MechWarrior 5: Mercenaries
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WolfEagle1

Uploaded by

kmoore88

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About this mod

Updated for DLC6. Dynamically changes the color of the cool-down targeting pips based on weapon status and range .

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v1.2: Dynamically changes the colors of the HUD cross-hairs cooldown Pips based on weapon range and status.

The targeting Pips will reflect the lowest range weapon in the current group and the range of a locked target rather than the cross-hair position if the group contains a lock-capable weapon. This does mean groups that mix missiles and other weapons will reflect the lock target rather than the cross-hair target (and mixing SRMs with LRMs will indicate the lower range of the SRMs rather than the range of the LRMs).

Ranges:
- Minimum range (blue)
- Optimal range (green)
- Maximum range (yellow)
- Out of range (orange)

If all weapons in a group are destroyed, the appropriate pip will display red.
If none of the weapons in a group have ammo or the weapon group is empty, the pip will be grey.

The colors will transition as you move your cross-hairs (or as a locked target moves); e.g., a locked target just out of range will be orange.

Default color settings can be changed via Mod Options:
ModOptions

Compatible with game version 1.1.355 (DLC6).

Known issues:
- Changing weapon groups via the pause menu won't update the pips. A workaround is to use the weapon group
hotkeys (defaults: arrow keys and right CTRL) to trigger the refresh on each group you changed.
- If you have HUD mod(s) installed and run into issues try changing this mod's order "number" to be higher than the HUD mods. The load order number can be changed in the mod.json file or via a mod manager app.

THANKS to djii for providing the Unreal source files from the original mod.

Also available on Steam