MechWarrior 5: Mercenaries

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Maxim2016 and SankaraSamsara

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SankaraSamsara

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14 comments

  1. CapnTytePantz
    CapnTytePantz
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    In the mechlab, the mechs arms seem to be detached. Any reason for this? Are my mods conflicting? I notice something similar with the Hollander (arms will glitch or flicker when showing damage in the mechlab. Please advise. Thx!
    1. SankaraSamsara
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      The floating arms is simply due to the skeleton being used. There's not much to do about it, at least until MW5 Clans arrive :) 
  2. alx081671
    alx081671
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    Hi there Author.

    The KitFox was my favorite mech in MechWarrior 2 31st Century Combat back in the PlayStation decades ago aside from the Nova and the TimberWolf.

    Is this compatible with this one?

    Thank you for your mods. Have a good one.
     
    1. SankaraSamsara
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      Yes it is compatible with the pack. I'm the author behind it.
    2. alx081671
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      Greetings to you Author.

      Thank you for your reply and in doing so, I've downloaded the rest of your classic mechs.

      One question though, I have your classic mech collection lore version and mech delivery installed prior to your standalone mechs. In my game while preparing my mechs and my pilots and travelling from one Industrial hub to another before initiating the First Strike mission against the Black Inferno, I saw the Classic Marauder for sale in one of the hubs, I'm in the year 3022 and I don't know if its supposed to show up that early in the store.

      I decided to sell my other trashed mechs and unwanted equipment just to purchase this mech. Now after purchasing, I decided to take contracts to earn money to pay for my travel expenses.

      After accepting a contract, doing the final checks in the hangar and launching the mission, I then have a Fatal Error. I restart the game, launch the mission...same thing.

      I decided to travel to a nearby system to pickup a different contract. However the same thing happens.

      In your opinion, could this be caused by having the Marauder in my inventory but not in the list of mechs to be used in the mission? Because privy to purchasing that mech, I was able to conduct mission contracts fine with no issues.

      Anyway a great mod and I'll retract to a previous save to see what happens.

      Thank you for your time on this. Stay safe and best regards.
    3. SankaraSamsara
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      It's one of your other mods that's causing the crash.

      The Marauder is Inner Sphere and spawns accurate to the TRO.
    4. alx081671
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      Hello pardon for the late reply.

      Anyway, the problem I had before was caused by this. I only found out that it was not compatible to this and I have both installed together. Since removing the incompatible mod, everything is working as it should.

      Thank you for your reply and mods. Do stay safe and best regards.
  3. CordisConPapas
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    Something is wrong with the mech's legs, when walking sideways it looks weird as it doesn't have a rotating torso and when using the arm to hit it seems to float.
    1. SankaraSamsara
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      The original kit fox cannot torso twist.

      The floating arms is simply due to the skeleton being used. There's not much to do about it, at least until MW5 Clans arrive :) 
  4. MauryBallstien
    MauryBallstien
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    Dude you are on fire!
  5. Ardent117
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    i check nexus to see you've done almost every mech i personally *need* besides the templar, you do god's work! blood asp, uziel, uller, masakari, omggg<3 thank youuuu
    1. KingofGondor89
      KingofGondor89
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      this person is doing the gods work more like
  6. KingofGondor89
    KingofGondor89
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    holy s#*! YASSSSS QUEEN YEEAAAHHHH!!!!!!!!
  7. Mechozavrik
    Mechozavrik
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    Thanks a lot for your all works!!!!  Classic is a simply better!)))