence the name). But that was when the RTX30 series was brand new, so your 4090 shouldn't even break a sweat - I'd wager you'll never see the framerate dip below 80-90 at 4k with the VP version.
Got any other mod running, MGSVFix aside? Given your specs, you should notice an increased GPU usage. The forest in Lufwa Valley should also be a pretty good stress test.
Would it be possible to get the Beyond Ultra - Extreme - Virtual Photography but with FXAA ? Am still getting above 90 fps at 1440p with 33 others mods.
About FXAA - yes, it is possible - but I'm not sure why you'd want to do that. MGSV's FXAA is essentially nothing but a blur filter, and it does a rather poor job at cleaning any aliased edges at resolution above 1080p.
As for your framerate - which GPU are you running? The Lufwa Valley jungle area should serve as a worse case scenario, and on my 3008ti, the VP version holds a somewhat stable 60 (with HBAO) but not much more. The game is heavily GPU bound though, so newer GPUs should be able to do better than that.
Give the Nexusmods Guidelines a read, or simply this mod's permissions tab:
"You are not allowed to upload this file to other sites under any circumstances". So yes, It is very precisely just that: stolen stuff.
How many of those 34 mod's author did you ask permission to? You certainly did not ask me anything. Well, aside for support, of course.
As for Nexus Auto DL:
Collections are different and you're more than welcome to create any. This is because by doing this, you do not reupload someone else's stuff. Simple enough, right?
Talk about entitled... Simple enough indeed: collections rely on their mod manager, that doesn't work with MGSV. You - yes you, that doesn't want to put in any work at all - can make a plugin for it though. Just a thought.
And even then, the permissions tab is crystal clear on what you can and can't do with the stuff that I poured hundreds of hours into.
Or you could like everyone else: download and install mods individually. That in turns rewards the mods creators.
Meanwhile, I do put in the work to make some stuff for free and even offer support only to deal with people like you. Ah well. Let's hope the banhammer doesn't miss on you.
OK, now this is weird. The Mod just doesn't take effect at all. I've tried all the given presets: Beyond Ultra - Recommended - With FXAA, Beyond Ultra - Alternative - With FXAA and Beyond Ultra - Extreme - With FXAA And to be 100% sure that this Mod did not work for me, i also tried: Beyond Ultra - Extreme - Virtual Photography. I'm using the GTX 1060 6GB GPU. My game version is: MGSV 1.0.15.0 / SB 0.9.2.2
The screenshots here show how my base game look: https://ibb.co/QvRCMpQf https://ibb.co/JjL3ZQkN https://ibb.co/Mk6YKrSF
And these shows how it looks like with Beyond Ultra - Extreme - With FXAA: https://ibb.co/RGW7xyms https://ibb.co/SDxDRF56 https://ibb.co/JWSVDT1T
As you can see there is literally no difference, and the features "Higher draw distance & Better LoD" and "An additional Shadow Cascade" are not working for me.
Does the additional render distance this mod provides also effect enemies? I would like to test my sniping skills on enemies over distances beyond just 250 meters.
Hey there, I'd wager you haven't played TPP vanilla for very long. Have a look at the animated GIF comparison, that'll show you how much additional stuff is being rendered - not just shadows mind.
Good evening, well I'm on vanilla now and I have less aliasing than with your mod. I've just smoothed the game and put a SSAO with Reshade and it's perfect!
Hey man! I appreciate the hard work here. One simple question? How do I know the mod is running/working? I'm running the Virtual Photo version and my GPU doesn't go above 45% load. My FPS is on a solid 60. From the looks of it, the distant shadows are not there, and everything looks sharp af.
There is no "watermark" of any kind that would make sure the mod works, but unless there is a mod conflict I'm 99.99% sure it is working. Can you please send me a screenshot of your modlist?
Given your specs though - your GPU usage is what I would expect. If you want to stress it out, drop on Mother Base at night, go to the edge of the very last platform (eg R&D Platform), then look back at the main platform. This puts a lot of stuff to render on screen, and should be considered a worse case scenario. Pretty sure that you won't go above 70% GPU usage though.
How does this compare to the graphics options provided by the Zeta mod? Do they effect the same things, similar things or are they notably different? I've been using beyond ultra, but I'm curious if Zeta would be an improvement for use on the steam deck. I understand Zeta also provides a wide range of other features
Zeta's advanced graphics menu allows you to tweak most of the options and settings than this mod does. As a matter of fact, I contributed to its development by sharing my research on how said options and settings worked, so most of Beyond Ultra's "features" are also available with Zeta's Graphics menu. The main benefit of Zeta's menu is that it provides the user with full control on various settings. That's great - provided you know what you're doing. Else, you're most likely going to get terrible performance, compromise stability, or both.
On the other hand - Beyond Ultra's goal always was to provide a one-stop-shop solution that improves graphics, with a given performance target, with perfect stability. The "Recommended" version was the very first I made, but I later released other performance tiers (so to speak), as I upgraded my own hardware.
In short, if you know what you're doing, Zeta's advanced menu can replicate almost everything this mod does. It is very versatile: you can get results equivalent to this mod, or make a potato PC config. Beyond Ultra is simply a different approach to the same problem. Its purpose is to be as user-friendly as possible while still providing a degree of customization, and never compromise on stability.
If you are on a Steam Deck, and that the version of Beyond Ultra & graphics settings you're using run well - then you should probably keep it that way. If you feel adventurous though, Zeta's advanced menu will give you the keys to the Lamborghini. Please note however that you should disable Zeta's graphics menu if you use Beyond Ultra.
I hope that clear things up - and thanks for this interesting question! It may help other people wondering about the very same question. Cheers!
I very much appreciate the detailed respons! I got a steam deck rather than PC because I don't know what I'm doing! I'll pickup Zeta for the other features, and Zeta specific mods and turn off Zeta graphics options.
Beyond ultra plus Kingdom of Plants(light) have got mgs5 looking new! I'm running a stable 45fps with model detail and lighting on extra high. All other settings are on high. If I also put shadows on high I get some dips at night I should add that it is KoP that is the heaviest on performance in my experience. With no mods I can run everything at high with a rock solid 60fps. With KoP it does not hit a stable 60fps even with everything on high or, if i recall correctly, even medium
Indeed, KotP is fairly "heavy" mod in that it replaces a lot of textures, but it also replaces quite a few meshes. It adds more vegetation overall. It's certainly a transformative experience, it looks stunning, but much like Beyond Ultra it wasn't ever designed to run on Steam Deck so YMMV.
Still - I'm quite impressed that the Steam Deck can run a rather heavily modded MGSV so well! 45 FPS might not be what you're after, but it really isn't that bad of a figure considering how resource intensive Beyond Ultra + KotP can be.
Yeah, I have been very happy with it, and since the 45fps is running at 90hrz it feels very, very good. I should also mention that the 45fps is rock solid!
458 comments
Q: I use Zeta and Beyond Ultra, performance is abysmal, why?
A: Zeta includes an "Advanced Graphics Options" menu that also tweaks various graphics options. Combining both mods will ruin performance regardless of your hardware, Zeta's Advanced Graphics Menu needs to be disabled when using Beyond Ultra.
Q: I have a *insert GPU name here*, will this run fine?
A: For the Recommended & Alternative versions: If your GPU is on par with a 1060 6gb (e.g RX580), yep it'll run just fine. If your game is stable and runs fine in general at your target resolution and framerate, chances are this mod will run much like vanilla.
For the Extreme versions: If your GPU in on-par with a 3060/3060ti, then you should go for those versions instead as they're capable to handle the additional workload.
Q: Can I run this on Steam Deck?
A: Yes you can, but you may need to lower a couple of settings to hit a stable 60fps. Check out YadilloH's post for their suggested settings.
Q: Can I disable Motion Blur, Ambient Occlusion, Depth of Field, or reduce Texture Filtering?
A: Yes. You can safely set all settings to whatever you like except for Model Details, Lighting and Shadows - those three must be set to Extra High to get the full benefits of this mod.
Q: What does "With FXAA" and "Without FXAA" means exactly?
A: TPP uses its own, native implementation of FXAA and there's no dedicated toggle for it. Instead, it is governed by the Post Processing preset and is activated from Low onward.
With FXAA means that I left FXAA untouched, so it is enabled for every Post-Processing preset except Off and Low. Without FXAA means that it is disabled for every Post-Processing preset.
Q: I use a bunch of texture mods, will that affect performance?
A: If they are higher resolution than the original, yes, most likely - however I also use quite a bunch of extensive ones and many IH features are on, and the framerate stays steady.
Q: Can I use this mod alongside Zeta?
A: Absolutely! ZIP, the author of Zeta, made sure that both could be used together. Just make sure to disable the "Advanced Graphics Options"!
Q: Can I use Special K with this mod?
A: You can, it should work. However, issues have been reported regarding how SK handles windowed mode with TPP. You may have serious performance issues even with the vanilla game if it's not running in proper exclusive fullscreen, as described here by charon96. If that happens, remove SK's dll from the game folder or add TPP to SK's blacklist, then make sure to set the game to Fullscreen in the graphics menu.
Q: Is this mod safe to use for FOBs, or is it disabled during those?
A: It's safe to use and it will indeed work during FOBs. Most gameplay mods (i.e Infinite Heaven) are disabled during FOBs, but this isn't one.
Q; The colors in my game looks nothing like yours, is the mod not working correctly?
A: That's because the screenshots were taken using "I can't believe it's not Reshade" and "Yet Another Weather Mod", two mods from Morbidslinky that I cannot recommend enough. They have no performance impact.
If you want to make sure of that however, try going to one of the spots featured in the mod's comparison gifs. Take a before and after screenshot. The easiest way to tell is the mod's working is probably shadows, which are rendered from much, much further away compared to vanilla.
Depending on your GPU/CPU, usage should increase as well - though this is less true with beefy GPUs, as those can just bruteforce through the additional load without much of a fuss.
I hope that helps, cheers!
The "Ambient Occlusion - Setting" line can be set to either Performance or Quality.
I'd wager that it is working - it's rather subtle in TPP and that's the best thing about it. It can look a little weird at first, since the game's SSAO tends to darken corners a lot more than HBAO.
The "Performance" setting is lower resolution and precision, so you can try that to make sure it works. You might also notice an increased GPU usage, especially in scenes with a lot of stuff (eg the forest in Lufwa Valley).
Let me how it goes! Chers!
Which one looks better, I have a 4090 and I am using at the moment the extreme one but I see that you made another called virtual photography. Does the VP version one looks even better than the extreme version?
Thanks and sorry for asking so many questions, I really appreciate your help
As for which version is better - given your GPU, you can go with the Virtual Photography version. To give you the TLDR, the Extreme version pushes most settings to their maximum, but we can still go a tiny little bit higher - with a major performance hit. Very, very minor differences in the very, very distant LoD is what it comes down to - stuff you wouldn't notice without an A/B comparison screenshots. I do mean it when I say: *very* minor differences.
The VP version maxes everything out, disregarding performance entirely. At first, I thought of it as something one could use for screenshots, and not actual gameplay (hence the name). But that was when the RTX30 series was brand new, so your 4090 shouldn't even break a sweat - I'd wager you'll never see the framerate dip below 80-90 at 4k with the VP version.
I hope that helps! Cheers! :)
Would it be possible to get the Beyond Ultra - Extreme - Virtual Photography but with FXAA ?
Am still getting above 90 fps at 1440p with 33 others mods.
About FXAA - yes, it is possible - but I'm not sure why you'd want to do that. MGSV's FXAA is essentially nothing but a blur filter, and it does a rather poor job at cleaning any aliased edges at resolution above 1080p.
As for your framerate - which GPU are you running? The Lufwa Valley jungle area should serve as a worse case scenario, and on my 3008ti, the VP version holds a somewhat stable 60 (with HBAO) but not much more. The game is heavily GPU bound though, so newer GPUs should be able to do better than that.
"You are not allowed to upload this file to other sites under any circumstances".
So yes, It is very precisely just that: stolen stuff.
How many of those 34 mod's author did you ask permission to? You certainly did not ask me anything. Well, aside for support, of course.
As for Nexus Auto DL:
Collections are different and you're more than welcome to create any. This is because by doing this, you do not reupload someone else's stuff. Simple enough, right?
Simple enough, right?
Simple enough indeed: collections rely on their mod manager, that doesn't work with MGSV. You - yes you, that doesn't want to put in any work at all - can make a plugin for it though. Just a thought.
And even then, the permissions tab is crystal clear on what you can and can't do with the stuff that I poured hundreds of hours into.
Or you could like everyone else: download and install mods individually. That in turns rewards the mods creators.
Meanwhile, I do put in the work to make some stuff for free and even offer support only to deal with people like you.
Ah well. Let's hope the banhammer doesn't miss on you.
I've tried all the given presets: Beyond Ultra - Recommended - With FXAA, Beyond Ultra - Alternative - With FXAA and Beyond Ultra - Extreme - With FXAA
And to be 100% sure that this Mod did not work for me, i also tried: Beyond Ultra - Extreme - Virtual Photography.
I'm using the GTX 1060 6GB GPU.
My game version is: MGSV 1.0.15.0 / SB 0.9.2.2
The screenshots here show how my base game look:
https://ibb.co/QvRCMpQf
https://ibb.co/JjL3ZQkN
https://ibb.co/Mk6YKrSF
And these shows how it looks like with Beyond Ultra - Extreme - With FXAA:
https://ibb.co/RGW7xyms
https://ibb.co/SDxDRF56
https://ibb.co/JWSVDT1T
As you can see there is literally no difference, and the features "Higher draw distance & Better LoD" and "An additional Shadow Cascade" are not working for me.
I appreciate any help, and thanks in advance.
I hope that clears things up, cheers!
Yes, absolutely. The Extreme version also doubles the shadowmap resolution, amongst other things.
I hope that helps, cheers!
One simple question? How do I know the mod is running/working? I'm running the Virtual Photo version and my GPU doesn't go above 45% load. My FPS is on a solid 60.
From the looks of it, the distant shadows are not there, and everything looks sharp af.
Specs: 9800X3D, 4070tiSuper (16gb), 32gb DDR5 RAM.
Do let me know please!!
There is no "watermark" of any kind that would make sure the mod works, but unless there is a mod conflict I'm 99.99% sure it is working.
Can you please send me a screenshot of your modlist?
Given your specs though - your GPU usage is what I would expect. If you want to stress it out, drop on Mother Base at night, go to the edge of the very last platform (eg R&D Platform), then look back at the main platform. This puts a lot of stuff to render on screen, and should be considered a worse case scenario. Pretty sure that you won't go above 70% GPU usage though.
I hope that helps, cheers!
Zeta's advanced graphics menu allows you to tweak most of the options and settings than this mod does. As a matter of fact, I contributed to its development by sharing my research on how said options and settings worked, so most of Beyond Ultra's "features" are also available with Zeta's Graphics menu.
The main benefit of Zeta's menu is that it provides the user with full control on various settings. That's great - provided you know what you're doing. Else, you're most likely going to get terrible performance, compromise stability, or both.
On the other hand - Beyond Ultra's goal always was to provide a one-stop-shop solution that improves graphics, with a given performance target, with perfect stability. The "Recommended" version was the very first I made, but I later released other performance tiers (so to speak), as I upgraded my own hardware.
In short, if you know what you're doing, Zeta's advanced menu can replicate almost everything this mod does. It is very versatile: you can get results equivalent to this mod, or make a potato PC config. Beyond Ultra is simply a different approach to the same problem. Its purpose is to be as user-friendly as possible while still providing a degree of customization, and never compromise on stability.
If you are on a Steam Deck, and that the version of Beyond Ultra & graphics settings you're using run well - then you should probably keep it that way. If you feel adventurous though, Zeta's advanced menu will give you the keys to the Lamborghini. Please note however that you should disable Zeta's graphics menu if you use Beyond Ultra.
I hope that clear things up - and thanks for this interesting question! It may help other people wondering about the very same question. Cheers!
I got a steam deck rather than PC because I don't know what I'm doing! I'll pickup Zeta for the other features, and Zeta specific mods and turn off Zeta graphics options.
Beyond ultra plus Kingdom of Plants(light) have got mgs5 looking new! I'm running a stable 45fps with model detail and lighting on extra high. All other settings are on high. If I also put shadows on high I get some dips at night
I should add that it is KoP that is the heaviest on performance in my experience. With no mods I can run everything at high with a rock solid 60fps. With KoP it does not hit a stable 60fps even with everything on high or, if i recall correctly, even medium
Still - I'm quite impressed that the Steam Deck can run a rather heavily modded MGSV so well! 45 FPS might not be what you're after, but it really isn't that bad of a figure considering how resource intensive Beyond Ultra + KotP can be.