Instructions from a fellow modder named Afevis (source link: here )
"My intent with it is to make it easier for casual gamers to have their mods work properly without having to invest a decent amount of time into learning how the games' file loading priority system works & having to manually reorganize their mods before installing them. It also has the added benefit that game updates & having steam verify your game files won't wipe out all your mods.
MGS2 & MGS3 have a bit of an in-depth file loading priority system which loads things in the following order: 1 - textures\flatlist\ovr_stm\ctrltype_xs\ovr_eu\_win\ 2 - textures\flatlist\ovr_stm\ctrltype_xs\_win 3 - textures\flatlist\ovr_stm\ovr_eu\_win 4 - textures\flatlist\ovr_stm\_win 5 - textures\flatlist\ovr_eu\_win 6 - textures\flatlist\_win(There's additional controller specific AND platform/console specific load order directories in addition to what I mentioned, but I'll skip explaining them for now.)
The base game's textures are (for the most part) all located intextures\flatlist\_win New textures extract into textures\flatlist\ovr_stm\_win The idea behind having bugfix/other targeted mods in \textures\flatlist\ovr_stm\ovr_eu\_winis that it lets folks install the AI upscaled texture mod (aka AI Slop), and then override them with whatever bugfix/other mods they want without having to worry about what order they unzipped their files."
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"My intent with it is to make it easier for casual gamers to have their mods work properly without having to invest a decent amount of time into learning how the games' file loading priority system works & having to manually reorganize their mods before installing them. It also has the added benefit that game updates & having steam verify your game files won't wipe out all your mods.
MGS2 & MGS3 have a bit of an in-depth file loading priority system which loads things in the following order:
1 - textures\flatlist\ovr_stm\ctrltype_xs\ovr_eu\_win\
(There's additional controller specific AND platform/console specific load order directories in addition to what I mentioned, but I'll skip explaining them for now.)2 - textures\flatlist\ovr_stm\ctrltype_xs\_win
3 - textures\flatlist\ovr_stm\ovr_eu\_win
4 - textures\flatlist\ovr_stm\_win
5 - textures\flatlist\ovr_eu\_win
6 - textures\flatlist\_win
The base game's textures are (for the most part) all located in
textures\flatlist\_win
New textures extract into
textures\flatlist\ovr_stm\_win
The idea behind having bugfix/other targeted mods in
\textures\flatlist\ovr_stm\ovr_eu\_win
is that it lets folks install the AI upscaled texture mod (aka AI Slop), and then override them with whatever bugfix/other mods they want without having to worry about what order they unzipped their files."Need to test this!