03.29.24: Repackaged for DLC 6 (v1.1.355). Same mod version # v1.2
v1.2: Fix for mod manager load issue. No new functionality added.
v1.1: This mod was originally created by djii in 2021 and posted on Nexus. It has since been un-supported and was not functional since DLC4 based on Nexus user posts. I was able to re-package the Unreal source code for the latest DLC 5 patch v1.1.351 and everything appears to work as advertised now.
It took me a few missions to get use to the changing pip colors but after awhile I got use to it and saw the value of this mod. I plan to support the mod going forward but it will take some time to go through the Unreal code and figure out some of the details.
does not work for me, neither with a bunch of mods, nor alone with mod options. simply not showing up although it says it is loaded from the main menu and mod options menu
Make sure you go to the normal Options menu and click on "Enable Crosshair Cooldown Pips". The mod is not adding the feature itself, it's only modifying a vanilla feature. So it needs to be enabled there first or the mod won't do anything.
I can confirm it's working under the current version
Deactivated all HUD mods even. Did put the mod at the top and bottom of the load order. I do have all requirements. All DLC's. Unless there is just one specific mod that just doesn't work with it, it sadly isn't working for me.
Hi, I'm using MW5 Mod Organizer and your mod doesn't show up in the load order. It works and is recognized by the ingame mod management tool but for some reason it messes with real mod organizers. I've also had the same crashes as the commenter below with LOTS.
Otherwise, it's nice seeing this mod being supported again and I hope you can figure it out.
It's not the LOM. LOTS is another mod manager with the same issue. It crashes on startup when trying to load the jsons. It was corrected with coded line breaks on the workshop but not here.
Workshop JSON: { "displayName": "Enhanced Cooldown Pips 2", "version": "1.1", "buildNumber": 19, "description": "v1.1: Colors the HUD Crosshairs cooldown pips based on weapon range and status.\r\n\r\nIf you have HUD mod(s) installed and run into issues try changing this mod's order number to be higher than the HUD mods.\r\n\r\nCompatible with game version 1.1.351.", "author": "WolfEagle1", "authorURL": "", "defaultLoadOrder": 0, "gameVersion": "1.1.0", "manifest": [ "/Game/UI/Mech/Components/CrossHairWeaponGroupCooldown.uasset" ], "steamPublishedFileId": 3062270228, "steamLastSubmittedBuildNumber": 0, "steamModVisibility": "Private" }
Nexus JSON: { "displayName" : "Enhanced Cooldown Pips 2", "version" : "1.1", "buildNumber" : 18, "description" : "v1.1: Dynamically changes the colors of the HUD cross-hairs cooldown Pips based on weapon range and status. If you have HUD mod(s) installed and run into issues try changing this mod's order number to be higher than the HUD mods.
Also a suggestion to mod author, ProHUD also uses Diji's code but added actual cooldown progress bars inside the pips. Unfortunately, ProHUD is a total HUD replacer, and has been abandoned, although it does still work. The pips are also busier and I think smaller than the default ones. I would love to see cooldown progress animations in a simpler modular package as this does.
12 comments
v1.2: Fix for mod manager load issue. No new functionality added.
v1.1: This mod was originally created by djii in 2021 and posted on Nexus. It has since been un-supported and was not functional since DLC4 based on Nexus user posts. I was able to re-package the Unreal source code for the latest DLC 5 patch v1.1.351 and everything appears to work as advertised now.
It took me a few missions to get use to the changing pip colors but after awhile I got use to it and saw the value of this mod. I plan to support the mod going forward but it will take some time to go through the Unreal code and figure out some of the details.
I can confirm it's working under the current version
Configurable colors in the in-game options is awesome.
I do have all requirements. All DLC's.
Unless there is just one specific mod that just doesn't work with it, it sadly isn't working for me.
Otherwise, it's nice seeing this mod being supported again and I hope you can figure it out.
it doesn't like the description field, editing out the line break makes LOM happy again :)
Workshop JSON:
{
"displayName": "Enhanced Cooldown Pips 2",
"version": "1.1",
"buildNumber": 19,
"description": "v1.1: Colors the HUD Crosshairs cooldown pips based on
weapon range and status.\r\n\r\nIf you have HUD mod(s) installed and
run into issues try changing this mod's order number to be higher than
the HUD mods.\r\n\r\nCompatible with game version 1.1.351.",
"author": "WolfEagle1",
"authorURL": "",
"defaultLoadOrder": 0,
"gameVersion": "1.1.0",
"manifest": [
"/Game/UI/Mech/Components/CrossHairWeaponGroupCooldown.uasset"
],
"steamPublishedFileId": 3062270228,
"steamLastSubmittedBuildNumber": 0,
"steamModVisibility": "Private"
}
Nexus JSON:
{
"displayName" : "Enhanced Cooldown Pips 2",
"version" : "1.1",
"buildNumber" : 18,
"description" : "v1.1: Dynamically changes the colors of the HUD
cross-hairs cooldown Pips based on weapon range and status. If you have
HUD mod(s) installed and run into issues try changing this mod's order
number to be higher than the HUD mods.
Compatible with game version 1.1.351.",
"author" : "WolfEagle1",
"authorURL" : "",
"defaultLoadOrder" : 0,
"gameVersion" : "1.1.351",
"manifest" : [
"/Game/UI/Mech/Components/CrossHairWeaponGroupCooldown.uasset"
],
"steamPublishedFileId" : 0,
"steamLastSubmittedBuildNumber" : 0,
"steamModVisibility" : "Private"
}
Also a suggestion to mod author, ProHUD also uses Diji's code but added actual cooldown progress bars inside the pips. Unfortunately, ProHUD is a total HUD replacer, and has been abandoned, although it does still work. The pips are also busier and I think smaller than the default ones. I would love to see cooldown progress animations in a simpler modular package as this does.