MechWarrior 5: Mercenaries
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xenoargh

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xenoargh

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About this mod

Optimizes massive amounts of texture data in MW5. Improved 'mech shaders. Cooler Hero skins. Game will run faster and look better. What's not to like?

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What This Does
If you'd like to support the mod, please consider buying my silly Indie game, Nuke Survivors.

Basically:

1. It has a from-the-ground-up rewritten 'mech shader- the fundamental software that draws the final pixels on the screen. It has roughly 20% fewer instructions per cycle than PGI's shaders, but looks (in my opinion, and those who've seen early builds on Steam) better.

2. It rebuilds well over a thousand textures, to make them more compact and save space, speed up how they're processed on modern CPU / GPUs, and load faster.

3. Several other areas where the art files had issues have been addressed. For example, 'mech head meshes no longer pop-in in an annoyingly-clunky way. Tree art has been optimized a bit, and so forth.


Is It Compatible With...?
So far as we've been able to determine in the last month or so, it's compatible with anything that doesn't explicitly touch 'mech Materials or shaders. 42's Mechs of Beauty works, but load this first in your load-order.

Changelog

1.3i:  Updates for latest MW5.

1.3h:  Improves the 'mech damage subsystem of the shader.

1.3g:  Makes 'mech lights blink, Cavalier skin is available, AWS-PB custom skin fixed.

1.3b:  Fixes the Commando TDK's LOD, improves the Hatamotochi-HTM-ON's skin, and makes all Hero skins available to all 'mech variants.

1.3a: introduces a method that gets rid of pixelated jaggies on 'mech art, accentuates wear patterns, other little changes.