Every mech comes equipped with lights that can be bound to torso or legs and toggled between low beams, High beams, and cszolee's Flood light. In addition to the added lights, mechs also come with flares that light up the sky for a duration before exhausting its fuel source and then plummeting to the ground as a fireball.
Permissions and credits
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Other user's assetsThis author has not specified whether they have used assets from other authors or not
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
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Changelogs
Version 1.0.4
➔ Complete overhaul of dashboard smoking due to over heating. ➔ Fixed what I broke with widgets not going away after missions.
Version 1.0.3
➔ Fixed night vision so it wont crash the game. ➔ AI widget now re populates when switching mechs.
Version 1.0.2
➔ Quick fix to widgets not going away after mission and causing issues traveling.
Version 1.0.1
➔ Added Immersive Cockpit to the mod. ➔ Added an input to turn on and off the current toggled lights.
Immersive Cockpit
Mod features,
Changes to effects when hit from cockpit view.
Added new effects when taken heavy damage to either ST.
Smoke rises from the dashboard when mech is very hot.
Heat signature rises around the cockpit from mech's torso when overheating.
Your vision will become strained during severe mech temperatures.
Binocular screen that rolls down in front of you and can be zoomed in on. (MBM)
Mech Painting, distinguish your targeted mech by painting them a bright green or just their crit spots.
HUD AI widget
Briefs you on start of a mission by listing the date, time, mission name, mission difficulty, and temperature.
Keeps count of your mech kills and breaks them down by weight class.
Shows targeted mech's heat
A progress bar shows you when mech painting is successful.
Shows Target mechs name, max speed, max range, and weight class.
Indicators that show you which mech paint and lights you have on.
Should be compatible with most HUDS, currently using "Heads-Up Display (HUD Keyword)" with this mod.
Let there be light
Every mech comes equipped with lights that can be bound to torso or legs and toggled between fog lights, High beams, and cszolee's Flood light. In addition to the added lights, mechs also come with flares that light up the sky for a duration before exhausting its fuel source and then plummeting to the ground as a fireball.
Mech Lights, (I key) toggle between 3 different light intensities
Low beams
High beams
Flood light
Toggle light placement (U key) Toggle lights to follow either your legs or cockpit.
Flare gun (TAB key) Fire off a flare that will burst in the sky and linger there lighting up its surroundings and will plummet to the ground as a fireball when its fuel source is exhausted.
Toggle set lights on and off (Y key) Turns off what ever lights you have on and will turn those lights back on as well.